Yet another improvement to my NES marble madness movie. This is the 5th version (3rd submitted). This one is a 64 frame improvement over the current published run.
The improvements come from staying off screen more. I was able to optimize this using memory watch to monitor the position & speed of the marble.
This game has a 16 frame rule. I improved levels 2 and 3 by 16 frames by overcoming this frame rule. In reality they were improved by less (3 in lv2, 9 in lv3). Also, I improved level 5 by 32 frames (overcoming the frame rule twice).
I believe this run to be un-improvable due to this frame rule. While there might be a possibility that you could squeeze a frame or two in a level, not enough to overcome the next frame rule.

Summary

  • Aims for fastest completion
  • Manipulates luck (to NOT get the "wands")
  • Uses FCEU .16
  • PERFECT ;)


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #1475: adelikat's NES Marble Madness in 02:49.48
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Hi Phil is that you. Just kidding, haven't watched it yet but I'm sure its very close to perfection. EDIT: I agree with Moozooh that the comment made at the end was entirely uncessary.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Adelikat, stop ganging up on Phil! ;D (Also, yes vote.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Active player (328)
Joined: 2/23/2005
Posts: 786
*Starts a debate about publishing a cam hack*
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Adelikat, some of your movies are really crazy and funny. This is one of them. By the way, are you planning to do the same memory watch treatment to the Genesis version?
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Improved run = yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
While noticing that you left your second controller on for this TAS, I wondered if a second player would add anything to this game. I don't think it'd do much, but maybe I'm missing something.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Nice run.
Has never colored a dinosaur.
Joined: 7/28/2005
Posts: 83
Location: Montreal, Canada
Very nice. I was worried the marble would be off-screen too much after seeing the first level and degenerate the run into a fly-over of the stages, but it turned out quite entertaining. I'm not too clear on what the 16-frame rule is, though. Do you mean that the game works in units of 16 frames and you have to beat a level by enough frames to degenerate to a lower multiple of sixteen (ex. a level run of 518 frames would have to be improved to be below 512) for the game to actually recognize it meaningfully? Anyway, yes vote.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
univbee wrote:
I'm not too clear on what the 16-frame rule is, though. Do you mean that the game works in units of 16 frames and you have to beat a level by enough frames to degenerate to a lower multiple of sixteen (ex. a level run of 518 frames would have to be improved to be below 512) for the game to actually recognize it meaningfully?
Exactly :) JXQ, I considered doing a 2 player version, but I don't think it would add much and would be considerably longer. I thought maybe I could create some shortcuts by having the marbles smack into each other, but I couldn't get anything gong with that idea.
It's hard to look this good. My TAS projects
Former player
Joined: 6/2/2006
Posts: 63
Very nice run. I like seeing games that were impossible as a kid beaten so quickly. I liked that trick at the top of the silly race near the goal, it looked very smooth. I have a question though, why was the second player's controller used, does it make the marble go faster? Yes vote
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
controller 2's input is there unintentionaly due to making this run while also working on 2 player runs. It has no affect on the game.
It's hard to look this good. My TAS projects
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
AKA wrote:
Hi Phil is that you.
...
Joined: 8/3/2004
Posts: 380
Location: Finland
Well, aside from being very very fast it's also an improvement, so no question there.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
univbee wrote:
I'm not too clear on what the 16-frame rule is, though.
From what I gather, it works more or less like this: The game only checks once every 16 frames to see if a marble has entered the goal. If the marble is 1 frame late, there would be a 15 frame delay before the level ends. But this also means that if you get to the goal 15 frames earlier, there will be no change in the total length of the run. Whereas if you get there 16 frames earlier, the total run length will be about a quarter second shorter.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: #1475: adelikat's NES Marble Madness in 02:49.48
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Voting yes because it improves the existing run. Great work on that :)
adelikat wrote:
PERFECT ;)
If that's there for the reason I think it is, that's not cool :(
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Looks clean. I like the how you use those sharp corners. No visual mistakes, and improves your own movie. Easy Yes.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
(issue addressed, edited x3)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Banned User
Joined: 12/23/2004
Posts: 1850
adelikat wrote:
JXQ, I considered doing a 2 player version, but I don't think it would add much and would be considerably longer. I thought maybe I could create some shortcuts by having the marbles smack into each other, but I couldn't get anything gong with that idea.
What says you can't just whack them off the ledges for good fun? :) Seeing them fight to the death while still winning in record time would be interesting.
Perma-banned
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
A quality improvement earns a quality YES vote. Great job, adelikat.
Post subject: Re: #1475: adelikat's NES Marble Madness in 02:49.48
Joined: 8/9/2004
Posts: 139
Location: Washington State
Maximus wrote:
Voting yes because it improves the existing run. Great work on that :)
adelikat wrote:
PERFECT ;)
If that's there for the reason I think it is, that's not cool :(
Agreed. Claiming "perfection" in the TAS world means you have given up on achieving perfection... I vote meh.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [819] NES Marble Madness by adelikat in 02:49.48
Post subject: Re: #1475: adelikat's NES Marble Madness in 02:49.48
Former player
Joined: 3/23/2006
Posts: 211
Ersatz wrote:
Maximus wrote:
Voting yes because it improves the existing run. Great work on that :)
adelikat wrote:
PERFECT ;)
If that's there for the reason I think it is, that's not cool :(
Agreed. Claiming "perfection" in the TAS world means you have given up on achieving perfection... I vote meh.
Or that you've achieved perfection. Care to point out any mistakes?
do not forget to *ENJOY THE SAUCE*
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 377
YouTube encode: Link to video