Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm going to redo the runway encode because the mission time was scrolled through too fast. Luckily, I have all the .m64's to do so, expect it hopefully by today or tomorrow. I might want to re-encode facility because the GE WIP that has both damn and facility that was posted can be a little better quality IMO. Edit: Facility Runway re-encoded
Homepage ☣ Retired
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Agent route is roughly 42 frames faster to the control room (about 2/3's a second). I started the level over using this route and tripping the alarm for fun. A rapid pause in front of Boris gets him to start moving ten frames faster. I've just finished clearing out the guards in the control room, and got two boosts up to Boris. I'm already over a second ahead of my previous run. Now, I just need to manipulate Boris's running to get him into the MF room, and pull off a good Boris shot. This and a few good boosts during the escape sequence will hopefully put the mission time close to the 1:00 barrier. Well,,, back to work.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Here's my crappy test run of the Bunker. It went fairly well for about half the level and I was able to get Boris to co-operate. However, tripping the alarm and having all those guards in the way really slowed things down- the second message during Boris's hacking seemed to be on screen much longer than usual. When I redo this, I will get rid of the guard at the beginning who trips the alarm and see if this makes a difference. The "Boris Shot" doesn't save much time even when done perfectly, ten frames was the best I could save with it. The ending flat out sucks, but I think it's still a good watch. Comments or feedback before I redo would be appreciated. EDIT: Youtube link for the lazy.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I don't know about you, but that was fucking entertaining as hell. I've watched all of the old AVI's of the missions plenty of times, and that was incredibly new, varied, and awesome.
Homepage ☣ Retired
Banned User
Joined: 5/11/2004
Posts: 1049
Switch to 2.3 when you pause, it will take a fraction of a second and save about 20 seconds. Too bad the alarm and extra guards lags boris. It must have been at least 2-3 seconds of lag, that's outrageous. I think having fewer guards could help speed up boris, I would try to kill as many as you can and if you can’t don’t make them run around if possible. I’m not sure if boris ran away as soon as he could; I think when you look at it makes him take longer, I could be wrong though. I might try running away from boris to open the doors to the main frame room, then have him run to the main frame room while your waiting at the corner by the camera. Then when he’s hacking take the picture. You might want to set the alarm off when you’re shooting the camera out and boris is hacking, so the guards will open the door sooner and you can get more boosts. This was done in the latest WR at the elite. I think there’s a guard back behind the camera at the corner. You could get him run to you with noise right before you pause for the datatheif, then he could perhaps boost you 1 or 2 times. You might be able to lure one of the guards up in the big room on place you run by when going to boris if you make enough noise by stairs. Then you he could be in that area ready to boost you when run by at the end. Luring the last two guards of the level with noise might be a good idea too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
you should build up speed for leaving the mainframe (and Boris) and it seems that last warp could be better. I thought I saw a TAS of B1 once, where the final doors were opened during the mumbo-jumbo of Boris, try to do the key analyze when he has his hands up so you have more time during the next bit.
Banned User
Joined: 5/11/2004
Posts: 1049
It might be faster to shoot boris right when he's done running. Too kill the guards you might want to get a a gernade throw, they're quite common. That would make doing other stuff easier.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
That was impressive and really enjoyable... Damn 0:59 O_O
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
maybe offtopic but I replied on the other board so I'll use this post to let Anton know about this: http://www.the-elite.net/GE/turbo/elite.htm getfile me on aim for all the videos..
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Good to see progress coming, optimal and entertaining as usual.
What's a man like me supposed to do with all this extra savoir-faire?
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
I beat the turbo mode time... XD Also, I don't think I told you guys why I haven't been working on this as much. It's because I'm moving at the start of June and have a piano audition at the end of June for University. So, I'm kind of really busy these days, and only found time yesterday because my piano lesson was cancelled. I ended up TASing almost all day and now I'm behind on my packing... whoops! So, updates will be very sporadic until the start of July. I imagine I'll get most, if not all of Silo done by then if I can squeeze fifteen or so minutes of TASing into everyday. Who knows,,, we'll see.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
That was awesome.
Rising Tempest wrote:
a piano audition at the end of June for University.
This is even awesomer.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
Rising Tempest wrote:
I beat the turbo mode time... XD
that's not surprising since running Boris is not something I would attempt on a side league like turbo, and it saves a great deal of time when it's done as well as you did.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Nice Wouter! I'll log on AIM.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
ok, I have got to say, that was the most bad assed thing I have seen in ages.
Has never colored a dinosaur.
Active player (302)
Joined: 9/2/2006
Posts: 504
Simply incredible! You are totally destroying this game RT :) Ok so Frigate next, that's gonna be pretty damn hard to manipulate. I'm not sure if you read my post over at The-Elite but i found out how the hostages work. When they are released they randomly choose between a number of predetermined coordinates and run to these. When they arrive they check if bond is in firing range(Means if the hostages can see bond, This is true even if bond/hostage is facing opposite direction, However, if bond is behind a wall or a fence and looks at the hostage, he'll still escape. So for luck manipulation, you gotta make sure that the hostage runs to the closest preset(Predetermined Coordinate). And also that you don't see him after that which shouldn't really be a problem. I'm not sure exactly when the decision of preset is being made but i think it's right before Hostage Released! message comes up.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Wow, I thought the elite already reached near-tas perfection, and then this comes out and scrambles my mind. Wyster, how come some of the elite's records don't have vids? Like Caverns 00A 1:38 and Aztec 00A 1:45? Isn't video proof required before the record is accepted?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Wyster wrote:
Simply incredible! You are totally destroying this game RT :) Ok so Frigate next, that's gonna be pretty damn hard to manipulate. I'm not sure if you read my post over at The-Elite but i found out how the hostages work. When they are released they randomly choose between a number of predetermined coordinates and run to these. When they arrive they check if bond is in firing range(Means if the hostages can see bond, This is true even if bond/hostage is facing opposite direction, However, if bond is behind a wall or a fence and looks at the hostage, he'll still escape. So for luck manipulation, you gotta make sure that the hostage runs to the closest preset(Predetermined Coordinate). And also that you don't see him after that which shouldn't really be a problem. I'm not sure exactly when the decision of preset is being made but i think it's right before Hostage Released! message comes up.
This is going to help. A lot. *sacrifices virgins*
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
awesome silo, but you could have had the second door open if you had waited the intros.
laughing_gas wrote:
Wyster, how come some of the elite's records don't have vids? Like Caverns 00A 1:38 and Aztec 00A 1:45?
az145 has vid (thengamer server). cav138 dont have vid yet cos bryan proves his times slow.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
nfq wrote:
awesome silo, but you could have had the second door open if you had waited the intros.
Ah, but if you remember correctly in my 1:18 vid I got there too soon and had to open the door myself anyway, and lose time on the warp from killing the guard in my way behind the door. I did try cutting the cinema at various times to try and get him to be opening the door from the other side, but cutting to late just warped him in the room, and cutting to soon had him too far away. These two events occur a frame apart from each other, so I'm pretty confident what I did for that door is optimal.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Yeah, I forgot about that.
Joined: 8/9/2004
Posts: 139
Location: Washington State
insanely awesome work on silo. i'm a fan, keep it up dude.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
I've figured out how the hostages work. It's basically as Henrik says, at some point the game decides the path the hostage will take, and at certain points along the path he can escape. This is decided by the frame on which I kill the guard holding the hostage... well, hostage. However, my actions in the level can still influence guard behaviour and cause them to get in hostages way/accidentally explode hostages/or I'm seen by the hostage at their escape point and they don't escape. This is still gonna take some time, likely, but at least I'm not running around in the dark anymore.