Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Nitrodon wrote:
The RNG is at 03001fd4-03001fd7. It seems to advance 3 times each frame whenever you can press A to select a target for an attack (and at no other convenient times from what I see). You can also advance the RNG by drawing paths as in my Fire Emblem run. I don't see what needs manipulating in Andy's Time, but perhaps your strategy is better than mine for a TAS. My strategy involves blocking the enemy base on day 4 after building two recons.
I originally tried doing that, but the fastest I could do (I played on 100% for the tests, of course) was 8 days. My strategy now involves building an artillery and bringing it next to the cannon by day 7, and combo it, attacking with the rockets and artillery. EDIT: I've made a video describing it here. (The last frames are me realizing that the artillery was on the rocket's way :P) I'm almost certain the lower infantry is not needed, and the artillery should definitely get out of the rocket's way, but that's about it. You'll redo it, or shall I? P.S: I think Orange Dawn can be done in 4 days. We should decide: we want real-time or number of days? I, personally, would go for the latter.
AW2 v2 progress: Two-Week Test (mission 17/25)
Active player (287)
Joined: 3/4/2006
Posts: 341
I don't know what you meant when you said the artillery is on the rocket's way. The rockets and artillery can both fire from where they are at the beginning of day 7 to finish the mission easily. The lower infantry is unnecessary, since you have plenty of funds to buy rockets. Lash Out can be done in 4 days by letting your cruiser and sub reach 1HP and sacrificing your lander and T-copter to get the needed stars for Victory March. I suppose a Double Time on day 3 would also be a 4-day win. Which one is faster would depend on whether Lash can be manipulated to not have enough stars for Prime Tactics on day 3. The next mission is probably Flak Attack instead of Lash Out, since Test of Time is required to reach Liberation. With enough luck manipulation, it should be possible to leave only a lone enemy infantry at the end of day 2, for a quick 3-day victory by rout. EDIT: You're right, Orange Dawn is Max's first mission, and Sami's second mission is Lash Out. What's your strategy for Orange Dawn?
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Nitrodon wrote:
Orange Dawn can be done in 4 days by letting your cruiser and sub reach 1HP and sacrificing your lander and T-copter to get the needed stars for Victory March. I suppose a Double Time on day 3 would also be a 4-day win. Which one is faster would depend on whether Lash can be manipulated to not have enough stars for Prime Tactics on day 3. The next mission is probably Flak Attack instead of Orange Dawn, since Test of Time is required to reach Liberation. With enough luck manipulation, it should be possible to leave only a lone enemy infantry at the end of day 2, for a quick 3-day victory by rout.
I believe you're commenting on Lash Out, since you mention Lash. I meant Max's first mission. Both Flak Attack and Lash Out shoiuld be quick missions.
AW2 v2 progress: Two-Week Test (mission 17/25)
Active player (255)
Joined: 4/24/2005
Posts: 476
Looks good, even though battle animations are off. I hope you find the (U) ROM eventually, because it would suck if this run was squashed because of a technicality.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Joined: 8/3/2004
Posts: 380
Location: Finland
Well, you probably could use GBATA (or GBA Tool Advance) to remove the intro from the rom.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 3/4/2006
Posts: 341
I found the (U) ROM without the intro hack, and the movie plays without desynch if the first 422 frames are removed. (The hacked intro uses the start button once, and the game accepts the start button on frame 52.)
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Nitrodon wrote:
I found the (U) ROM without the intro hack, and the movie plays without desynch if the first 422 frames are removed. (The hacked intro uses the start button once, and the game accepts the start button on frame 52.)
Good! Note that any videos I send will still have that part, as it's easier to remove than add. Since no answers were posted to my question: "We should decide: we want real-time or number of days?" I am trying to change the Orange Dawn victory by capture into a rout. EDIT: Oh, I hadn't seen your edit Nitrodon. My strategy is to use Max's power to attack blindly (not that you can call it "strategy")
AW2 v2 progress: Two-Week Test (mission 17/25)
Joined: 7/26/2006
Posts: 53
fetofs wrote:
atro city wrote:
Not to mention the walthroughs don't take into consideration perfect luck (I'm not sure how much luck manipulation is in this game, but I'm sure there's at least a fair amount). I'd also like to see a run of this. It'd be interesting to say the least.
When I played, I would reset every time a unit didn't move where I wanted it to, but I doubt there are other things decided by luck (damage is a set formula). Now my Cleanup video doesn't desync! Yay!
Damage may be a set formula, but variations do happen, I used to do the same thing you did but the damage did change. A straight move from a to b in 3 blocks and then attacking another unit does occasionally result in a 1 unit difference. It seems to happen once every while, but I know damage is also random at times.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Admiral_Sif wrote:
Damage may be a set formula, but variations do happen, I used to do the same thing you did but the damage did change. A straight move from a to b in 3 blocks and then attacking another unit does occasionally result in a 1 unit difference. It seems to happen once every while, but I know damage is also random at times.
It is? Good thing to know. After two attempts failed by lack of "luck", my third try on Orange Dawn now works (see first post)! The transport copter is now used as bait to bring Flak's units to my army at the island as soon as possible.
