Wow, sounds really awesome. I didn't expect someone would try to make an improvement so quick, considering how much desyncs this game has. Would be so much easier if mupenplus came out and it had fixed all desync issues, but it doesn't seem to be happening any time soon.
One strange thing I noticed about Napalm when I made CI Defense Agent is that when I tried to play back the file it wouldn't sync unless I had the same resolution that I had when I made the TAS, so check if you have that problem too, and if you do, I guess you should do the TASing in highest possible resolution. Different resolution in other plugins has never affected the sync, so it's a little strange.
In case you don't know, you might want to use the latest WIP of Napalm:
http://www.emuxhaven.net/forums/showthread.php?t=7202
The version on
http://glide64.emuxhaven.net/ isn't the newest version.
I think I found some kind of speed addresses when I made WAR 24, but they only worked for that level. There might be speed addresses that works for all levels... I noticed that when I searched for addresses on Chicago, for some reason that was the only level I could find addresses that worked for all levels, like the headshot and timer address, so if you search for speed on that level you might find an address that works on all levels.
The value is minus in this pic because I was walking backwards (I did some TASing of WAR PA yesterday... oh, that reminds me, I should change to Napalm for correct red mauler)
I'm kinda against the paintball mode, at least for the whole run, because it makes it look less realistic, but if it can be enabled temporarily when you write something, it could be cool.