Post subject: Famtasia "more accurate palette" hack
Joined: 4/25/2004
Posts: 498
Famtasia's palette inaccuracies always bugged me. Especially in the early Megaman/Rockman games, where they used color 20 for the whites of Mega's eyes instead of 30--which should make no difference on a real NES, but causes his eyes to be darker than his face in Famtasia...>_< So I did some searching for the place where famtasia.exe kept its palette entries, and replaced them with those of Kevin Horton's "KHorton.pal", which is based on his formula to calculate NES color values just like an NTSC television. Then I made an ips patch of the changes, so that no one else will have to go through all that replacing of values. :) Download, then use an ips patcher to slap it right on over your famtasia.exe, and enjoy Famtasia's new accurate palette. Actually, you should even be able to use this on a famtasia.exe you've already patched with Blip and Bisqwit's other hacks, since I don't think they've gotten around to messing with anything in the area of the palette yet. :)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Can you try to patch Famtasia to see all colors in Palette Test by Loopy (PD).nes like in VirtuaNES and FCEultra?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Phil wrote:
Can you try to patch Famtasia to see all colors in Palette Test by Loopy (PD).nes like in VirtuaNES and FCEultra?
That's an entirely different type of task.