Super Mario World 96 exit TAS - by Fabian

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Plays all levels
  • Emulator Used: SNES9x 1.43 +v10
    • Use WIP1 Timing - on
    • Allow Left+Right / Up+Down - off
    • Volume Envelope Height Reading - on
    • Fake Mute desync Workaround - off
    • Sync samples with sound CPU - off

Introduction

This is an improvement of VIPer7's 96 exit Super Mario World run. It's 7724 frames, or 2 minutes, 8 seconds and 44 frames, faster. However, VIPer7 did not end his movie at the final hit on Bowser, the time difference at that point is 4340 frames (1 minute, 12 seconds and 20 frames). Techniques and strategies leading to this improvement are detailed below.
My biggest challenge when making this run was to come up with something I felt was worth watching. With all the recent SMW and SDW runs, ending up with a fresh looking and original final product has been very difficult. Trying to make each level as entertaining and fun as possible, to prevent the viewer from getting bored, has been my number one priority at all times. I do hope you will enjoy watching this movie, even if you've seen several Super Mario World or Super Demo World movies in the past.

Techniques used

Nearly every technique described on the Super Mario World Tricks Page has been used. The most important difference from VIPer7's run is the abuse of Mario's oscillating speed. When holding "forward", Mario's speed oscillates between several different values. If "forward" is released on the right frame while in mid-air, the oscillation will stop at Mario's fastest speed. This speed can then be kept up by continuously jumping on the first frame Mario touches the ground, which is commonly known as the "hopping glitch". This works both with flying and running, as well as Mario's medium running speed. This "hopping glitch" can be used to your advantage in many situations and you'll see me using this technique in one way or another in many levels.
There's one other thing I'll describe, since it's not on the tricks page yet; Yoshi flight. Flying with Yoshi is usually the exact same thing as spin flying, which is the same speed as regular running. With the Yoshi flight glitch, however, Mario and Yoshi move as fast as regular flying. This can be initiated in several different ways, two of which are used in this movie. The first is to dive onto Yoshi while Yoshi is standing on a shell (see Vanilla Dome 3 and Vanilla Dome 4), the second is to dismount Yoshi when flying pressed to a ceiling (see Valley of Bowser 3 and Valley of Bowser 4b). The second method is often considerably faster, and it's worth noting this technique was not known at the start of this run. Had it been, it could have been used to save time in Cheese Bridge Area, and possibly have been faster overall in Vanilla Dome 4, although this has not been tested.
If you're unsure about anything, I recommend checking the tricks page, and if that doesn't answer your question, ask me.

Other things

I want to thank JXQ for his constant support and feedback, always listening to me whine and helping me with hexediting, among many other things. Thanks man.
I also want to thank jimsfriend for help with level strategies and lots of ideas.
Lastly I want to thank all of you who have offered encouragement, helped me test ideas and shown interest in my run. I really appreciate it everybody.
If you have any questions at all, feel free to ask me, I'll be happy to answer them. Thanks for watching.
Suggested screenshot: Frame 129112


