Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
The hack would be a lot slower than anything you could do with the mouse. The mouse can move anywhere between -127 and 127 pixels in x and/or y per frame with perfect pixel precision. All SNES games have that 2 frame delay before being able to respond to any input.
Joined: 1/21/2006
Posts: 117
Well I imaged it would be slower, but it does have speed-up buttons for L and R. What would be the likelihood of getting support for mouse recording, and even a decent way to manipulate it frame-by-frame? (Edit: It'd probably be best to have some sort of dialog or similar to manipulate the mouse input, but this requires quite a bit of work on the GUI as well) and thanks for informing me about the two frame delay, I hadn't messed with SNES much at all in this regard.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
You can test mouse/superscope recording in this Snes9x; it's not an official version and probably can't be accepted for publication (due to incompatibility and emulation inaccuracy issues), but the next official version will record mouse input similarly, barring any major changes before its release. The only mouse-related change already made after that version is to allow you to use the keys or joypad buttons assigned to the SNES controller (like A and B) to activate clicks and triggers, or autofire/autohold those buttons, instead of having to click on your actual mouse each time. The game has to be running to see where the mouse will go, so the way to get instant and precise movement is to put the mouse where you want it to go, then load a savestate and frame advance, and the mouse will teleport there. Moving it near the edge of the screen can be tricky because any input that accumulates to put the mouse outside of the screen will be entirely rejected until you move it back inside and try again, or at least that's what Mario Paint does.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
I'm bumping this near 6 year old topic. We could use lsnes to record input. How about we do Nyan Cat. We do the background, music, stamps, and animation.
Player (213)
Joined: 9/14/2011
Posts: 349
PikachuMan wrote:
How about we do Nyan Cat. We do the background, music, stamps, and animation.
Link to video There is actually SMW port of Nyan Cat. Maybe the music would sound like this, I think?
Post subject: Mario paint
Player (24)
Joined: 9/17/2014
Posts: 368
Location: France
how to do mount a photo on Mario paint
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
gamerretro2, please use the Search function to see if a topic already exists for a game, before creating a new topic. This is already the third time I have had to merge your topic with an existing one.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (24)
Joined: 9/17/2014
Posts: 368
Location: France
sorry i am a new but i see before post new topic
Post subject: Mario Paint playaround
Joined: 5/13/2013
Posts: 180
Yes I know I've done nothing but post on the forums but I don't have my own computer right now. I'm really sorry and I'm working on it. Second of all, SNES9x includes SNES mouse emulation, and naturally, Mario Paint is compatible with snes9x. Considering this I've been pondering what a TAS of Mario Paint would look like. I tried it myself one time but it didn't look too well; it seems that instead of tracking where the PC's mouse goes, it does so within the emulated game itself. On the bright side if it COULD somehow be feated, it would make for some entertaining speedpaint videos.
A wise man once said "Damn, that's one hell of a steak."
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
BizHawk now supports the SNES Mouse. Gnat Attack: Defeat Watinga every 3 times to get an icon. There are 15 icons. Defeat Watinga 48 times and the icons go away. We stop after defeating Watinga 45 times. You can swat bugs at 2 different places at once. It can be done with the mouse speed set to tortoise speed, but for 2 edges at once, it can be easily done on hare speed. Rundown of mouse speeds: Tortoise speed: movement 64 x speed 1 = 64 pixels per frame Hare speed: movement 64 x speed 2 = 128 pixels per frame Cheetah speed: movement 64 x speed 3 = 192 pixels per frame But for TAS, Leave the mouse speed alone.