Dam time was 1:49.
Suddenly, I can't stop tassing at this game.
I've already finished a three-quarter-assed play of the runway. This isn't final, I know 36 is feasable, and I'll get at worst that and move on. However, 34 or even 35 may not be possible as I had speculated earlier, as taking the most optimal route would get one torn to pieces by the furthest cannon. A backboost from this cannon seems unavoidable to not go too far off course. Avoiding this boost and staying out of it's line of fire until throwing the grenade at it forces me to walk too close to the far edge of the runway, and I lose time.
While I avoided getting so many boosts at the end of the run (I get them earlier on instead), thus delaying the last grenade throw, the one time I get hit by the final gun is enough to force me to wait about 3/5th's of a second for the final grenade throw at the end- this would have made the difference between 37 and 36. While I tried many different throws at the gun to try and have it explode right away, it still took at least a second to die. Staying off course and avoiding this boost cost much more time than the short wait at the end.
Anyway, I'll get back to work on the level this evening, probably start over from outside of the key hut. I probably could've given myself a better grenade boosts earlier on, gaining a couple frames and changing all the randomness for the rest of the level, hopefully, favorable randomness.