AW2 v2 progress: Two-Week Test (mission 17/25)
Active player (287)
Joined: 3/4/2006
Posts: 341
Your input can be easily improved. The A button is delayed just as much as every other button, so feel free to press it earlier. For instance, L and A can be pressed on the same frame, and if the on-screen cursor automatically catches up (as it does when you are 2 spaces ahead of it), the direction buttons and A can be pressed on the same frame. This tendency of the on-screen cursor to automatically catch up causes some counterintuitive results for optimal cursor movement. As for the strategy, bait is only necessary when you want draw forces away from some other unit. Also, when you get attacked, remember to press A two frames before the circle appears around your unit. I have already explained both ways of manipulating luck. If you didn't do either of those, the outcome of the enemy phase will not change. http://dehacked.2y.net/microstorage.php/info/1796/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Nitrodon wrote:
Your input can be easily improved. The A button is delayed just as much as every other button, so feel free to press it earlier. For instance, L and A can be pressed on the same frame, and if the on-screen cursor automatically catches up (as it does when you are 2 spaces ahead of it), the direction buttons and A can be pressed on the same frame. This tendency of the on-screen cursor to automatically catch up causes some counterintuitive results for optimal cursor movement. As for the strategy, bait is only necessary when you want draw forces away from some other unit. Also, when you get attacked, remember to press A two frames before the circle appears around your unit. I have already explained both ways of manipulating luck. If you didn't do either of those, the outcome of the enemy phase will not change. http://dehacked.2y.net/microstorage.php/info/1796/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm
Aha! I knew something in my attempt was slower than yours. I spent a lot of time creating that movie because I'm not so good, does that make it softer :P A little trick I've figured out: the game accepts input exactly 3 frames before you actually seem to visually get control. A question I wanted to ask earlier: how did you figure out the RNG address? And, on a final note:
I have already explained both ways of manipulating luck. If you didn't do either of those, the outcome of the enemy phase will not change.
If I didn't, my third attempt wouldn't have succeeded, would it? I'm going to watch your movie... If I have anything to comment, I'll edit this post. EDIT: As promised, just to say it seemed to be faster than mine. I can remember passing the 10000 mark, and you managed to do it before that. Another question: How much time did you take to make that movie?
AW2 v2 progress: Two-Week Test (mission 17/25)
Active player (255)
Joined: 4/24/2005
Posts: 476
Heh, it's so much more entertaining when you win by brute force.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Hi guys! After two failed tries to manipulate the enemy, which costed me a lot of time, waiting two frames worked. But, I have a problem. When the movie stops, I can't move the cursor in frame-advance, but I can move it in real-time. What do you guys think? http://dehacked.2y.net/microstorage.php/info/1815/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm
AW2 v2 progress: Two-Week Test (mission 17/25)
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Hmm, for some reason I can't connect to the website... Now what?
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Tompa wrote:
Hmm, for some reason I can't connect to the website... Now what?
I can... It should be a problem in your end.
AW2 v2 progress: Two-Week Test (mission 17/25)
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Bah, still not working for any dumb reason. I could watch your first WIP, but now I can't connect. Whatever=).
Active player (287)
Joined: 3/4/2006
Posts: 341
fetofs wrote:
Hi guys! After two failed tries to manipulate the enemy, which costed me a lot of time, waiting two frames worked. But, I have a problem. When the movie stops, I can't move the cursor in frame-advance, but I can move it in real-time. What do you guys think? http://dehacked.2y.net/microstorage.php/info/1815/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm
I can move the cursor just fine in frame advance after that movie. Remember to wait until just before the cursor appears over your unit (around frame 12377). If you are referring to the time you tried to press L at the end of that movie, your cursor was already on the first unit. Pressing L a second time would have moved your cursor to the second unit. Except for the fact that you entered Flak Attack before Andy's Time, the movie looks good. There is a small counterintuitive result that could have saved 3 frames while you moved the B-copter to safety. Basically, you can make three knight's moves to make the cursor automatically catch up at the right time.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Here is my movie for Flak Attack: http://dehacked.2y.net/microstorage.php/info/1828/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm There is some delay while atacking a B-copter, it's luck manipulation so I can kill it instead of letting it go with 1 HP. It's a shame I didn't manage to kill that last infantry before the end of day 2. Nitrodon has already seen that I've improved my A-key timing a lot since my other runs. BTW, Nitrodon, I didn't quite get your tip on the copter; I left it out until I can at least understand it. I press A before the circle appears though.
AW2 v2 progress: Two-Week Test (mission 17/25)
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
How lame... Dehacked has stopped working for me. Have to wait untill the run's done then.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Tompa wrote:
How lame... Dehacked has stopped working for me. Have to wait untill the run's done then.
Do you mind getting it from rapidshare? Dehacked will still be my primary hosting location, but I can create mirrors if you want. http://rapidshare.de/files/31915483/Advance_Wars_2_-_Black_Hole_Rising__U___Intro_Hack___Mode7___1060_.vbm.html
AW2 v2 progress: Two-Week Test (mission 17/25)
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I downloaded it in the school instead, worked there. I'm using this computer, a laptop, in the school so I can follow your progress anyway:). But thanks for the thought to put it on Rapidshare! Very good improvement! Mostly because of that you avoid the battle scenes, but your movement with the marker is lots better. Nice job.
Active player (255)
Joined: 4/24/2005
Posts: 476
Any progress? This run is looking good so far.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Looks good so far, keep it up.
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Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Hi guys! I'm afraid i've not been able to work on this very much over this month, pretty much because I'm tired. Every time I wanted to do it, my sister had something to do and I had to stop. I hope that, while I can't do it, somebody helps me because a lot of people want this run done (me included).
AW2 v2 progress: Two-Week Test (mission 17/25)
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Note to self: Current WIP is at http://dehacked.2y.net/microstorage.php/info/1818092008/advwars.vbm What's lacking is the destruction of the rockets, so I can unleash Sami's SCO Power, which would give me a win on the spot with an easy capture. EDIT: Bah, the strategy's failed for half a star. Back to the drawing board for me...
AW2 v2 progress: Two-Week Test (mission 17/25)