Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Snes9x 1.51 is now available for download. Here's the announcement post, and so far I've seen working mirrors here and here and here. Some important changes as far as TASing is affected are:
  • lots of accuracy improvements and bugfixes since 1.43 (and 1.5 for that matter)
  • mouse, superscope, justifier, and reset recording are supported
  • "bulletproof playback": loading an inconsistent state during playback no longer causes desync, unlike most other re-recording emulators
  • when playback reaches a movie's end, it pauses and switches to recording instead of suddenly closing the movie, if you did any recording after the movie was opened
  • option to disable the prevention of loading a savestate from a different movie, and an option to automatically delete leftover input data at the end of the movie file
  • Win32: cheat search now includes SRAM/SuperFX RAM (for instance, this is the only place Yoshi's speed is stored in Yoshi's Island), and watches can be saved/loaded and labeled
  • Win32: background input option, including an option for hotkeys (now with joystick support) to work in the background too
  • Win32: an optional lag indicator thing
See changes.txt in the download for a full list of changes, there are lots of them. For example, Windows users will be glad to see that use of the Windows registry is abolished from Snes9x, replaced by a snes9x.cfg text file. And there are frills like HQ2X and maybe some sort of netplay. And as already mentioned, many of the changes are accuracy improvements. Anyone wondering how the movie format has changed should look at the SMV description page again. UPDATE: A slight problem has been found with the sound pitch being too low in this version, but there is an easy fix. To fix the problem, set FixFrequency=FALSE in the [Sound] section of your snes9x.cfg file.
Post subject: Re: Snes9x 1.51 released
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
That's good news.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Excellent news.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Too bad there's no backward compatibility with smvs but oh well.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Who needs backwards compatibility when you have good sound? (at least, I hope there's good sound..)
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Player (217)
Joined: 2/12/2006
Posts: 373
Location: Oregon
Boco wrote:
Who needs backwards compatibility when you have good sound? (at least, I hope there's good sound..)
Is it just me, or is the music actually more "off" than 1.43?
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Here, the sound is far better than what in 1.43. Maybe you are used to it?
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
laughing_gas wrote:
Too bad there's no backward compatibility with smvs but oh well.
Yeah, that would be pretty much impossible. I've been thinking of importing the non-emulation-related improvements into Snes9x 1.43+ for people who need to use it for compatibility with older movies, but until that happens I guess it's just more incentive to try the new version.
zidanax wrote:
Is it just me, or is the music actually more "off" than 1.43?
It's more the other way around, and we've gotten used to the pitch of everything being slightly wrong. The sound still has some issues and has not yet received the complete revamping it could have used, but it's still noticeably better in a lot of games. (try the Star Ocean intro...)
Player (217)
Joined: 2/12/2006
Posts: 373
Location: Oregon
Yeah the voices are better now in the Star Ocean intro. It's just that the music in the sky palace in ActRaiser sounds off to me in comparison to what it sounds like on my cart.*shrugs*
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Here are some games I know were either impossible to record in or significantly broken or wrong in Snes9x 1.43: - Battle Clash - Bazooka Blitzkrieg - Doomsday Warrior - Kirby's Dream Land 3 - Mario and Wario - Mario Paint - Metal Combat: Falcon's Revenge - Super Scope 6 - Top Gear 3000 (but savestate support still iffy) - X-Zone - Yoshi's Safari
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
nitsuja wrote:
- Lethal Enforcers
I did a Lethal Enforcers movie some years ago without encountering any problems. However, I know there were problems emulating Lethal Enforcers gun.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
For some reason I couldn't find that one. I assumed it required the gun since the game came packaged with it, but apparently not. Removed from the list.
Tompa
Any
Editor, Expert player (2237)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
So... Shall I finish my started runs on the 1.43 version, or shall I try to hex edit it into a 1.51 movie instead? Or just remake it from scratch?
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Alright, a new version of snes! I am restarting a run that would desync on me with the 1.43 so i hope it will be better with this one.
Post subject: Re: Snes9x 1.51 released
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
nitsuja wrote:
[*]when playback reaches a movie's end, it pauses and switches to recording instead of suddenly closing the movie, if you did any recording after the movie was opened
Need for VBA. :( Nice improvements though.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I couldnt get it to play a v1.43 movie on it, is it normal?
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Would you please describe how are new controllers input supported by SMV format stored? We with Maximus will need this info `^^
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
"Tiny Toon Adventures: Wacky Sports Challenge" still has desync issues when recording a movie :(
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
jaysmad wrote:
I couldnt get it to play a v1.43 movie on it, is it normal?
Movies are to be played back in the version that created them.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Damn! So that means we'll need to keep the v1.43 to watch every snes movie on the site up till now?
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
jaysmad wrote:
Damn! So that means we'll need to keep the v1.43 to watch every snes movie on the site up till now?
It's not THAT big of an inconvenience ;) Great work Nitsuja!!!
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Tompa wrote:
So... Shall I finish my started runs on the 1.43 version, or shall I try to hex edit it into a 1.51 movie instead? Or just remake it from scratch?
If possible, port the movements manually where available. As long as there's a reference, it shouldn't be too hard.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Now Chamale and I can be super excited to TAS on our Macs! (even though I do all of mine on my Dell laptop anyway). Thanks Nitsuja! EDIT: Thanks to zones too!
Living Well Is The Best Revenge My Personal Page
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
No more WIP1 timing?
Tompa
Any
Editor, Expert player (2237)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
I've encouter an issue... I gave Super Star Wars Return of the Jedi another shot, but the music is still off but I tried anyway so I did a short movie. During the recording I held B for a long while in order to boost with the landspeeder, when I played the movie the input showed that B was held old the time, but the game reacted as I was using turbo... Well, now what?