• Used Visual Boy Advance v1.7.2.560 for windows
  • From Power-on
  • Game Boy
  • No BIOS
  • Abuses the warp glitch heavily
  • Takes damage to save time
  • Tries to complete the game as fast as possible without letting it get boring.
  • The legend of Zelda, Links Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible ship wreck.
  • This game was reletively easy to manipulate. I heavily abused the warp glitch in the game and played just about the entire thing frame-by-frame. I wanted to redo this run because I noticed a few small errors that only frame-by-frame play could fix. I found a few shorter ways in my paths, saving me a second or two. During the boss battle I managed to get a few hits in sooner, and with frame-by-frame editing I was able to get the earlier possible frame for launching my power-up sword attacks. At the end of the battle, unlike the previous run, I was able to land the stairs the exact frame I was allowed to climb them.
  • I took damage during the axe knight part of the battle to save time. Getting hit by the axes pushed me forward just enough to allow me a good swing at him at the earliest possible frame. Having him move the other way would have wasted time because I would have continued to get hit by the axes.
  • All in all I saved 328 frames, or about 5.5 seconds. Not a vast improvement, but it certainly looks a lot more crisp to the eye then before.

Bisqwit: Quick publication underway.
Flygon: Quick YouTube module underway.


TASVideoAgent
They/Them
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What can I say? You blew my (admittedly crappy) test run out of the water, and if you started this for the reason I think you did, in almost no (real) time at all... Of course this would be a yes vote.
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Xkeeper wrote:
What can I say? You blew my (admittedly crappy) test run out of the water, and if you started this for the reason I think you did, in almost no (real) time at all... Of course this would be a yes vote.
I had done the origional run because I was surprised no one had completed it yet...I didn't even know about your test run. For all I know I coulda been slow by a minute..hehe. Thank you for your comment. :)
Soft Blue Dragon
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Over 5 second, I think this is great for such a short movie. Voted yes, because it looks great and its faster then the other published run.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
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Joined: 6/7/2005
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MattyXB wrote:
Over 5 second, I think this is great for such a short movie. Voted yes, because it looks great and its faster then the other published run.
Thanks a lot! I didn't think 5 seconds was too much, but I guess movies like SMB can only improve by mere frames now.
Soft Blue Dragon
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [466] GB The Legend of Zelda: Link's Awakening by DonamerDragon in 04:22.22
Joined: 1/23/2006
Posts: 352
Location: Germany
That's what a glitch run should be, utterly confusing with a topping of "How the hell did he know that'd happen?". Just one question, why did you move a screen to the left before picking up the sword? Would picking it up there cause unwanted bugs or is it just faster to go a screen to the left?
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KDR_11k wrote:
That's what a glitch run should be, utterly confusing with a topping of "How the hell did he know that'd happen?". Just one question, why did you move a screen to the left before picking up the sword? Would picking it up there cause unwanted bugs or is it just faster to go a screen to the left?
It's faster to move the sword left by a lot. If you just go and get it you have to talk to the owl, but if you move the screen left you don't have to talk to the owl. :) Thanks for your comment! :)
Soft Blue Dragon
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DonamerDragon wrote:
KDR_11k wrote:
That's what a glitch run should be, utterly confusing with a topping of "How the hell did he know that'd happen?". Just one question, why did you move a screen to the left before picking up the sword? Would picking it up there cause unwanted bugs or is it just faster to go a screen to the left?
It's faster to move the sword left by a lot. If you just go and get it you have to talk to the owl, but if you move the screen left you don't have to talk to the owl. :)
That, and you have to move left a screen anyway to get to the warp point, so it acts as a sort of double timesaver (no boring owl message, screen change serves two purposes) A lot of the effect was from glitchwarping through various areas as 'discovery'; it seems that the dungeons all share the same map 'bank', if you will (I haven't done enough hacking of this game to verify it, and have been waiting for more data from Jigglysaint about it...). It appears to be easy to tell which are which, by warping out of a given dungeon (first bank uses a completely square room, second bank uses the top-left room from Eagle's Tower 1F (the upside-down L), and the caves seem to be mixed between them... Of course, now I'm overanalyzing the game, and will shut up for the sake of my fingers.
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Could someone do up a full run for this game? I think that'd be equally interesting, personally. Grats on the 5 second timesave though.
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I am, pending getting home, watching TSA's run of it (as I'm on dial-suck here, and do not care to download it), and then planning my own route. Of course, also included will be me making sure my graphical hack (heh) can be used to play it as a local copy, mostly since I've played the game so much I've grown tired of the original graphic set.
