Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
How exciting! So what level are you on now? And fancy statistics like 31.41592653589793238462643383...% complete would be nifty, although pointless. And inaccurate. Only 71492 rerecords to go :P Edit at tompa beneath me: Sorry to burst your bubble, but I actually know 136, I just stopped because I felt no reason to continue. I am sure there is someone here who knows more than me though.
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Tompa
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Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
jimsfriend wrote:
How exciting! So what level are you on now? And fancy statistics like 31.41592653589793238462643383...% complete would be nifty, although pointless. And inaccurate. Only 71492 rerecords to go :P
YAY! PI! Love that number. I know more decimals than you, hehe. 72, lol.
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Well, I got tired of waiting on VoB4 verification so I decided to see what I could figure out myself. The following paragraph is based on my observations. There is no kill trigger in a cieling. When you are inside a cieling (using the spring trick ie: you fell 1 square too far) you simply fall through the cieling and Mario remains unharmed. If you try to jump off the spring while inside the cieling you simply go "boing" and continue to fall; downward velocity might decrease to zero, but Mario doesn't go up. If you drop a spring off the right side of an edge (actually I throw it up and then walk onto it as it passes me on the way back down) so that Mario is inside the wall while he compresses the spring he is pushed to the left past the kill trigger. I don't believe the kill trigger is the width of an entire square. If you throw it off the left then when Mario compresses it he is pushed left _into_ the kill trigger. Obviously this is bad. This is because of the way the game treats cases of Mario being inside a hard wall. If there is no kill trigger, it pushes him to the left (SW1). Therefore, only walls where the spring is thrown off the right side can be entered by this method. Now you might be thinking "darn, VoB4 won't work" (well, maybe not, but I was), but don't worry about that... it wouldn't have worked anyway. The spring floats on the lava! And so does the key! Apparently the pswitch is a special case of "hard" items because it is consumed by the lava, probably because it is a destroyable object whereas the key and spring are not (can someone confirm this in SDW please). However, because I was unable to find a level where there was lava && pswitch && (spring OR key) I can not know for sure that the lava in this level is not treated differently because of the floaty things on it, but I doubt it is. It looks like if you can't fly under then you will have to use Yoshi. I hope someone can prove me wrong :P I can't think of anywhere to use the spring to go through a wall now, except maybe in CI2 to show off since you have to wait anyway. Just fall through the wall and wall jump back out in the first area. Of course, that brings up the question of whether or not you can wall jump on the inside of the wall.
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Joined: 8/2/2004
Posts: 98
jimsfriend wrote:
How exciting! So what level are you on now? And fancy statistics like 31.41592653589793238462643383...% complete would be nifty, although pointless. And inaccurate. Only 71492 rerecords to go :P Edit at tompa beneath me: Sorry to burst your bubble, but I actually know 136, I just stopped because I felt no reason to continue. I am sure there is someone here who knows more than me though.
Nothing at all of worth to contribute to the conversation, but I attained fame in high school for memorizing 211. w00
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Tompa
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Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Oh well :D. 72 is still pretty many, hehe. I think the record lies on around 10000 or something. Can someone check this?
Joined: 11/26/2005
Posts: 285
http://en.wikipedia.org/wiki/Pi Now talk about the game instead of pi. X to the power of 1/N gives you the N-root of X
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
How's progress Fabian? Any more levels done, or any of jimsfriend's ideas tested?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 6/15/2005
Posts: 1711
Nope, nothing. I'm at home visiting parents + sister over easter, doing nothing but watching tv and playing piano. I was ranting about how much I wanted to learn a particular song in the irc channel earlier, and now that I got home, I have. So that's something, but no SMW stuff, no. I'll get back on saturday or so.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Posts: 775
Location: Deign
I don't know if this is known or not, but I didn't see it in the SMW tricks page so here goes. I was messing around (again) in SW3 and managed to accidentally push myslef through the wall using the Lakitu Cloud. I jumped into the cloud as it was going towards the wall and it pushed me through. The wall's thickness was only 1 square, I'm not sure if that matters, but it probably does. I went from right to left, so the game helped me go through because the wall pushes me to the left. When I tried it going from left to right I died (same thing happened with the spring). No practical purpose that I can think of, and I could only make it work once. I was holding a key, but I don't think that affected it. Nifty. EDIT: Another pointless thing. I wasn't sure if passing through an escalator-like slope was possible (Castle #2), but it is. Death awaits at the bottom.
