Submission Text Full Submission Page
  emulator
FCEU 0.98.12
  emulator settings
none
  warps, passwords
none
  programming errors
AI manipulation
  take hits, use death, quit&restart, characters controlled
takes no damage no death no quit&restart 5 characters controlled, but only one per level
  aims
fastest possible
  movie making, was it hard, like the result
this games EXTREMELY easy in spite of what the FAQ i read said.
i avoid damage so as not to waste time (especially in the air).
the first and third level bosses (Puripurikun & Totto Patto respectively) appear and disappear at a set pattern, nothing i can do about that.
the first boss has to be "struck" between the last blink and when it fully reappears (when its not there).
the third boss seems always vulnerable as i can strike almost any time and still hit him when he appears.
the second boss and the last boss (Bukku Bakku & Bandora) can be hit so that they never even get to attack you.
the fourth level boss (Griffozer) looks a bit messy because i jump away and then back in to hit him. apologies, but the game has a large collision detection.
the power coins merely refresh energy, so they're not necessary (from what i'd gathered).
when using the standard weapon (gun), standing is the only position to slow you down. hence why i either leap or quickly duck, shoot and get back up. it may slow it a bit, but no where as much as standing.
the jumping remains at a constant height, sadly. so some of the platform jumping (Black Ranger's level notable) looks bad.
and sadly, you never truly encounter the green ranger, be it rival or ally (*pauses for a moment of shared sadness*).
and why would you the consumer like this game? nostalgia most likely. power rangers/super sentai is something that most people can remember from childhood or even now (be those good or bad memories).
why you won't like it? no green ranger to control or battle, no real use of the zords/tribal guardians in the main game, no scorpina/lamia in the main game.
oh, and the rerecord count being so low... its prolly because i did a preliminary run prior to this.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15626
Location: 127.0.0.1
This topic is for the purpose of discussing #938: slash_star_dash's NES Kyouryuu Sentai Juuranger in 07:03.87
Joined: 1/31/2005
Posts: 121
Why nobody like it? I guess because of language version. But I like the processing of this movie, very smooth.
Player (206)
Joined: 5/29/2004
Posts: 5712
Well, I don't know... It looks really short and easy.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
It has very few interesting features and the gameplay, even if perfect, wasn't entertaining.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Former player
Joined: 10/27/2004
Posts: 518
k... i can understand that. cancelling.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!