• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.


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Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
That sounds very generous of you ^_^
Tompa
Any
Editor, Expert player (2238)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Yeah, a very big thanks to you if you wanna do it.
Joined: 1/1/2022
Posts: 1716
Sounds good to hold them over when I'm down with my high quality one. How do you plan to encode it btw?
Joined: 8/1/2004
Posts: 143
Location: Colorado
Total ownage on the ganondorf/ganon fights. Easy yes vote
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
I can also contribute some bandwidth if need be. Dreamhost gives me a terabyte of bandwidth a month that I barely ever use more than 1% of, so I'd be happy to help and contribute a few hundred gigs of bandwidth if there's enough of a demand (although the torrents are almost always more than fast enough to handle everyone).
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
It seems that it's difficult to encode this game! I'll have a try at it myself, too.
Former player
Joined: 8/17/2004
Posts: 377
Unfortunately I get the same 'hop in the lava and die after using Bombchus in Dodongo's Cavern' desync. The run was looking great up till then, though.
Tub
Joined: 6/25/2005
Posts: 1377
well, I tried everything mentioned in the guidelines, but it still desyncs after getting the sword. Yes, 'Raw Data' is checked, however, I'm using a newer version of that plugin. Can anyone please give me a link to 1.60? I can't find it :/
m00
Joined: 4/21/2006
Posts: 97
There were a few places where he could have gotten hearts so as to stop the annoying beeping sound and that really bothered me. But I'll still vote yes.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Joined: 1/24/2005
Posts: 15
This gives me the same feeling as people that play DDR (and the other dance games) backwards cuz they know the game too well lol
Former player
Joined: 9/1/2005
Posts: 803
Tub wrote:
well, I tried everything mentioned in the guidelines, but it still desyncs after getting the sword. Yes, 'Raw Data' is checked, however, I'm using a newer version of that plugin. Can anyone please give me a link to 1.60? I can't find it :/
Comes with project64 1.6, so you need to download that somewhere.
Joined: 1/1/2022
Posts: 1716
Delete This
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
EDIT: Hmm... >_> I clicked on that and stuff. *stops download* I'll just wait .... :P I guess it's the best... Considering speed etc.
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Serj wrote:
There were a few places where he could have gotten hearts so as to stop the annoying beeping sound and that really bothered me. But I'll still vote yes.
I wondered about that the first time after defeating the Iron Knuckle at the Spirit Temple (child), then it made sense when he had Link commit suicide so that he was warped back to Link's House. Amazing run, by the way. I went WTF when I saw Rauru stating that all Sages were awakened when only two were! Way to sequence-break! :D -Voted Yes-
Joined: 1/1/2022
Posts: 1716
Get the torrent for the avi here. Thanx Dacicus http://www.savefile.com/files.php?fid=6020356
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Hm, the speed is a bit better now... 48kb/s , so if it stays like this then it's alright -- before it was 20ish though. I wonder why it says 0 Seeds and 4 Peers connected though... HMMMM? >.>
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
*sigh* And there it died.
Former player
Joined: 11/13/2005
Posts: 1587
The author of the AVI should at least seed his work...
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
During the first capturing pass, I managed to render 3 GB of 640x480 video (with 6x FSAA). I don't see why so many people were having problems encoding files this large in Mupen 64; arguably, the file didn't have an index block and had to be fixed before it could be used by any media player, but it still works. I'll capture the rest tomorrow, and then I'll encode it to H.264.
Former player
Joined: 8/15/2005
Posts: 77
i voted yes, i enjoyed this movie a lot.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Is there a way to edit that Zelda trick page there is a much better way to do the "fish holding down a switch trick". I tried to emphasis that it could be done without the bottle dumping animation. Simply 1. Empty fish and capture 2. Back flip and press bottle fish button in mid air, then press the B button 3 . Link will land and hold the sword in his mouth and it'll make it a fully playable ocarina 4. Press B again to cancel playing ocarina animation 5. Door or event will stay successfully open
Joined: 1/1/2022
Posts: 1716
AKA wrote:
Is there a way to edit that Zelda trick page there is a much better way to do the "fish holding down a switch trick". I tried to emphasis that it could be done without the bottle dumping animation. Simply 1. Empty fish and capture 2. Back flip and press bottle fish button in mid air, then press the B button 3 . Link will land and hold the sword in his mouth and it'll make it a fully playable ocarina 4. Press B again to cancel playing ocarina animation 5. Door or event will stay successfully open
Thank you , yeah I'll have to try that one. So the door stays permantly open?
Omega wrote:
During the first capturing pass, I managed to render 3 GB of 640x480 video (with 6x FSAA). I don't see why so many people were having problems encoding files this large in Mupen 64; arguably, the file didn't have an index block and had to be fixed before it could be used by any media player, but it still works. I'll capture the rest tomorrow, and then I'll encode it to H.264.
Yeah you got lucky that happened to me on my 4 gb file, I could fix it with virtualdubmod and get some stuff out of it, but sometimes it doesnt work right.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Just wondering, could this movie really get down to around 2h:10-2h:15?
Joined: 2/9/2006
Posts: 124
Well, with the current route, maybe, but if we incorporate Bottle Adventure into the next run, we could get less than that.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Bottle Adventure? I couldn't find anything about it in mwl's link.
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