Former player
Joined: 11/13/2005
Posts: 1587
comicalflop wrote:
Zurreco wrote:
Hay guyz I like gam and continue plez!
hey don't make fun of me, we all think this especially for this run. I just happen to think that Silo was my favorite, and iterating that I'd like this run to be worked on, because what's done so far is awesome stuff. Is that less of a useless post? satisfactory content criteria? (sorry for getting defensive, at least it's not as bad as the Spiderman 64 thread.)
But Zurreco is right, loads of useless posts. And now about the game. I think I saw a speedrun on Youtube (It might have been a TAS but the description said it's a speedrun) and it was kinda meh. I'm still looking forward seeing this one finished.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
What a coincidence a string of useless posts. This sort of stuff could have been dealt over a PM.
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
Oh hey guys, sup. Read this chatlog, it's way on topic. It's from about 10 days ago. Inzult: hey Jack Inzult: How's it hangin Rising Tempest: not bad Rising Tempest: just being hungover and working on Goldeneye Inzult: A deadly combo, for sure. Inzult: How's the progress? Rising Tempest: I started the facilty over because I found a way to save about half a second Rising Tempest: right now I'm at the hallway where I need to fire the KF7 to get a door open Inzult: That's good news. This might answer some questions, maybe. I bet if RT wanted to, he would have posted in this thread by now, so he's probably going to beat me up for this :(
Active player (302)
Joined: 9/2/2006
Posts: 504
While waiting for this project to progress i thought some poeple might be interrested in watching other levels being done, meaning not only 00 Agent and not in order. Some of my agent stuff are obviously not as entertaining to watch as 00A stuff but still pretty cool. Anyways, Here's a list of the levels i have done: Dam Agent(0:54) Facility Agent(0:44) Runway Agent(0:22) Surface 1 Agent(1:02) Depot Agent(0:25) Statue 00 Agent(2:18) Frigate 00 Agent(0:56) - Hostages failed So yeah as i said if someone's interrested i could upload the .m64's, And i'll definately work on more levels, probably on 00A too since it's funnier.
Joined: 6/6/2004
Posts: 223
Why only 54 on Dam A?
Active player (302)
Joined: 9/2/2006
Posts: 504
Slow gate. And luck manipulation has never really been my thing.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Upload Statue and Frigate .m64's. btw i made a "Dark LTK" run on Cradle in 5 minutes like 2 years ago, i can upload the little peace of shit m64 if someone wants to check it out. (sorry just kidding, but really, i did a tas)
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
There's a Miikka Pekkala - Cradle Dark Licence To Kill 5.15 (Tool-Assisted).avi , but I'd still like to see yours too
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
i can't get them to work without the save states.
Active player (302)
Joined: 9/2/2006
Posts: 504
http://www.yousendit.com/transfer.php?action=download&ufid=1A88C2357BE6EF70 http://www.yousendit.com/transfer.php?action=download&ufid=970A7B5B280FA878 I'm currently working on a Control 00A TAS which i hope to get done before new year. Headshot count is around 60 for the moment but hopefully i'll be able to do 100+. It'll definately be one of the coolest Goldeneye TAS'es so far.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
It's strange that I need the save states because I remember L4yer said that he didn't need any. I guess I'm just noob. On Statue I think it would have been a little faster to take the flight recorder from this spot: http://img205.imageshack.us/img205/813/frvn0.jpg
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I believe that for .smv's you can use a different website than dehacked's to create a movie that automatically has the savestate included in the .smv, but it only works for .smvs, not .m64's. here is the website for those interested. however, if you simply download the savestate into your mupen save directory, the movie will automatically start from that point without you needing to manually load anything.
Homepage ☣ Retired
Active player (302)
Joined: 9/2/2006
Posts: 504
It's strange that I need the save states because I remember L4yer said that he didn't need any. I guess I'm just noob. On Statue I think it would have been a little faster to take the flight recorder from this spot: http://img205.imageshack.us/img205/813/frvn0.jpg
Well the spot used in the TAS has been used by eliters and world record holders for many years so i just assumed that's the fastest spot. I also asked one of the best Statue players in the world and he didn't know either which one was faster. So yeah, you have a good point there.
Joined: 6/12/2006
Posts: 368
nfq, i was wrong about that, i had the save state. Good luck with control wyster.
Joined: 3/16/2006
Posts: 289
Another useless post: http://www.goldeneyesource.com/
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Banned User
Joined: 5/11/2004
Posts: 1049
Where's the dark ltk cradle avi?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 3/25/2004
Posts: 459
In Wouter's AIM GetFile.
Active player (302)
Joined: 9/2/2006
Posts: 504
Control 00A 4:06 I'll upload a savestate later if someone needs it. Anyways, this was meant to be complete like before new year but i had some desynch problems in the very end and didn't finish it until today. Well i ended up with exactly 100 headshots which should bring entertainment for a while at least =b
Joined: 6/12/2006
Posts: 368
It starts from snapshot so it needs a savestate.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
if someone can please make an avi of it, it'd be great
Joined: 6/12/2006
Posts: 368
That was hilarious when you shot the grenade from the guy's hand, awesome job. Here's the video http://www.divshare.com/download/34396-d8b
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
damn that was cool stuff. and the avi looks great. just weird how that drone near the far mainframe didn't shoot (and didn't you shoot it out earlier?)
Joined: 6/12/2006
Posts: 368
Wouter Jansen wrote:
damn that was cool stuff. and the avi looks great. just weird how that drone near the far mainframe didn't shoot (and didn't you shoot it out earlier?)
I think that's a bug, where the gun just doesn't change but he did shoot it. If you think that quality was great it could have been like this! but you don't like that ;) edit: wrong image