Submission #962: DonamerDragon's GB The Legend of Zelda: Link's Awakening "warp glitch" in 04:22.22

Game Boy
(Submitted: Zelda - Links Awakening)
baseline
(Submitted: warp glitch)
(Submitted: Legend of Zelda, The - Link's Awakening (U) (V1.0) [!] USA v1.0)
VBA-rr
15733
60
1532
Unknown
Submitted by DonamerDragon on 1/28/2006 10:57 PM
Submission Comments
  • Used Visual Boy Advance v1.7.2.560 for windows
  • From Power-on
  • Game Boy
  • No BIOS
  • Abuses the warp glitch heavily
  • Takes damage to save time
  • Tries to complete the game as fast as possible without letting it get boring.
  • The legend of Zelda, Links Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible ship wreck.
  • This game was reletively easy to manipulate. I heavily abused the warp glitch in the game and played just about the entire thing frame-by-frame. I wanted to redo this run because I noticed a few small errors that only frame-by-frame play could fix. I found a few shorter ways in my paths, saving me a second or two. During the boss battle I managed to get a few hits in sooner, and with frame-by-frame editing I was able to get the earlier possible frame for launching my power-up sword attacks. At the end of the battle, unlike the previous run, I was able to land the stairs the exact frame I was allowed to climb them.
  • I took damage during the axe knight part of the battle to save time. Getting hit by the axes pushed me forward just enough to allow me a good swing at him at the earliest possible frame. Having him move the other way would have wasted time because I would have continued to get hit by the axes.
  • All in all I saved 328 frames, or about 5.5 seconds. Not a vast improvement, but it certainly looks a lot more crisp to the eye then before.

Bisqwit: Quick publication underway.
Flygon: Quick YouTube module underway.
Last Edited by adelikat on 9/9/2023 6:18 PM
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