Submission Text Full Submission Page
Emulator used: Luke's FCEU-0.98.15
This Mickey mouse game was released in the final days of the NES and it was released in Japan only. In this game you also use your balloon to do things, not only can you attack with it you can also use it for other things like jumping higher and floating...
    * - Aims for fastest time
    * - Takes damage to save time
    * - Abuses programming errors
    * - Use Left+Right
I tried to avoid the Strawberries, if you catch 1 Strawberry you enter in Bonus Stage, and this take a lot of time. When you walk much time without jump Mickey runs automatically.
In bosses you can't attack without stop, you need to wait him stop "flashing" to attack again. When I will take damage, I turn back, doing this I can walk through of the enemy. In third Stage I need to climb the tree and I use the High Jump Baloon Trick to climb faster, in this same stage have a cat mini-boss, and I can hit him only in his back.
In the Fourth Stage to enter in the ice cave I need to break 2 small blocks of ice and one of the gives a Strawberry and I can't avoid. Later in this Stage have a Snow Monster mini-boss, and on his back have a ice blocks to break, but I need to kill the monster to break the blocks, I can't take damage to walk through the monster to reach the blocks. The boss of this Fourth Stage is a seal, I need to throw a baloon for her and attack her with other baloons. After this Stage automatically enter in Bonus Stage, but I skip this Stage.
In Final Stage have a lot of doors, the most of them go to the bosses from the initial Stages, it is not necessary to enter.

Truncated: This run is up for judging in a few days at most. If anyone has any more opinions (7 votes is not a lot), now is the time.
Truncated: I would like answers for some questions. See the thread.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #1292: Dark Fulgore's NES Mickey Mouse 3: Yume Fuusen in 13:36.18
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Mickey Mouse moonwalking. Not bad run at all, voted yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Twisted_Eye
He/Him
Active player (398)
Joined: 10/17/2005
Posts: 632
Location: Seattle, WA
It's a good movie, I don't know how optimised the movements and jumping to high places was, but I do know those bosses were very well taken care of. On that last boss there was one point where you fall to the the left and then the next phase's head moves to the right and you have to jump back, I haven't played the game myself but it seemed like you might have been able to save a couple frames by being on the right side, unless he moves--well whatever. Oh, and there does seem to be an American version; after spending, heck, ten minutes looking for the rom in my collection, I eventually found it mixed in with a collection of (U) roms called 'Kid Klown' which played and sounded exactly the same, just without Mickey-ness. It might make the movie easier to watch since the non-skippable text sequences are in English, but then again all of those are completely different plotwise as well. But anyway yeah, this was a well done movie for a pretty good TAS-able game, I gaved a yees
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Twisted Eye wrote:
On that last boss there was one point where you fall to the the left and then the next phase's head moves to the right and you have to jump back, I haven't played the game myself but it seemed like you might have been able to save a couple frames by being on the right side, unless he moves
I don't know which part is that...can you show me a screenshot ? If there a problem in this final boss I improve the boss if needed...
Player (206)
Joined: 5/29/2004
Posts: 5712
Whoa, I totally don't know what was going on, but it stars Miggy, so it must be good! But why did Minnie's dress keep changing colors? And why was the Castlevania death tune in there? Oh never mind. Mickey was fast, and the music was good when it was fast, so we have a winner here!
put yourself in my rocketpack if that poochie is one outrageous dude
Player (71)
Joined: 8/13/2004
Posts: 205
didn't even know this game existed. i'll watch it after i find a rom
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Who voted "meh" without explanation ?? I want to know what's wrong in my movie...
Former player
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Meh explain itself. It says "you movie isn't bad. But who's care if this will be published or no?" Ele quis dizer "não sou contra nem a favor. Muito pelo contrário e vice-versa"
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Nibelung wrote:
Meh explain itself. It says "you movie isn't bad. But who's care if this will be published or no?"
I know...but I only want to know who voted...
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Fair enough. I'll certainly want an explanation when someone votes meh for a movie I submit. I'll give this a good thorough critique later tonight when I get back from work. Hopefully my first impressions weren't too far off. Edit: I watched it several times and tried out some things that I thought would be faster, but they weren't. I guess the frequent speed changes make this movie look choppy and take away from the entertainment value, as close to optimal as they may have been. When I watched it the first time and voted, I considered this a borderline 'meh', but after looking at it more carefully I'd give it a 'yes' if I could change my vote.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Joined: 12/14/2004
Posts: 261
Location: Mars
IdeaMagnate wrote:
When I voted, I considered this a borderline 'meh', but after looking at it I'd give it a 'yes' if I could change my vote.
What a un professional behaviour.
Radz.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I think I wasn't clear in my intent. Hopefully the edit fixed that. I only changed the last sentence, for those playing along at home.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Calm down, Shakespeare.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
IdeaMagnate wrote:
I guess the frequent speed changes make this movie look choppy and take away from the entertainment value, as close to optimal as they may have been.
This is the problem I had with the movie. Before watching it, I was hoping you had found some way to manipulate the game so that you could run most of the time. Had this been possible, it would get an easy yet vote from me. Instead it is a jerky motion from fast to slowly that interrupts the flow of the game and makes it LOOK unoptimized (whether it really is or not). I voted meh.
It's hard to look this good. My TAS projects
Player (206)
Joined: 5/29/2004
Posts: 5712
Ah, see, I couldn't tell if you had to get a running start or if the game just lagged a lot. I think the movie's saved by all the balloon tricks, though.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Up for judging shortly, see submission text. Any further votes and opinions are appreciated.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
As far as I'm concerned, this looks pretty good and optimized. It has an interesting story (interpreting) and it's pretty entertaining as a TAS so I think it would be a good contribution to this site (I just wish I would have given it a chance sooner, sorry). I say good work my Dark friend, heh, Yes vote.
Player (206)
Joined: 5/29/2004
Posts: 5712
I forgot to mention it does make a hard game look easy. I tried it for a few minutes, and some of those enemies are really spastic and difficult to avoid!
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Some questions for the author: 1) Can you not kill enemies to jump less and run more? (Especially in the first level.) You throw balloons while running later. 2) Does the level end sooner if you are already standing in the middle when the boss dies? 3) Can you make less long jumps (with balloon floating) and run on the short platforms in the first toy level? 4) The vertical sections with the balloon bouncing has waits of very different length. All in all the game seems TASable but I'm sceptical about the technical quality.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Truncated wrote:
Some questions for the author: 1) Can you not kill enemies to jump less and run more? (Especially in the first level.) You throw balloons while running later. 2) Does the level end sooner if you are already standing in the middle when the boss dies? 3) Can you make less long jumps (with balloon floating) and run on the short platforms in the first toy level? 4) The vertical sections with the balloon bouncing has waits of very different length. All in all the game seems TASable but I'm sceptical about the technical quality.
1) In some parts I really need to jump... 2) A great mistake...sorry 3) If I run in short plataforms I will need to jump in the final of the plataform making me loses speed... 4) Some parts of the floor doenst have a "balloon action" and I need to throw the ballon in other places... I will cancel this run and make a improvement... Thanks for all opening my eyes...
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!