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TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #1153: Fabian's SNES Super Mario World "96-exit" in 1:21:29.63
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I've been lucky enough to watch this run as it progressed. I must say that as far as platforming goes, TASing doesn't get much more entertaining than this. (And as far as TASing goes, platformers are WHERE IT'S AT) My 10 favorite levels: Donut Plains 3 Vanilla Dome 2 (secret) Vanilla Dome 3 Awesome Donut Plains 2 Donut Plains 2 (secret) Butter Bridge 2 Forest Fortress Chocolate Island 2 (secret) Chocolate Island 4 Mario almost looks bored as he effortlessly hops on and flies between hoards of enemies, grabbing and throwing shells every which-way, and taking inexplicable shortcuts through walls and floors. Fabian can create haphazard circumstances in this game like I've never imagined. With the exception of a few water levels, this run is pretty much non-stop craziness. Without a doubt, one of my favorite runs to date.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I've already made all my comments in IRC, but to summarize them...
  • WTF?!?
  • Wha?
  • That's disgusting!
Sorry viper7, I gotta vote yes on this one.
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Recording date: Nov 25 2005 :O At the start of the movie I was having trouble seeing any appreciable difference between your movie and VIPer's. As the run went on, though, I started to notice some key differences. As cool as VIPer's run was, his did not have Mario fly under lava ONCE! So this gets a yes :)
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
BEST TAS EVER! Seriously, I have never seen a TAS that comes anywhere close to comparing to this one. It is without a doubt my all-time favorite. Not only will I vote a definate and resounding yes, but I will insist that this movie is given a STAR and even go so far as to say that it should be the first video in the "movies recommended for first time viewers" list. I have been following this run's progress from the beginning, and I had very high expectations for it. After watching it, my expectations were completely shattered. I was absolutely blown away. When I first saw VIPer7's run, I thought to myself "Wow, thats as good as it gets. You cant play SMW any better than that." Boy was I wrong. The way Fabian effortlessly destroys everything in his path while never slowing down is a thing of beauty. Fabian, I may have lost our race, but it was worth it. Seeing this run completed is something I have been waiting for for a very long time. Congrats on an awesome run! Now, I'm off to go watch it again. ;)
Former player
Joined: 6/25/2006
Posts: 138
Location: Fort Collins, CO
I can't find the exact words to describe all of the amazing tricks in this run and I don't want to leave any comment out so all I am gonna say is WOW!!! I love how you just totally demolished every level in this game. A definite yes, a star even.
Former player
Joined: 4/6/2006
Posts: 462
When you look at the quality of VIPer7's, and you think of trying to make a superior TAS for it, you realize that it isn't that simple. But my goodness, what I just witnessed, words cannot describe so I'm just going to say wow a few times and vote yes. Wow wow wow!!!
Joined: 5/13/2006
Posts: 283
Easy yes vote indeed. Amazing tricks, unexpected moves, and an improvement on an existing run. Definite star material. ^^
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
And I who wanted more bugs... =( But I really liked those in beginning of Donut Plains 2 :D. I used to do similar things on that map as well. The run is anyway amazing! I loved when you flew under some of the maps, really nice find! Of course, I voted yes=).
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Voting yay on this lovely run. Real proud of your accomplishment.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/3/2004
Posts: 1203
Very nice.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Ranks with the best.
What's a man like me supposed to do with all this extra savoir-faire?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
JXQ wrote:
Vanilla Dome 2 (secret) Vanilla Dome 3
Vanilla Dome 1 was also very cool. Still watching. This is very cool indeed. And I agree that platformers are the best kind of TASes :) [Edit: I meant 1.. not 2]
Joined: 6/9/2006
Posts: 614
Location: Mettmann
great work, sure i vote yes for this :)
Player (224)
Joined: 10/17/2005
Posts: 399
Fabian: There are no words to describe your awesomeness. You did better than good job.
<adelikat> I've been quoted with worse
Former player
Joined: 6/15/2005
Posts: 1711
Thank you very much everyone, I really appreciate the kind words :) Spacecow, yes this has been a long running project :) Although most of it has been done in '06, I didn't get very far in november/december.
Zoey Ridin' High <Fabian_> I prett much never drunk
Player (80)
Joined: 2/8/2005
Posts: 130
I liked sunken ghost ship as well voted yes
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I dont have words to describe this TAS...simply incredible... Vote Yes !!!!!
Player (206)
Joined: 2/18/2005
Posts: 1451
Awesome TAS! My favourite levels were Mortons Castle, Vanilla Dome 3, Donut Plains 2 (what an awesome juggling of 5 or more items in the same time!), the Razor boss kills, Valley of Bowser 4 (great and tight moves even in the most narrow passages) and of course this awesome move through walls glitch that saved alot of time in many levels. After so many new tricks I have seen, to be honest, I thought the completion time would be even more faster than what it is currently but of course I don't know everything until the smalles detail to make guesses here. It looks extremely optimized in every level and I honestly couldn't see any possible improvements here. Voting YES with a Star of course. Great job Fabian!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Tompa wrote:
And I who wanted more bugs...
What exactly did you have in mind? Dont forget to leave out Yoshis Island 2 as a cool level. That is the first level and is also really boring, so the tricks you pull on it set the tone for the whole run. The way you did the 2 up at the beginning alone convinced me that this run was going to be awesome. The way you switched the green and red shell is exactly what skamastaG does for our run on console. ;) I second all the levels JXQ mentioned plus any level where you flew through the ground and Castle #2 and FoI4.
Nsm
Joined: 5/26/2004
Posts: 39
You forget the 99 lives :(
Joined: 1/1/2022
Posts: 1716
I have not seen this, but I can't wait :D . I'll be waiting for the avi when it gets published.
Former player
Joined: 9/5/2006
Posts: 37
Location: Finland
Best.
Joined: 1/23/2006
Posts: 352
Location: Germany
When you reached Vanilla Dome I was suddently sure that this is star worthy. Although I'm not sure if a 100% run should represent SMW in the stars section, many people might want to see the shorter movie first. Maybe JXQ's run shouldn't get unstared?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I have no problem losing the star to this run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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