Joined: 7/30/2014
Posts: 145
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ive had this game on my gamecube ever since the game came out if you have any RTA tricks questions ask me oh yeah I also want to see a TAS that gets the early ice beam to (no sarcasm its actually possible on console) should I explain this? I have a lot to say :)
ロックマンX7は? 私はそのクソゲームを憎む
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
early space jump PAL Link to video
ロックマンX7は? 私はそのクソゲームを憎む
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
early space jump NTSC Link to video
ロックマンX7は? 私はそのクソゲームを憎む
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Dude seriously? Just edit your post.
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
early ice beam Link to video
ロックマンX7は? 私はそのクソゲームを憎む
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
all of these are possible on real consoles so they can be used in TAS too
ロックマンX7は? 私はそのクソゲームを憎む
Editor, Skilled player (1202)
Joined: 9/27/2008
Posts: 1085
SoulCal's post was indicating the Wii version. Your posts (kusoman) are indicating the GameCube version. If you can make that initial jump in the Wii version, then please, go ahead. Otherwise, try to keep in mind what version is being talked about at the time, as we already know (or I hope we know...) that it's possible on the GameCube version. In the future, if you're going to add something else within a few minutes, and not in response to another post, it is much preferred that you edit your latest post instead of making a new one.
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
I hear early icebeam might be possible on Wii version but im not sure
ロックマンX7は? 私はそのクソゲームを憎む
Moderator, Senior Ambassador, Experienced player (907)
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kusoman wrote:
I hear early icebeam might be possible on Wii version but im not sure
Video or article links or it didn't happen. I'm very encouraged by your enthusiasm and I'm hopeful you will continue to work toward posts that contain actual content. A.C. ******
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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kusoman wrote:
ive had this game on my gamecube ever since the game came out if you have any RTA tricks questions ask me oh yeah I also want to see a TAS that gets the early ice beam to (no sarcasm its actually possible on console) should I explain this? I have a lot to say :)
Wow, you can get early icebeam too? I highly doubt that's possible. After all, nobody in this huge thread has ever seen a Metroid Prime Speed run before.
Samsara
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Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
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Well, at least kusoman is consistently living up to his username.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 3/12/2013
Posts: 36
Location: Bullhead City, AZ
kusoman wrote:
I hear early icebeam might be possible on Wii version but im not sure
In the Japanese Wii remake, yes, but it's more complicated since you can't just jump up the spider ball track normally. You'd have to double jump after a bomb went off to get the height to do it. However, there's an invisible wall in the furnace room prior to obtaining the spider ball upgrade in the Trilogy version, preventing any sort of sequence breaking there. And that's just from practicing and researching. So do your homework next time please? I wasnn't too rude, was I? :( I was, I knew it. Sorry. :'(
Joined: 7/30/2014
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Location: マーベリックハンターベース
im sorry if I make a mistake I am more familiar with the GameCube version than the Wii version
ロックマンX7は? 私はそのクソゲームを憎む
itsPersonnal
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You can wallcrawl around every block added in Trilogy, Ice Beam can be collected early as long as you have bombs basically.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
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Are loads fixed yet?
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
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Idk, but if you want to try, it was supposedly fixed in a revision 3 months ago.
Active player (437)
Joined: 4/21/2004
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Location: Stockholm, Sweden
It's been fixed and verified months ago.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
itsPersonnal
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Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
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yea it's been fixed
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Joined: 5/8/2014
Posts: 125
This is easily explainable. You didn't say what revision of Dolphin you were using, but I'm going to assume the latest as of when that video was posted, so, yeah. Perfect load times are impossible because different consoles/drives have different read speeds. It's never going to be identical to console. Every revision of the GameCube/Wii and even sometimes between revisions have different enough parts to affect load times. What we did for verifying Metroid Prime as working properly with load times was try and make sure two things were happening. 1: Instant load times weren't happening 2: And we had a trick that wasn't possible on Dolphin verified as working. (Early IceBeam, if I remember correctly) We can fairly easily slowdown Dolphin's loading even more (assuming it works the way I think it does) but no matter what we do, different games will trigger different things. By accurate load times, we say that realistically, some revision of the console should get load times like this in most games. Depending on how games load though, it's never going to be exactly like every revision of the console. I hope that explains things to a reasonable degree.
Patashu
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Joined: 10/2/2005
Posts: 4043
Yeah, it should be said if the console side is a black or white wii for example because they have measurably different loading times
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itsPersonnal
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Posts: 540
Console loads vary by a matter of frames with metroid prime, this is over 2 seconds. I am well aware of how difficult it is to emulate proper loading with metroid prime, I've personally messed around with changing the load times and talked with a couple of people who really know what they're doing about it. I did not expect loads to actually be fixed when I made this comparison, I only brought it up in this thread because people in my Twitch chat were saying loads were fixed now, and I wanted to see for myself if that was the case. At any rate, this revision with "fixed loads" is still far too inaccurate for me to waste my time messing around with.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Emulator Coder
Joined: 5/8/2014
Posts: 125
Understandable. I don't think anyone really claimed they were perfect, only that they were now emulated rather than instantly loading everything. Better, but not fixed enough is unfortunate, as I don't have enough technical knowhow to try and make them any better myself. And, there's the case of other games being affected adversely.
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
itsPersonnal wrote:
Console loads vary by a matter of frames with metroid prime, this is over 2 seconds.
This is false.
itsPersonnal wrote:
At any rate, this revision with "fixed loads" is still far too inaccurate for me to waste my time messing around with.
Well thank god you aren't because that attitude ain't also 100% properly fixed. There are plenty of others including myself who will one day tas this game. It's only a matter of finding proper time and determination.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder
Joined: 5/8/2014
Posts: 125
I guess I should clarify that one of the primary goals of the disc-transfer rate branch (at least from my part testing/relaying information) was to make sure Metroid Prime acted as if it were on console. I did time Metroid Prime compared to console, and a Taser did verify that early icebeam worked on emulator, so we did deem it "fixed." There's not really much more that can be done to get globally perfect disc times. The sad fact is that the Wii and GameCube would load as fast as Dolphin with no load times if they weren't limited by media; which is one of the reasons why devs once said there was no point to accurately implement loading times. This is a pretty fair compromise right now. Games should load similar to console, the glitches in Metroid Prime should work on Dolphin (I'd hope) and it should be a relatively similar experience to viewers, tasers, and speedrunners viewing the game regardless of emulator or console. Maybe someday it will get better; for years everyone said loading times would never get implemented at all! I remain hopeful that it'll be up to the standards that everyone expects.