Post subject: Street Fighter 2010
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
Just finished doing Street Fighter 2010 in 19:23 without taking a hit. Though it's not exceptionally exciting as there are quite a few spots where there just isn't anything going on. http://abharrie.misterdotnet.com/Strt2010.zip ...yeah, in a zip this time ;) -Cheez
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i luv this game, good record... but you aimed for time as i can see. the parts that you have to wait are great for showing off some skills on jumping and doing weird stuff.. but w/e, you aimed for speed. so here go some tips / critics: - you could have killed the first boss a bit quicker by shooting up when he was above you, instead of waiting to jump and shoot. - you could have killed those fat orange guys falling from screen by shooting before they started falling. - why did you skip the O shield powerup??? - on the first cavern stage on the 3rd planet, couldn't u go down the plataforms faster by pressing DOWN+A instead of going left and right, left and right? - on the last level, first room, why did u stand on the plataform shooting the shell? pressing down+a and shooting straight would work i guess. - stop the movie recording as soon as you shoot the last attack on the last boss (not when it hits the boss, but when u press b to shoot) ... there were some levels you did the fastest possible time though. good record, i just think you could entertain some more on the waiting parts, sometimes you stand there and there are dozens of things to be destroyed on the screen, why not destroy them? at least it's something to keep us attached to the movie.
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
FODA wrote:
i luv this game, good record... but you aimed for time as i can see. the parts that you have to wait are great for showing off some skills on jumping and doing weird stuff.. but w/e, you aimed for speed. so here go some tips / critics: - you could have killed the first boss a bit quicker by shooting up when he was above you, instead of waiting to jump and shoot.
Yeah, I realize that after watching it
FODA wrote:
- you could have killed those fat orange guys falling from screen by shooting before they started falling.
Those things are so random, if you blink they'll fall in a completely different place, it was hard enough making them fall close enough to me that I didn't have to run halfway across the screen to kill them.
FODA wrote:
- why did you skip the O shield powerup???
because I have no idea where it is, this was my first time playing through the game in like 10 years.
FODA wrote:
- on the first cavern stage on the 3rd planet, couldn't u go down the plataforms faster by pressing DOWN+A instead of going left and right, left and right?
the down+A animation takes a little while, so if it is faster, it's only by a couple frames.
FODA wrote:
- on the last level, first room, why did u stand on the plataform shooting the shell? pressing down+a and shooting straight would work i guess.
Mostly because I was trying to make him behave a specific way
FODA wrote:
- stop the movie recording as soon as you shoot the last attack on the last boss (not when it hits the boss, but when u press b to shoot) ... [/quote="FODA"] okay, I'll keep that in mind for future movies, and if I redo this one
FODA wrote:
there were some levels you did the fastest possible time though. good record, i just think you could entertain some more on the waiting parts, sometimes you stand there and there are dozens of things to be destroyed on the screen, why not destroy them? at least it's something to keep us attached to the movie.
Yeah, if I redo it, I'll try to make it more entertaining to watch and always be doing something. On a side note, a lot of the enemies in this game are very very random, it took lots of rerecords just to get them to do what I wanted. Thanks for the feedback -Cheez
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i c, good job then :) but if u destroyed the things u'ds know where the shield was. it's on that level where u have to climb the slippery branches and the things come flying from under.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Until your movie can be published, how about redoing it? If it's played bad it will be refused.
Former player
Joined: 6/6/2005
Posts: 384
Well *I* thought it was impressive. Mainly because I remember just how ridiculously hard it was. Me and my friends were always lucky to get past level TWO. ><
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
hehe, the game is hard on 100% speed, but on 30%, it was pretty simple ;) I'm redoing it now though, trying to be a little faster, and more entertaining. -Cheez
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
DEJA VU!!!!! i'm sure i saw this same replying order already, weeeeeeird......
