Post subject: Using VirtuaNES
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
It's been a longstanding policy at nesvideos to accept only recordings made with Famtasia. But now that the new nesvideos has more users with publishing rights, is there any reason why we can't use VirtuaNES now? Can someone with publishing rights comment? EDIT by Bisqwit: This thread is now sticky. EDIT 2 by Bisqwit: This thread is no longer sticky.
Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I don't have publishing rights but IMHO it would be good if it was allowed since we have so many good games that doesn't work with famtasia. My personal favorite is Nintendo World Championship. What about other NES emulators? FCE Ultra?
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Player1 wrote:
What about other NES emulators? FCE Ultra?
The author of FCE Ultra (Xodnizel) might not be too keen on the idea of re-recording. Check this thread here. If people wanted it badly enough, perhaps they could convince him. But I wouldn't hold any hope for it.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
He is pointless.Well anyway since it's source is published we can create our own FCEU with re-record.
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Phil wrote:
Well anyway since it's source is published we can create our own FCEU with re-record.
Well, my patch for FCEU is here. EDIT: Ieremiou has posted a windows binary of it here.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Wow, I stop visiting these forums for one week and some crazy person codes rerecording into FCEU! Sheeis. Great job! Although the + and - keys don't seem to do anything in that binary. The single-frame advancement works awesomely. I can't wait until we can just kiss Famtasia and its colossal amount of problems good-bye and move on to FCEU... I mean that's the idea, right?
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Ehrm...OK, I'm stupid. I downloaded the Windows binary, and although those new hotkeys work perfectly I can't find any way to actually make a movie. Is it supposed to be in a menu somewhere that I can't find? Thanks, and a huge thumbs-up for doing this, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
shift-F5 to start recording shift-F7 to play movie F5 save and F7 load (like when playing normally).
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Josh the FunkDOC wrote:
I downloaded the Windows binary, and although those new hotkeys work perfectly I can't find any way to actually make a movie. Is it supposed to be in a menu somewhere that I can't find?
It seems Ieremiou has posted a version that does not include my GUI changes. Re-check the thread to download the binary that I've posted. For convenience, I'll list the hotkeys that might be useful for timeattack-making:
  • Number keys 0-9 to choose a savestate
  • F5 saves a state to the selected slot, F7 loads it
  • Shift + number keys 0-9 to choose a movie slot
  • Shift + F5 records a movie to the selected slot, Shift + F7 replays a movie
  • Enter pauses
  • Right-CTRL advances a single frame while paused
  • - decreases emulation speed, +/= increases it (not the numpad +/-)
  • Backspace toggles the frame number display when recording or replaying a movie
NOTE: These keys are all hardcoded by FCEU, and unfortunately I don't know if they'll work on non-US keyboards... I'm sorry if this causes problems. If you'd like the official verison of FCEU to include these changes, then please post on the FCEU boards and show your support for this unofficial patch. Also, note that nesvideos does not currently accept movies made with FCE Ultra. So please don't spend a lot of time making a movie that you'd like posted on nesvideos. But any testing you can do with this patched FCEU would help out.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Oh wait, slowing down does work. I was using the + and - keys on the numpad, but it's really the ones near the backspace key (actually there's no + there on my keyboard but meh). Good job even though I would like to be able to configure those keys...
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Blublu wrote:
Good job even though I would like to be able to configure those keys...
Considering how often this feature is requested, it's surprising how few emulators actaully support it. I don't think *any* of the emulators I use have this feature. Anyhow, if enough people start using my patched FCEU, then I'll add a key remap feature.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, then I'd better start using it, because I'm just starting to realize how useful remapping can be.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Bag of Magic Food wrote:
Oh, then I'd better start using it, because I'm just starting to realize how useful remapping can be.
I haven't tried it personally, but it seems a tool like JoyToKey could be useful as well: http://hp.vector.co.jp/authors/VA016823/joytokey/english.html (Thanks to Boco for the link)
Player (206)
Joined: 5/29/2004
Posts: 5712
Aw, man, I haven't used a joystick in ages. I'm not even sure I have a working joystick anymore. I'm pretty comfortable with the keyboard as a controller, though, unless I want to try to set it up for multiple players.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/25/2004
Posts: 498
Dang Blip you work fast...o_O
blip wrote:
Blublu wrote:
Good job even though I would like to be able to configure those keys...
