Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
school takes most of my time and thats why this is taking so long...but during the next weeks I give new WIP to you guys...I hope :D
Current Projects: ???
Joined: 4/29/2005
Posts: 1212
I'll definately watch the next WIP. :3
Joined: 4/29/2008
Posts: 71
Being a big fan of this game. It'd be insane to see it TAS'd. I'll be all over the next W.I.P GL Sami
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Sami, are you sure that climbing up poles is fastest? I was playing around with JSmith's idea to use jump and Z pound to climb faster, and came up with this: climbing test You can see a few times, with the right timing and placement I zipped up the tree, and even without the zipping jumping and using the pound to grab on and jump again should be faster.
Homepage ☣ Retired
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Comicalflop wrote:
Sami, are you sure that climbing up poles is fastest? I was playing around with JSmith's idea to use jump and Z pound to climb faster, and came up with this: climbing test You can see a few times, with the right timing and placement I zipped up the tree, and even without the zipping jumping and using the pound to grab on and jump again should be faster.
I tested that in CC's long pipe and its slower than normal climbing. Yes it looks faster but waiting ground pound its slower. Maybe it can be used in some small places like trees where you can go up in one move.
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Joined: 1/3/2008
Posts: 8
i might've found a shortcut in the beach level [ i didnt play in a long time. ] if you do a beak buster[?] under the warp thing by the blue jinjo, you'll get launched ontop of the warp tile instead of having to go around. of course that depends on the route sorry if it's old =P
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Cool but is for future versions =)
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
http://dehacked.2y.net/microstorage.php/info/1125654990/Banjo-Kazooie-TAS-Sami-%28USA%29.m64 Finally....Gobi's Valley done =) Game clock time is 10.03 If you have guys have some questions about the run, I try answer =)
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Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
If anyone is in dire need of a savestate: http://download380.mediafire.com/mbzmacmbmb9g/5nm6nbw0myi/Banjo-Kazooie+%28U%29+%5B%21%5D.st7 WIP was good! I eagerly await the next one!
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Experienced player (505)
Joined: 1/12/2007
Posts: 682
Holy crap @ the following things: 1. how you got the first honeycomb piece. 2. standing underwater. 3. getting on top of the maze. I never even knew this was possible. Great job, as always.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thanks, I get that honeycomb trick in SDA forums =)
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Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Swordless Link wrote:
Holy crap @ the following things: 1. how you got the first honeycomb piece. 2. standing underwater. 3. getting on top of the maze. I never even knew this was possible. Great job, as always.
Exactly the points I thought of. I wish I could plan routes like you. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 12/7/2005
Posts: 149
Location: Sweden
Comicalflop wrote:
If anyone is in dire need of a savestate: http://download380.mediafire.com/mbzmacmbmb9g/5nm6nbw0myi/Banjo-Kazooie+%28U%29+%5B%21%5D.st7
Error :(
Joined: 7/26/2006
Posts: 1215
AMAZING. On top of what was already mentioned, I liked the collection of the notes in the sand using the speed shoes, and how many puzzle pieces were left to be collected during flight. Bravo! Edit: Re: Fredrik's error: savestates don't like syncing, I had to fastforward. Also, a savestate made with antiDS mupen will cause an error in mupen rerecording v2, and vice versa.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
and if you wonder why I don't break that Gobi's stone soon as bossible here is reason: I have to wait Gobi put his head down and then make Z+B move. When Gobi's head is down, Banjo jumps directly there where Jiggy appears.
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Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Kickass Sami! You are doing great and it looks awesome! Was a really nice way you got that honey comb, indeed. And the maze was a huge "lol". Good luck with the next awesomeness.
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Who cares about savestates, it's been so long since there's been an update you should watch it all! Unfortunately I was a bit too tired when watching it and will have to watch it again. Luckily I still have all my savestates from the last update. Good Luck with the next stage. *Puts watching it again on his things to do in the morning*
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Excuse me for asking this, Sami, but could you please post some of the WIP on Youtube or something? It is too difficult for me to watch it on a N64 emulator. I know this is a selfish, moronic and possibly rule breaking request. If it is, I apologize.
Joined: 7/26/2006
Posts: 1215
MezzoDragon wrote:
WIP on Youtube
Youtube is terrible. Not to mention, the level is slightly longer than the video length limit. I'll have some mkv's ready tomorrow, though. And since my hosting has changed between the last WIP update, I updated old links from the past 20 pages. OCTOBER 2014 EDIT: hosting changed again, but I bought a domain finally so I don't have to update dead links anymore... Assuming anyone reads these threads this far back? If so, hello future people!
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Nice job Sami! I really liked the maze, and standing underwater was reminiscent of OOT's cuckoo dive. I think the route is superb too. Going through all the permutations of notes, jiggies, and honeycomb pieces, and factoring that in with Mumbo tokens must be pretty annoying, but this route looks solid!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thanks =) Route planning was real pain in the ass :D but I still have left hardest route planning in the game...I mean Freezeezy Peak :p Level is so complicated but I hope that I found best possible route.
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Experienced player (505)
Joined: 1/12/2007
Posts: 682
Not to mention, the level is slightly longer than the video length limit. My account has the time limit (and file size limit) removed on YouTube, so if need be, I could upload the WIPs.
Joined: 6/2/2008
Posts: 23
Location: Perth, Australia
Hey guys, this is Kowbrainz or Kowz from spiralmountain.co.uk... I believe I already know Tompa and perhaps some others from some other sites around the web, but anyway... After asking Sami nicely I (we) managed to upload some of the run up to youtube to spread the word of this awesome feat. We've already received several nice comments as well as as one person asking if they can make a video tribute to the awesome tricks you guys have found and Sami's sweet routes. Unfortunately our sound recording wasn't working during the video capture, but I don't think it detracted too much from the awesomeness of the run thus far. Mupen isn't working for me on this computer right now, so I'll have to wait for a friend of mine to send me a video file of the most recent advancements in the run. I'm sure I won't be let down. :P Cheers again; hopefully the publicity attracts a little bit more moral support at the very least. If anyone isn't able to view the run in its mupen form or anything like that, then links are below. http://www.youtube.com/watch?v=dHDdp5__kuc - Part 1 http://www.youtube.com/watch?v=3eyz-tecsNA - Part 2 http://www.youtube.com/watch?v=151CSe2U5K0 - Part 3 http://www.youtube.com/watch?v=4ZiXfweOSfY - Part 4 http://www.youtube.com/watch?v=loXiptwWeqo - Part 5 Thanks again, Kowz.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I try to get that christmas tree Jiggy with the "shield" on. It's so close... If somebody had get that with the shield on let me know.
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
Latest Progress, 13m14s: 640x480, 82MB 320x240, 40MB And Sami: How does the wonderwing help get the christmas tree jiggy? I thought a beak buster could get it, but I might be wrong.