Joined: 4/10/2009
Posts: 8
Wait, there's a full run of this game being done? Awesome.
Post subject: Goldeneye!
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
1) omg 56 seconds! 2) Never in a dozen lifetimes will the hostages ever beat Bond off the boat. How did you do that? Did you damage boost the hostages off screen or something? Objective A was complete right as you approached the boat.
Active player (302)
Joined: 9/2/2006
Posts: 504
Simple luck manipulation. Make hostage taker die fast = quick release, and then most importantly, make every hostage run to the closest escape point(there are like 6 to choose from). On console runs this would mean (1/6)^5 chance of getting all hostages to escape this fast(excluding the quick deaths on takers). What is interresting is that all hostages had already escaped long before Obj A showed up, it was only the bridge hostage left(which is completely dependent on the speed of the run. So what i'm saying is that in reality 52-53 hostages are possible. On another note, Same day as i finished Frigate Simon helped me out on Surface 2 and actually finished it(time of 1:10, same as his previous TAS record), but while this file works for him, i get a desynch during playback meaning it'll have to be redone from just before 2nd camera, I've been meaning to do this for a while but right now motivation + Lots of other things going on = DELAY!
Joined: 8/9/2004
Posts: 139
Location: Washington State
Wyster wrote:
On console runs this would mean (1/6)^5 chance of getting all hostages to escape this fast(excluding the quick deaths on takers).
So does this mean granted a console player is skilled enough would only have a 1 in 7,776 chance to get them to escape this fast?
Active player (302)
Joined: 9/2/2006
Posts: 504
Actually they'd have a 0 chance cause to have hostages escape THIS fast you'd need to run at 56 speed. But anyway, 1 in 7776 yes for fastest routes of escape, then it also requires optimal deaths of hostage takers which has a chance of like 1/10? And then there's also the possibility of hostages getting stuck(doesnt seem to matter too much if you're going fast). So chances should be around 1/[insert extremely large number here}.
Player (36)
Joined: 9/11/2004
Posts: 2630
wouldn't there be some leeway if one of the first few hostages took a slightly slower route?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (302)
Joined: 9/2/2006
Posts: 504
Well the second fastest spot is a couple of seconds slower, maybe 5-6? So peraps the very first hostage or the 3rd would have a chance(those 2 escape first).
Active player (302)
Joined: 9/2/2006
Posts: 504
Okay i need to know this now: Can anyone actually playback the entire M64 from beginning to end of Frigate with RICE video plugin AND DirectX?? If not then there's no point in continuing. And in any case, i've lost motivation due to several hours of work hitting 2 cameras being lost in the terrible world of desynchs(and yes i did check often, but appareantly this one was caused by trying to TAS from a savestate at beginnign of surface, which is only way for me to use DirectX).
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I get a desync right at the starting menu.
Experienced player (504)
Joined: 1/12/2007
Posts: 682
It freezes at the very start of Frigate using those settings. Perhaps another plugin could be used...? Or does it only synch with Rice?
Active player (302)
Joined: 9/2/2006
Posts: 504
It synchs with several plugins, But unfortunately all of them has terrible graphics(Jabo with the sky, Glide 0.7 with no sky, Rice Open GL with flickering etc etc). Rice + DirectX or Napalm is the only way to make this run look good. And that itself is absolutely necessary to publish this run(since it's one of the main improvements over RT's run).
Joined: 10/12/2007
Posts: 2
Location: IRC
Using Rice 6.1.4 with DirectX, I watched the whole M64 from beginning to end without any desyncs or emulator hiccups or savestates. However, the water on Frigate looks incredibly ugly. Is it a settings problem or what?
I accidentally a post. The whole post!
Active player (302)
Joined: 9/2/2006
Posts: 504
That's very good news "Itsblah" :) What OS/Computer specs do you have? The water looks ugly because none of the poeple programming video plugins have figured out how to make it render normally. For Napalm its emulated a little better but it's still green and have the same annoying texture.
Active player (302)
Joined: 9/2/2006
Posts: 504
Surface 2 Finished! http://dehacked.2y.net/microstorage.php/info/1296242610/Wyster%20-%20Goldeneye%20007%20-%20Surface%202.m64 This went suprisingly easy. I figured out that wireframe mode in Glide 0.7 does render the houses behind trees giving a good idea of where to aim. Making that shot alot easier. Otherwise a few hours work and 1:10 on first try without redos. I'm around 41 in game seconds ahead of RT now i think, which is insane considering i'm not even halfway through game!
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Where's the feedback ppl? :/ I wish my mupen would run it properly :x any chance someone could put your mupen dir online somewhere (no ROMs/Movs ofc... just the app, plugins and settings) ? Otherwise I'll be awaiting an encode
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Player (148)
Joined: 1/26/2009
Posts: 39
Hey that's cool that you could finally finish it easily =D
Active player (302)
Joined: 9/2/2006
Posts: 504
DaTeL237: plugins and stuff should be fairly easy to find with a google search. The confirmed working ones so far are: Rice 6.1.0 and later, Glide 0.7, Jabo 1.6(haven't tested this myself but simon says so). If the run desynchs early or something then i'm not sure what could be wrong, just try out the diffrent plugins and see which one that works for you(Rice should work though). If you have Aim you could contact me on XgeOmegaX and i could send the file i use.
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Ahh thanks, it works :) and I found out that switching to other windows with the emu playing tends to make it desynch (don't ask me why :D) surface 2 looks good. You (and Rising as well if i remember) run to a point where you shoot the camera through the wall/forest... is this the point where it loads or where it gets in line of sight? in the second case it may be possible to do with a grenade throw? kind of obvious so I'd expect you already thought of that (and then there's the issue of manipulating a 2nd grenade vs small amount of time saved...). Either case comments are welcome :) any new strategies on bunker 2 (compared to RT's)? I don't really understand why he slaps the first guard (rather than throwing a knife in the 2nd's head) good luck on maniping hte guards there :/
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Experienced player (504)
Joined: 1/12/2007
Posts: 682
Just thought I'd post saying I was able to watch it all as well now. Good find, DaTeL. Frigate and Surface 2 looked great, especially the part where you shot through the tree. At least it looked that way. Great job.
Active player (302)
Joined: 9/2/2006
Posts: 504
On S2 the camera needs to be loaded in order to shoot it, So you have to go as far as i did. Meaning grenade would be useless. The Bunker 2 strat is being worked on right now. I have come up with an alternate, exiting strat, which seems to have potential(got 45.15 without any major optimizations for ending). Simon is also working on improving the old strat run so we can compare which is faster. The new strat uses a completely new route, i guess i'll keep the details secret until WIP.
Player (148)
Joined: 1/26/2009
Posts: 39
GOT IT! teh improvement of the normal strat. I managed to get the good lure of the clipboard guy AND the good lure of the 2nd safekey guy, which totally runs in the good direction. Henrik I think you should go for this strat which should cut few seconds, I made a video if you want. ;-)
Active player (302)
Joined: 9/2/2006
Posts: 504
Sounds awesome, i'll talk to ya when i get home. Guess the estimates for this level just went down to 41'ish. If i can do that, it'll be one of the biggest improvements in this run.
Banned User
Joined: 5/11/2004
Posts: 1049
you doing the docs first strat?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Active player (302)
Joined: 9/2/2006
Posts: 504
No, not anymore.
Banned User
Joined: 5/11/2004
Posts: 1049
Why the change?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."