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
Finished my second attempt, 18:55 this time, and a lot more showing off. Should be a lot more entertaining this time around. The orb really helped in a couple spots, like the last level of planet 3, so I'm glad you brought that to my attention. http://abharrie.misterdotnet.com/Strt2010.zip -Cheez
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
You can submit it.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
So.....I got motivated to do some NES TASing so I decided to improve upon the current Street Fighter TAS: http://tasvideos.org/userfiles/info/13187642320614957 Currently 121 frames ahead of the published movie. Edit: Seems like I messed up at the end; Attacking in midair at the end is faster than down B. http://tasvideos.org/userfiles/info/13195247401590845 Edit 2: I managed to get the last hit of the boss down to 2487, but then it caused me to stand too far back from obtaining the crystal ASAP. I later managed to get the boss killed at frame 2488 and obtain the crystal 4 frames later. I'll keep trying since I don't want the rng later to mess up.
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
@jlun2 @TehSeven & @TheLegendaryMudkip Any new progress of this game? No new WIPs since March 2014.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Only works in the Japanese version. Only works on deaths when falling down pits and it's frame perfect. Link to video
Here, my YouTube channel: http://www.youtube.com/user/dekutony
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Wow nice. Could be an interesting feature to replace this old run. ps.: Damn, I used to write horribly in 2004.
MESHUGGAH
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Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Are you kidding me, that stage skip glitch looks awesome. Do you plan making a TAS? (the published one used USA)
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Challenger
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Joined: 2/23/2016
Posts: 1062
I tested this game because of this find... there are more places to do this glitch, including that long underwater stage. EDIT: This glitch also works by dying after loses all energy (also requires frame perfect -- before he vanishes completely while dying). Now I ruined this game. EDIT 2: Done! EDIT 3: Video removed because is actually faster by dying on a enemy, as well as can performed on every stage.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Challenger wrote:
I tested this game because of this find... there are more places to do this glitch, including that long underwater stage. EDIT: This glitch also works by dying after loses all energy (also requires frame perfect -- before he vanishes completely while dying). Now I ruined this game. EDIT 2: Done! EDIT 3: Video removed because is actually faster by dying on a enemy, as well as can performed on every stage.
Good luck! I kinda gave up on this game because the autoscrollers drove me nuts; hope you can get through it!
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
jlun2 wrote:
Good luck! I kinda gave up on this game because the autoscrollers drove me nuts; hope you can get through it!
I did this "stage skip glitch" because was actually easy to TAS. Over 10 minutes were saved but resulted on a completely different way. Well, I have 3 projects to finish, but I can try at least some progress in this game someday (or collaboration).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Count me in! I've fell in love with this glitch. The opposite also works: pausing at the right 1 frame window after finishing the level... kills you :D Will edit this post with strategy write down and test movie. edit: User movie #46029177311336504 (draft note, not 100% correct, edit2): - every new planet refills your health - the enemies spawn after a fixed time, but positioning can delay it - enemies has a 2 possible position and 2 direction - fastest horizontal movement: 2px/f climbing the wall (by Challenger) - fastest vertical movement: 4px/f planet 1 level 1 - time completion solely depends on final dmg taken since enemy will spawn at f1508 (f1507 on bizhawk) - if we delay second spawn, second one will come from the left side. - but it's slower. - enemy spawns every 128 frames if previous one dead - red enemy spawns too late, won't use him - top enemy: scroll camy beforehand and jump when enemy spawns - right/left enemy: climb wall 2 frames earlier before enemy spawns (so you increase X pos when enemy position initialized) - bottom enemy: fall... if there will be any level 2 - nothing special level 3 - nothing special level 4 - nothing special level 5 - nothing special level 6 - nothing special planet 2 level 1 - chaining dmg taken without lag frames and time loss level 2 - falling is 8 frames longer (going to right and jump instead of simply dying) level 3 - nothing special level 4 - nothing special level 5 - nothing special level 6 - nothing special planet 3 level 1 - enemy spawn right and left, always switching sides. not sure if red enemy could be spawned to save time. also need to reduce lag frames level 2 - nothing special level 3 - nothing special level 4 - nothing special level 5 - nothing special level 6 - nothing special blah blah final level - lag frames. always spawns at a fixed distance compared to actual player enemy. planet 4 - nothing special thanks to falling level 1 planet 5 level 1 - horrific lag frames, maybe we can fall down somewhere?
