The game plays with the control stick. The control stick doesn't work in game because it gets stuck in tutorial mode at the beginning due to poor emulation. Also, other issues that we mentioned above. Snap is notorious for not really emulating very well on anything.
Snap is notorious for not really emulating very well on anything.
Except the Wii.
:0
Care to try TASing the Virtual Console version?
No. RachelB says it runs "fine" using the emulator's software renderer... at about 4 frames per second. I know TASers use slowdown, but it feels different to have it forced upon you.
The "faster" thing to do would be to decompile the Wii's proprietary N64 emulator and port a version to PC.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Bobo the King wrote:
jlun2 wrote:
Bobo the King wrote:
Pheenoh wrote:
Snap is notorious for not really emulating very well on anything.
Except the Wii.
:0
Care to try TASing the Virtual Console version?
No. RachelB says it runs "fine" using the emulator's software renderer... at about 4 frames per second. I know TASers use slowdown, but it feels different to have it forced upon you.
The "faster" thing to do would be to decompile the Wii's proprietary N64 emulator and port a version to PC.
Snap is notorious for not really emulating very well on anything.
Except the Wii.
This was tested recently. You can't turn in to pictures to Oak, even using the Software Renderer backend.
Warepire wrote:
Bobo the King wrote:
jlun2 wrote:
Bobo the King wrote:
Pheenoh wrote:
Snap is notorious for not really emulating very well on anything.
Except the Wii.
:0
Care to try TASing the Virtual Console version?
No. RachelB says it runs "fine" using the emulator's software renderer... at about 4 frames per second. I know TASers use slowdown, but it feels different to have it forced upon you.
The "faster" thing to do would be to decompile the Wii's proprietary N64 emulator and port a version to PC.
This actually runs it fine (supposedly, I didn't test this myself), but it has no TAS'ing abilities, lots of graphical issues and runs at <10 FPS regardless of your hardware (since it's intention is to be a cycle accurate emulator).
CEN64 is open source ( https://github.com/tj90241/cen64 ) so whenever it is at a good state of completion it can be integrated into Bizhawk and given TAS tools that way.
(Of course, when that will be I have no idea, but I'm pretty excited for it!)
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I tried Pokemon Snap in Bizhawk's latest SVN (that compiles) and I couldn't move the camera. I could take pictures, but there were no Pokemon to take pictures of. The Pictures I took, were graphically messed up as well.
When TAS does Quake 1, SDA will declare war.
The Prince doth arrive he doth please.
Link to video
When's Pokemon Snap getting TASed now, huh? huh?!?
Awesome! I wonder when points for picture is generated. maybe there's a value we can find that determines how good a picture is.
then again.. im not entirely sure how pokemon snap really works. time to watch some videos!
Awesome! I wonder when points for picture is generated. maybe there's a value we can find that determines how good a picture is.
then again.. im not entirely sure how pokemon snap really works. time to watch some videos!
Pictures are not actually rendered until the course is exited.
The photo has separate depth copies for the Pokemon and terrain and assembles them later for the final picture.
Using these depth copies, the game can tell various statistics about the picture.
When a picture is chosen for evaluation, the game calculates the scores based on the statistics.
Here you go. Also kinda....interesting that an emulator inside an emulator runs this but a certain other emulator still can't. lol
I'd probably be willing to TAS this game, with some strategy guidance. I know the game very well casually, and have some basic understanding of the speedrun strats from watching WR runs/attempts.
http://www.speedrun.com/run/8y8xgxdm
maybe i'm missing something,but don't you just run to the biggest number of pictures possible in order to unlock courses and timesavers as soon as possible?it has commentary besides being a WR
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
http://www.speedrun.com/run/8y8xgxdm
maybe i'm missing something,but don't you just run to the biggest number of pictures possible in order to unlock courses and timesavers as soon as possible?it has commentary besides being a WR
That's how it seems, yes, but perhaps with good enough luck & some TAS-only photo accuracy levels like Tunnel and River won't have to be re-entered to acquire items like the apple and pester ball. I'd need to know if the wr route could be improved, theoretically.
Ares64 has been released! And it runs Pokemon Snap
So after years of wanting to do this I have begun.
Got a few RAM values written down and a LUA script started. Looking to basically be able to trace how good a photo either before I take it or immediately after, so that will be very exciting.
Link to video
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023My rule is quality TASes over quantity TASes... unless I'm bored.
More progress including getting the sought after "4k pidgey" all the speedrunners want
Link to video
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023My rule is quality TASes over quantity TASes... unless I'm bored.
Aren't speedruns of this game all about lag reduction? Then any TAS aiming for speed is just automatically going to be faster just due to inaccurate emulation, it's the same problem as with Star Fox 64 speedruns. In that game, the solution was to go for a highscore TAS instead, but I'm not sure if something similar would be possible here. Maybe a playaround?
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
i would definitely watch both runs aimed for speed and entertainment individually!
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.