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juef
He/Him
Player (154)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
Baxter wrote:
Something tells me you haven't seen the published any% YI TAS (hint: check out the screenshot).
Woopsie! Indeed, I missed that one, and the trick wasn't used in the warped version... Well, still looking forward to seeing more of your progress! :)
Post subject: Small progress update. No WIP yet.
Active player (500)
Joined: 11/19/2007
Posts: 128
Time for a small update. Today we finally finished world 1, meaning we’ve completed roughly 15% (4/27) of the run. Yes, it's taken a while, but so far we’ve frequently ran into trouble and have been forced to redo quite a lot. There’s no WIP for the time being, as we’ve decided to release them in groups of 4 levels for every world we complete. This means that by the time we finish world 6, we can release a WIP which goes about as far as spezzafer's. After this, we only need to complete the 6 remaining secret levels before submitting the final run. However, for this to work our world 1 WIP won’t be released until world 2 is complete. I'd like to say it won't take too long, but this game has proven to be fairly unpredictable. I just wanted to let you know that we aren’t dead, yet. ;)
Joined: 4/29/2005
Posts: 1212
Woo! I'm so looking forward to this. :3
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Excellent! It's always nice to hear of progress here and I can't wait to see the eventual WIP. I hope that world 2 is more forgiving to you guys!
Post subject: Re: Small progress update. No WIP yet.
Joined: 5/9/2005
Posts: 752
NxCy wrote:
Today we finally finished world 1... This means that by the time we finish world 6, we can release a WIP...
Grats, but... Go on, finish teasing us and tell us how many frames you have saved thus far, please?
Post subject: Re: Small progress update. No WIP yet.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Paused wrote:
NxCy wrote:
Today we finally finished world 1... This means that by the time we finish world 6, we can release a WIP...
Grats, but... Go on, finish teasing us and tell us how many frames you have saved thus far, please?
Hehe, it's not that bad, every time we complete a world, we will release a wip with 4 levels. Because we already released a wip of the first 4 levels right when we completed them, the wait is a bit longer. We however didn't want to have shown everything when we complete the TAS (eventually :P), so we decided we'd stop releasing wips after world 3. The wait for new content between that wip and the submission would even be a lot longer than this wait probably, so we hope people understand. We will release the next wip (which completes world 1) when we have completed world 2 (we should work a bit faster than we did sofar, but keep in mind that the levels in world 2 are significantly longer than the levels in world 1). Not to let this post be completely without content: in the second half of world 1, we saved 30 seconds! This means our wip of world 1 is currently about 45 seconds faster than Spezzafer's wip! (Do note that we will lose a LOT (probably all that we've gained sofar) in 2-1, since we won't be taking the warp Spezzafer used (our run is warpless).)
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
In Spezzafer's submission thread, bullethead2202 posted two movies showing walljumps in Yoshi's Island. A walljump could for instance save time at the end of 2-1, where there is a small wait before a rock that's falling down is low enough to jump on. NxCy and I don't have a consistent way of performing these walljumps, and bullethead2202 stated in a PM that it was more trial and error. On the (E) version, we can get walljumps quite easily by randomly trying, we haven't been able to do even a single one on the (U) ROM. Also, even on the (E) ROM we haven't been able to do a walljump on a moving wall/rock. As it's only a result of randomly trying, we aren't 100% positive that it's not possible on the (U) ROM, or on moving walls... but considering the ease of doing them on the (E) ROM on stationary walls, we decided that we're sure enough that it's not possible to move on. (One of our theories is that Yoshi's speed seems to be in the 900s in the (E) version, which is a bit higher than in the (U) version, this might also influence it... the (E) version also doesn't run nearly as stable as the (U) version it seems.) Either way, if someone were able to do walljumps either on the (U) version, or moving rocks, it would be nice to let us know, otherwise we'll continue :).
Former player
Joined: 9/29/2005
Posts: 460
I've only wall jumped in a hack of Yoshi's Island, I don't remember if it was called Golden Yoshi or if that was the creator of the hack. In any case I don't know if it was a patched (U) or (E) rom, and all I can say thus far is that I wasn't as close to the wall as I thought I would have to be, and I wasn't moving a full speed. I'll see what I can do if I can get my hands on a ROM image.