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Challenger
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Skilled player (1690)
Joined: 2/23/2016
Posts: 1062
I noted some mistakes on my movie and was planning to fix them. So, I managed to fix 4-1 and 5-1 (with different strategy), as well as fixing later desyncs: http://dehacked.2y.net/microstorage.php/info/776887608/2010StreetFighter-v2.bk2 I'm not good on 3-1, but tomorrow I'll try to check 1-1 and planet 3 last level. There's no way to fall off in 5-1.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Tried to watch your movie but it only syncs on NesHawk, so I just checked your 1st level is a bit faster. I will stick with fceux for the much more FPS. So far it looks TASing will be easy, I will gather the addresses required to optimize and dive in tonight. 32 objects 0x400 flags 0x480 timer (for animation) 0x4A0 subx 0x4C0 x 0x500 suby 0x520 y 0x45D for first enemy slot direction (bosses should be different slot) edit: latest usermovie with details User movie #46050206845626622, I also updated my previous post in this thread.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Challenger
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Joined: 2/23/2016
Posts: 1062
MESHUGGAH wrote:
Tried to watch your movie but it only syncs on NesHawk, so I just checked your 1st level is a bit faster. I will stick with fceux for the much more FPS. edit: latest usermovie with details User movie #46050206845626622, I also updated my previous post in this thread.
Well, although my movie is from NesHawk 2.2.2 version (but runs slower for me), I forgot to mention that also runs without problems on previous versions (I tested 2.2 and 2.2.1 at least). Nice new timesavers. Lag is tough to optimize, but I'll try to find more small optimizations.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Yes it should sync on other versions but only NesHawk core. And 40fps is uncomfortable. I think my movie will sync by removing 1 frame in the beginning, maybe this occurs later as well.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Challenger
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Joined: 2/23/2016
Posts: 1062
MESHUGGAH wrote:
Yes it should sync on other versions but only NesHawk core. And 40fps is uncomfortable. I think my movie will sync by removing 1 frame in the beginning, maybe this occurs later as well.
I imported your movie to Bizhawk, removed that frame, and synched without problems. Well, 40 fps is also uncomfortable for me. That's why I decided to use TAStudio on 2.2 version (because still runs at normal FPS, although I also uses 2.2.1 version). I managed to save more frames on my run. I'll edit this post later. EDIT: http://dehacked.2y.net/microstorage.php/info/1933785693/2010StreetFighter-v3.bk2 (47 frames saved than my previous version) Notes: - I used your 1-1 input (so I added you as a co-author), not only saving 2 frames but saved (for some reason) some frames at beginning of some levels. - I managed to remove a lag of 3-boss, but still difficulty to remove more frames. So I'll out this level. - Thanks of your "faster walljump trick", I managed to save more frames on 5-1, as well as removing those lag frames. Now 5-1 is lagless. EDIT 2: I don't know if there are more paths to improve (except 3-boss).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
I meant that I always had super low performance on NesHawk because of my old laptop and only this particular core. I have great FPS in most of the cores. It's good if it syncs, cause this also means subpixels doesn't overcarry. I will stay on FCEUX but currently comparing our movie for any other difference between the two core, will update this post. (I'm literally just watching the input files without emulator. First number means frame difference for actual line (I hope I calculated good). First is yours, second is mine) Your latest 29415f movie is 35 frames faster than my latest uploaded v7 P2L1(+1 frame) 9124th frame start - 9123th frame for me (I start the level with Right, lag, lag, lag lag, Right Down A) P2L2 (+2 frames) 9726th frame start - 9723th frame for me P3L3 (-4 frames) 12410th frame start - 12411th frame for me > probably an improvement by you (-1 frame) 17830th frame start - 17832th frame for me > improvement by you? (-28 frames) 22376th frame start - 22406th frame for me > great improvement by you :) (-5 frames) 22899th frame start - 22934th frame for me > probably improvement by you Will clarify this post later tonight. edit2: getting removing 1 lag frame at P2 boss introduces 3 extra frames right after pause glitch, delaying the "fade to black" effect. This is why we saw levels "randomly" starting some frames earlier. -- need to debug later edit3: latest movie User movie #46089418810177679
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...