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Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
JXQ wrote:
How's progress Fabian? Any more levels done, or any of jimsfriend's ideas tested?
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Former player
Joined: 6/15/2005
Posts: 1711
I'm done with the special worlds and am currently at Donut Plains 2. Progress is generally slow, I'm not enjoying this very much at the moment. Let's hope it changes.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Hey Tompa, for your duplicate Yoshi trick, can you ride the invisible one? I read here about a way to duplicate Yoshi by hitting the Yoshi box with two items at the same time (just hold 2 and throw both at the same time) and you can ride the invisible one. You don't look like you are riding anything, but when you press A to jump off Yoshi strange things happen. I haven't been able to use it to my advantage, but maybe someone else can. It's just wierd stuff. Invisible Yoshi can't tongue, and Mario doesn't actually ride him, but you can get hit and it acts just like a regular Yoshi. I couldn't bring him to another level. You can pick up items while on invisible Yoshi just like with no Yoshi. It also might be interesting to see what would happen if you tried to get 2 items in your extra box in SDW by hitting a silver ? block with two items at once.
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Tompa
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Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Hmm, I never tried to jump on the invisble Yoshi. I didn't need two P-switches to make him appear, it works with only one. I'm going to start the game right now and play some, hehe. EDIT: So, now I'm there... I didn't make two Yoshis, just made the block vanish. I found out some other small things. It's possible to get through the "note wall" in Forest of Illusion 1 as well. I'm not 100% how to do it but... Hope anyone can give me an explanation. I also made the "Death sound" not appear. Really easy to do and I already think you know it; Just press Start just before you die. I also think it's possible to fly with yoshi, just like regular cape. I nearly did it on Donut Plains 1. Anyone done it before...?
Former player
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You may see Yoshi fly when my run is finished ;)
Zoey Ridin' High <Fabian_> I prett much never drunk
Tompa
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Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Yay, I hope so:D. Your run get's more interesting every minute, hehe. EDIT: Haha, it is possible to fly with Yoshi. But I have only been able to do a thud with him, hmm... The 2 Yoshi bug. My method is a little different than the site. I don't remember it perfectly but... I'm nearly 100% that I already had a Yoshi when entering Choco 5. I doubled the Yoshi block before using it, with only one item. And out came another Yoshi. It hatched at the same speed as usually. I never tried to jump on it though. But you don't need 2 P-blocks to do it.
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Yoshi flight is weird. While flying, when you press <- (to catch air), Yoshi turns around so you're suddenly flying backwards (but still flying in -> that direction, only facing <-). This results in an uncontrollable situation on console, what you need to do is basically to catch air and right afterwards press the opposite direction, to turn Yoshi around again, so this process can be repeated. Pretty much impossible to do consistently without slowdown.
Zoey Ridin' High <Fabian_> I prett much never drunk
Player (201)
Joined: 7/6/2004
Posts: 511
Question for JXQ: in your SDW 19exit, in Bowser's Star World, how come you don't start to fly until mid way though the level? Not the right topic for this, but I don't see the a SDW topic around.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
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I believe it's because he needs to jump to be able to clear the giant lava slope. I thought it was 15 exits though, but I'm probably wrong. (I'm trying to give an answer because JXQ doesn't seem to be around right now.)
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Graveworm is correct, it's 15 exits. He's also correct that the reason JXQ doesn't fly is because of the lava slope. It's so high that without the screen scrolled up, Mario can't pass it no matter what. There's a limit how high above the screen he can fly. In the 120 exit, we were able to skip the skull raft. I don't know if you've watched that run, in case you haven't I won't spoil it even more.
Zoey Ridin' High <Fabian_> I prett much never drunk
Player (201)
Joined: 7/6/2004
Posts: 511
Ok thanks, don't know why 19 exit sounded right.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Wow, I don't even have to post! And yet I still did.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Any news?
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Former player
Joined: 6/15/2005
Posts: 1711
Nothing interesting really. I'm almost done with Donut Plains 2 for the second time. I'm working like twice a week if I'm lucky, so it's not going too well.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 6/15/2005
Posts: 1711
jimsfriend, Here's my route: First time in Donut Plains: Donut Plains 1b -> Donut Secret 1a, Donut Ghost House b -> Donut Ghost House a -> Donut Plains 3 etc Second time: Donut Plains 1a -> Donut Plains 2b -> Green Switch Palace -> Donut Plains 2a -> Donut Secret 1b -> Secret Ghost House etc I'm now at the secret ghost house. Hope this clears things up.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
It did, thanks.
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