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Sword Master beaten greater than 23 seconds faster over existing published movie.
  • emulator used - fceu v16
  • abused programming error by going thorough solid object
  • take hit to save time
  • aim for fastest time
It's 1430 frames faster over existing published movie, improvement comes from going thorough solid object earlier and major improvements comes from battles. I enjoyed making it.


TASVideoAgent
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This topic is for the purpose of discussing #1463: ventuz's NES Sword Master in 05:30.77
Sir_VG
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Joined: 10/9/2004
Posts: 1913
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I never knew a guy in heavy armor could be so nimble. The first YES vote comes from me. Great work!
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 8/15/2005
Posts: 77
too repetitive for my taste, i don't know this game but i feel it could be optimized. voting meh.
Joined: 10/3/2005
Posts: 1332
I never saw the previous movie, but 23 seconds is a pretty big improvement. I think it would deserve a fairly confident yes vote even if it were new. It's ugly as sin, but there's a handful of neat tricks due to sloppy coding, and the movie itself isn't so long that they all become stale.
adelikat
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Location: Tennessee
Nice improvement :) This is an easy yes vote as the wall glitch looks very eloquent in this movie. And 23 seconds is a substantial improvement. Good job.
It's hard to look this good. My TAS projects
Skilled player (1605)
Joined: 6/11/2006
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Location: Arboga, Sweden
I liked this run. Good job, good improvement. Yes-vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
ventuz
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Thanks for positive replys, I think final boss part can be improve (because I went a bit rush there) - can status change to delay? I'm not sure about cancelling and resubmit or ask for a video replace. *update, 233 frames faster at the end - I'm looking to replace it or resubmit it.
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Joined: 12/23/2004
Posts: 1850
Voting yes if only becaues it's short enough ot not get horribly repitive/boring :) It's funny how all bosses are aparrently unable to turn around.
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adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
ventuz wrote:
*update, 233 frames faster at the end - I'm looking to replace it or resubmit it.
233 frames is enough to justify cancelling this run and resubmitting the new one.
It's hard to look this good. My TAS projects