Post subject: The Ottifants
Player (104)
Joined: 6/7/2006
Posts: 20
The Ottifants is a nice platformer where you play a baby ottifant who has to find his father ;) I started a testrun and I pretty like it. What makes it imo intresting to TAS is that you have to collect 50% of the gummy bears in each level to open the exit. I thought about changing the settings to hard which changes the percentage from 50% to 75% but that would make finding a good route extremly hard, and the run might get a bit boring. I found 2 glitches, one in the collision detection which I cant yet abuse, and another one which lets me kill the first boss in much shorter time than you are supposed to. It might be possible to use death as shortcut, since when you die you go back to level begin or the last checkpoint but the collected gummy bears stay. The testrun isn't perfect although I often tried optimising parts with frame advance. I am using Ottifants, The (E) [!]. http://rapidshare.de/files/29491192/philipptr_Ottifants_testrunPrev.bak.gmv.html Btw: In testrun I set the language to english which costs quite some frames (not only one for going down, as it appears to be), and since there is not much text in the game (only menu,levelnames and the end) I wanted to know if you think I could play the final run in german?
Editor, Experienced player (942)
Joined: 7/20/2011
Posts: 345
The link no longer works for me, and I was interested seeing how your test looked. Do you happen to still have the gmv by any chance? Just wondering cause the game was on my list of "maybe TASable." Seeing a test would give a good impression of how entertaining it is to watch, without wasting time doing it myself.
Current thoughts: Hachiemon (J) for GBA.