A Blaster Master sequel! ...Not Blaster Master Jr./Boy, which is more like Bomberman, I'm talking Enemy Below, a game the looks, sounds, and feels like it was fan-made, even though it's an official sequel from Sunsoft! Jason returns to the underworld of BM to do...pretty much the same as before in all the same places. It's basically a solid remix of the first; new level designs, objects won from bosses, new bosses, new secret items found away from bosses,
and most importantly, keys. In every stage you have to find a key to unlock the boss catacomb (in Area 6, 7, and 8 you have to find two), so this will add a lot more time to the movie, though often the key catacomb is just on the path.
Death works a lot different in this game, too--in comparison to the original, this game has one life per continue but infinite continues, and each continue returns you to either the Area door you came in through or the level's checkpoint spot, whichever is closest, and you're always in the tank upon continuing with all items you had upon death. This means that it is almost always faster to suicide after picking up a key so that you don't have to exit the catacomb by hand.
Other things to note are in the catacomb sections: 1) Holding the A button lets you strafe in this game, an interesting addition, and 2) you can't walk diagonally. Which is a bummer and a bit of a speed damperer but oh well.
Anything else? YES. GLITCH. In the tank, pressing left+right and then right will flip your tank upside down, as if you had walked on the ceiling using Wall 2. What does this do other than look stupid and mess with the movement? Well, as this WIP shows once or twice, it lowers the hitbox of the tank, allowing me to save a couple frames by missing a ledge that would otherwise slow me down, and second, more importantly, once I get Hover, there are certain areas where I can glitch through the ceiling to be on top of any space that's just one block tall! This includes places that are two blocks tall but the top half is a small pool of water. This, obviously, presents some good shortcut action! And things can get even more screwed up once I get Wall 1; I can go through walls that are just one block thick! These two scenarios aren't as common as they sound due to good level design, but are definitely helpful when they appear.
Otherwise, on to the WIP. This movie completes conquers Area 1 and enters Area 2 after 4 minutes, and shows pretty well how the whole of the movie will look, but there will be much more glitching ahead. (Area 1 is actually a LOT more simple than other areas, too, don't think it's all going to be just driving straight ahead and getting out occasionally, each Area is unique)
http://www.twistedeye.net/TAS/BM-EB--WIP1.vbm --This uses Blaster Master: Enemy Below [U][!].gbc, btw. I haven't done much comparison between the two, but as far as I can tell, the only changes are an English title screen and no Sunsoft screen to click through