Post subject: Replay problem with more than 3 players (a win9x problem?)
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Something's weird with my Gens 9f-9j, it can't seem to play back any keystrokes on players 1B, 1C, 1D. I first found out about it when trying to playback Ouzo's 3 Player Lost Vikings run, but it always desynced after the first swap of players, even when teamplayer has been enabled in the pad settings. Something weird that I noticed was that the keypresses all seemed to only come from 1 player, ie those keypresses by pads 1B and 1C were totally ignored my the emulator, which was weird. I tried playing the game and i am very sure that the teamplayer pads are all working normally. I subsequently tried to record some random keypresses on all 3 pads, and once again only those from the main player 1 pad was detected. I have got no idea what's wrong... its unlikely to be my settings since Ouzo did lend me his config file which was working with all the replays and stuff and it still failed to run properly on my side. Right now, the only reason i can think of is that I am running a win98 system... perhaps its some compatibility problem? Though it would be weird cos all other functions are working perfectly. Hope this bug/incompatibility issue thingy would be solved soon... I am pretty sure there are other people who are also troubled by it. But anyhow, i've got to give kudos to the Gens coders.. its turning out to be one of my favourite TAS emulators :)
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Did you try going to the joypad config dialog and hitting OK immediately after the movie starts playing, in Gens 9j?
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Yea, i did... but somehow it still doesn't work. The other controllers' input just dont get detected. When I activate show input, all the inputs were of only 1 colour, I am guessing that means the other pads weren't being detected.
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Well, it worked for me the first time I tried to play it and that trick worked for upthorn, so... make sure you're using the right version and try following Ouzo's submission comments more closely, is all I can think to suggest.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Make sure that you have up down left right a b c and start buttons defined for 1B and 1C The way input is handled is slightly odd, and certain things won't register unless the buttons are defined. (For instance, frame advance won't automatically pause Gens unless the "pause on a gamekey" is defined) Also, make sure you have at least Direct X 8
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Hmmm, it seems to work now, after repeatedly redefining the keys to something random. Not quite sure what I did... probably only certain keysets work and some doesn't? Just curious, how does Gens work a movie replay? Does it emulate keyboard presses (ie emulate a keyboard emulating a gamepad), or does it emulate the keystrokes directly bypassing the keyboard part. Cos I did realise that my keyboard does not detect some buttons when presses simultaneously, eg when the down arrow button is held down, the left doesnt work. Could this have been the cause of the problem?
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
It bypasses the keyboard, directly emulating inputs.
How fleeting are all human passions compared with the massive continuity of ducks.