Uses FCEU 0.98.15
  • Aims for fastest time
  • Abuses programming errors to save time
  • Takes damage to save time
  • Manipulates luck (I pause one frame before landing a jump in level 1 so the first enemy I bounce off of will be in optimal position)
What you see here is my third attempt at a Ninja Gaiden TAS (or twenty-sixth, depending on how you count) The first was 39886 frames. The second was 39872 frames, and after refining that, I ended up with this. It's 39748 frames (11:02), making it 201 frames (3.35 seconds) faster than Slotermeyer's published run. The rerecord count in the submitted file is incorrect. Actual rerecords were around 5600.

What I did faster than in Slotermeyer's run:

Level 1 (3 frames faster):

  • gained 1 frame by pressing start to bypass the level intro one frame earlier
  • gained 2 frames by not using down+b

Level 2 (23 frames faster):

  • gained 6 frames from faster/more precise wall jumps
  • gained 1 frame by dropping off a ledge instead of jumping
  • gained 16 frames in the second screen of 2-2 by jumping down from the ledge.

Level 3 (75 frames faster):

  • gained 1 frame from faster/more precise wall jumps
  • gained 74 frames from a revised boss strategy (I kill him in just under two seconds)

Level 4 (38 frames faster):

  • gained 15 frames from faster/more precise wall jumps and fewer uses of down+b (most notably in the first screen of 4-3 where i grab the inside of the wall on my way up, saving 7 frames. I do this again in the first screen of 6-2)
  • gained 4 frames in the last screen of 4-3 by using left+b to grab the wall
  • gained 2 frames by taking a hit in the second screen of 4-3
  • gained 14 frames by bouncing off a bullet instead of an axe
  • gained 3 frames in the boss fight due to a friendly timer

Level 5 (30 frames faster):

  • gained 10 frames from faster/more precise wall jumps and fewer uses of down+b
  • gained 20 frames by bouncing off the bird at the end of 5-2

Level 6 (32 frames faster):

  • gained 24 frames from faster/more precise wall jumps, dropping off a ledge instead of jumping and fewer uses of down+b
  • gained 4 frames in the last screen of 6-2 by using left+b to grab the wall (this worked out surprisingly well considering it meant two uses of the spin-slash that i had not planned on)
  • gained 3 frames in the Jaquio battle due to a friendly timer
  • gained 1 mystery frame in the final battle with the Demon

There you have it. The only ways I can see this being improved upon significantly is with a better understanding of how enemy behavior is determined (all I know is that time seems to be the only thing that affects it) or the discovery of new glitches.
Special thanks to BoltR and Slotermeyer. I learned a lot from their runs.
Enjoy.

Bisqwit: Inheriting the accepted status from previous attempt.


TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #1081: Scumtron's NES Ninja Gaiden in 11:02.47
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
That was a lot of flipping out and killing people. Very, very nicely done.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [539] NES Ninja Gaiden by Scumtron in 11:02.47
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Btw, the ending music of this game is one of the best I have ever heard in a NES game (not technically, but by its melody).
Player (154)
Joined: 5/1/2006
Posts: 150
Still working on improving this... but only by 26 frames so far, including a cool looking new way of taking a hit in level 1.