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Xkeeper wrote:
I am, pending getting home, watching TSA's run of it (as I'm on dial-suck here, and do not care to download it), and then planning my own route. Of course, also included will be me making sure my graphical hack (heh) can be used to play it as a local copy, mostly since I've played the game so much I've grown tired of the original graphic set.
Sorry dude if I was making you upset. :( If you want to do a full run, you can. I was doing this cause it's fun! I love playing my childhood favorites and beating the crap out of luck because I didn't get it when I was younger. I just started my full run over again. I had gotten to level 4 but found a lot of mistakes that I had done so I'm doing it again...I'm not trying to like steal your games or anything... Geez. Even if you do this run I'd probably still do it, even if just to see if I can. :)
Soft Blue Dragon
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You only did because you happened to have perfect timing for your impromvent, as I was working on an updated glitch run just before it as my first TAS (and was even ahead of you by a few frames, which was encouraging) It just sucked to see it blown away almost instantly... meh. Oh well; if you want to do the run, go ahead.
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Xkeeper wrote:
You only did because you happened to have perfect timing for your impromvent, as I was working on an updated glitch run just before it as my first TAS (and was even ahead of you by a few frames, which was encouraging) It just sucked to see it blown away almost instantly... meh. Oh well; if you want to do the run, go ahead.
I guess there's not much I can do to console you...Please try to beat my glitch run then. In studying it I've found a few frames that can be manipuated into a better situation. If you can beat it I'll let you have it, I mean if it's that important to you.
Soft Blue Dragon
Sir_VG
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I'm still amazed at how fast this game can be beaten (similiar to how LTTP can). Great stuff.
Taking over the world, one game at a time. Currently TASing: Nothing
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Joined: 8/24/2004
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Location: Sweden
Just watched this. I don't know wether it was good or bad. I didn't understand a thing that was happening. :D Perhaps a longer run should take place as well? Without the warp glitch... I admit that this game was fast played. But for me it wasn't that entertaining. I would give this run a yes-vote though because it was fast. But from watching this it didn't enlighten me at all I'm affraid. :) Good work though! ;)
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I hoping that someone will have the guts to make a full movie too. But that's going to be lots and lots of work... well, there is a speed run for reference at least.
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Highness wrote:
Just watched this. I don't know wether it was good or bad. I didn't understand a thing that was happening. :D Perhaps a longer run should take place as well? Without the warp glitch... I admit that this game was fast played. But for me it wasn't that entertaining. I would give this run a yes-vote though because it was fast. But from watching this it didn't enlighten me at all I'm affraid. :) Good work though! ;)
Heheh, thanks...I think. I was going to do a full run, but Xkeeper seems to want it very badly so I'm letting him do it.
Soft Blue Dragon
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DonamerDragon wrote:
Heheh, thanks...I think. I was going to do a full run, but Xkeeper seems to want it very badly so I'm letting him do it.
Why don't you do a full run also just in case Xkeeper doesn't do it?
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dezbeast wrote:
DonamerDragon wrote:
Heheh, thanks...I think. I was going to do a full run, but Xkeeper seems to want it very badly so I'm letting him do it.
Why don't you do a full run also just in case Xkeeper doesn't do it?
I actually gave up on this since a lot of other people wanted to work on it instead, in the GB forum. I have a different game planned (thanks, Atma :P) for now, but I don't know how long until I get to it (or, them, heh...)
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Question: Why doesn't the secret reward ending show at the end? Although the requirements are supposedly just to beat the game without dying and not be a thief (edit: Wikipedia entry has since been corrected for this), I don't see Marin turning into a seagull. Maybe the boomerang or completion of other nonessential quests is necessary? Related, I tried to get the same effect in Chef Stef's DX run by using a patch code to remove the thief aspect. However, when trying to put in a code found through the cheat finder it said 'Invalid Gameshark code: 9000E7FE'. It makes some sense if the original GameShark hardware doesn't support addresses as high as 0x0000FEE7, but there should be a way to poke these memory addresses regardless. I am using vba-rerecording 1.7.2 v14.
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Interesting, I did see the secret ending for Chef Stef's DX run. It's after the credits roll.
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Ahh, I see it now. Earlier I did not watch that far on Chef Stef's run because I misunderstood what was said in the other thread. I guess we can correct that Wikipedia entry since apparently being a thief does not matter. Knowing to watch after the credits, I see Donamer's run also has Marin at the end.
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