Active player (500)
Joined: 11/19/2007
Posts: 128
Time for a progress report! 2-1 is the only level where spezzafer used a warp trick to go back to 1-1 in his WIP. There are several other places where warping is possible -- 2 which spezzafer missed -- but we decided a while ago against using them. While they do save quite a lot of time, we didn't want to see 1-1 completed 5 or 6 times, and things become rather awkward if one allows 1-1 warping but not left+right warping. It was therefore inevitable that 2-1 would be a big loss for our run timewise, but not in the entertainment department (we hope!) Getting down to business... We've finished 2-1 now and ended up losing 2694 frames. However, in world 1 we managed to save a total of 2707 frames, meaning at the start of 2-2 we're still ahead by 13 frames! This will be the only level we lose time at; from here on out we're on the same playing field as spezzafer. I keep my forum signature updated with our current progress, and as of now we're at the start of 2-2.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
NxCy wrote:
It was therefore inevitable that 2-1 would be a big loss for our run timewise, but not in the entertainment department (we hope!)
I wouldn't mind the time loss considering this way you get the 'true' 100% of the level instead of just pulling up half of the % from another level.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
I'd say so too. Seeing how a 100% run won't be the fastest anyway, we can cut some speed and focus on entertainment instead.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Nice going, guys! Keep the awesomeness up. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 9/12/2009
Posts: 42
Mothrayas wrote:
NxCy wrote:
It was therefore inevitable that 2-1 would be a big loss for our run timewise, but not in the entertainment department (we hope!)
I wouldn't mind the time loss considering this way you get the 'true' 100% of the level instead of just pulling up half of the % from another level.
Agreed. For as many times as I watched the 1-1 to 1-4 WIP I don't particularly want to see the last half of 1-1 another half dozen times. Also, I'd like to see a "true" 100% of that level. It's great to see you guys are still ahead even with that massive frame loss. This is the run I'm most looking forward to on the site.
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
This is probably a really really big assumption, but if YI is similar in any respect to any of the mario games that I have TASed, which seems possible, that I would say with relative confidence that it would be possible to do a walljump with a speed of 769, with a 1/769 chance of it occurring. Instead of trial and error, look for circumstances where you slow down just enough to move forwards an extra frame before hitting a wall. as this will maximise the probability of a walljump.
Measure once. Cut twice.
Post subject: progress: 2-2 finished
Active player (500)
Joined: 11/19/2007
Posts: 128
Just a short progress update. 2-2 is finished and we saved 338 frames! This puts us 351 frames ahead of spezzafer at the start of 2-3.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Sounds nice, really looking forward to this.
Joined: 4/29/2005
Posts: 1212
Same here. Been looking to a 100% TAS of this game for years. :3
TRT
Former player
Joined: 5/13/2009
Posts: 132
Awesome. I also eagerly await the finished product. Keep saving those frames and keep up the entertainment and I think it would have a great chance of being accepted.
Joined: 6/22/2010
Posts: 44
Location: The Hell of Blazing Fires
You have my support! There's so very little actual runs out there on the internet in whole that 100% Yoshi's Island for the most part, unless I haven't been searching hard enough. Keep trying and hopefully this will be a very worthy addition to the site.
This is only a little obsessive.
Onyx3173
She/Her
Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
I look forward to the finished product, Yoshi's Island used to be one of my favorite games. (Still is actually.) I'm looking forward to being shown how bad I really am at it, lol.
I am a figment of my imagination.
Active player (500)
Joined: 11/19/2007
Posts: 128
Not a lot happened for quite a while, but over the last month progress has picked up a lot and we've completed 3 levels and a bit. Currently we're at the start of 2-7 and altogether have improved spezzafer's WIP by 4227 frames (not including time lost in 2-1).
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
This is fantastic news! Good to hear that so much progress has been made. This is the upcoming run that I am most looking forward to. Perhaps you guys may even be kind enough to treat us to a WIP at some point... :)
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
We'll release a wip after every full world we complete, so only two levels left! (2-7 is quite long though, and 2-8 is an absolute beast... easily as big as two levels. But we're getting there... we can't wait to post a new wip :)
Joined: 4/14/2010
Posts: 146
Location: France
I'm really looking forward this run. Good luck for the next levels!
juef
He/Him
Player (154)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
I can't wait to see more. Thanks for the update, and keep it up! :D
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