Considering how often this feature is requested, it's surprising how few emulators actaully support it. I don't think *any* of the emulators I use have this feature. Anyhow, if enough people start using my patched FCEU, then I'll add a key remap feature.
VIrtuaNES allows you to remap just about every key it uses...it's a shame it refuses to run in Linux/Wine, 'cause to answer your eariler question, that's the only thing holding it back from being accepted on this site...it's a very capable emu. =P
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
blip, are you a dev on vnes or are you hacking it? i believe the latter but not sure. i also thought vnes was actively developed, but could be wrong there as well...
qfox.nl
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
qFox wrote:
blip, are you a dev on vnes or are you hacking it? i believe the latter but not sure. i also thought vnes was actively developed, but could be wrong there as well...
I'm not a VirtuaNES dev. I'm not an FCEU dev, either. The only dev team I'm officially a member of is snes9x. VirtuaNES is here: http://virtuanes.s1.xrea.com:8080/ It seems to be in active development; the source code is available, too. A Linux port of VirtuaNES is possible. I probably won't be the one to do it since I haven't got a Linux box.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alright, so now I've been working on some stuff with this...is there any way to do autofire on this emulator? Looked up the FAQ, didn't find anything. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
blip wrote:
It's been a longstanding policy at nesvideos to accept only recordings made with Famtasia. But now that the new nesvideos has more users with publishing rights, is there any reason why we can't use VirtuaNES now? Can someone with publishing rights comment?
VirtuaNES movies could be added, providing the following points hold: - Movies are made according to the rules, i.e. reset-based, not savestate-based - Someone can actually encode and publish them (no, I won't accept proprietary audio/video codecs and I won't accept bad FPS anymore either) - VirtuaNES movie format is made known to Bisqwit (so that the site may calculate the movie information correctly) Unfortunately I can not judge VirtuaNES movies because VirtuaNES refuses to run under Wine.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It will be a good idea. Adding FCEU and Final burn alpha should be a good idea too.I wonder what's happening to that Visualboy advance with rerecording.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
OK, I have another stupid question: How do I stop a movie and resume it with FCE Ultra? Can't find anything on this, would really like to know. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Former player
Joined: 6/14/2004
Posts: 38
Not to be rude Bisqwit but I have WinXP, Win98SE, Win2k and Redhat all on the same HD. Why not just suck up your ego and install win98SE on some 200mb partition? Stripped it dosen't even take 120MB Then you could run virtuanes all you want. I dunno, I just don't understand the one-sided thinking of "I won't do this because its not on this OS!", just install another OS and your fine to go
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Valagard wrote:
Not to be rude Bisqwit but I have WinXP, Win98SE, Win2k and Redhat all on the same HD. Why not just suck up your ego and install win98SE on some 200mb partition? Stripped it dosen't even take 120MB
Because - I don't want to buy a Windows system (and I'm not going to pirate it either) - I don't want to run a Windows system. I want to run Linux in my computers. - Running a Windows system in my desktop computer would mean that I'd have to stop several services I have running, including the NFS service which provides the files for the BitTorrent tracker. Windows is quite reluctant to speak the NFS protocol, not to mention its completely lack of ability at reading filesystems formatted in JFS, XFS, reiserfs or even ext3.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Josh the FunkDOC wrote:
OK, I have another stupid question: How do I stop a movie and resume it with FCE Ultra? Can't find anything on this, would really like to know. Thanks, Josh.
Maybe you don't have that rerecording version.
Post subject: Re: Using VirtuaNES
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bisqwit wrote:
blip wrote:
It's been a longstanding policy at nesvideos to accept only recordings made with Famtasia. But now that the new nesvideos has more users with publishing rights, is there any reason why we can't use VirtuaNES now? Can someone with publishing rights comment?
VirtuaNES movies could be added, providing the following points hold: - Movies are made according to the rules, i.e. reset-based, not savestate-based - Someone can actually encode and publish them (no, I won't accept proprietary audio/video codecs and I won't accept bad FPS anymore either) Unfortunately I can not judge VirtuaNES movies because VirtuaNES refuses to run under Wine.
I'd like it but there's so many versions of that emu .... I don't want to have 20 different version of that emu. Anyway I have already tested it myself and this emu is not better than Famtasia. Desynchs happens too often while doing a timeattack. Someone should reprogram that feature.