• Emulator used: FCEU
  • Full amazing run
  • 2 Players controled by me
  • Fast as possible version
  • Use Death to save times
  • Get hurt to save times
--Unavoidable Things-- In Zone G: In Boss Battle, the second player appears on spikes
--Description-- The main objective of the front character is to reach the next door fast as possible and the back character is to support the front plyer by killing any ennemies on his path and help him to jump higher at all costs (suicide if necessary). Some of the hardest things to do in this movies was climbing while avoiding ennemies and avoiding most lags as possible I think people will like this movie because of the tactic used with the two players.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Some nice new tricks here :D
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
This is quite a bit more interesting than the pseudo 2-player run. A few things struck me as being possible sub-optimal, but many of them could easily be because I don't know the game well enough. The abuse of balloons was great, especially when you skipped the fans, but I wonder if you could have avoided the delay it took to kill both players. I also wonder if you could have had the slower player die in preference to holding up the faster one, especially in the first two casino sections. Finally, it bugged me that you picked up unnecessary boxes, especially right before going on to a new section. It's not a run-killer, but it is unnecessary and seemingly inefficient. Other than that and some suspicious letters showing up in the cutscenes, it was a pleasure to watch. The boss fights were things of beauty, the creative self-sacrifice was unexpected, the vertical area at the end of zone F was tight and the bonus stages were always interesting.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Very nice! I've been waiting for an actual 2-player run for quite a while, but I didn't know someone was really making one. As IdeaMagnate said, the usage of those balloons was fabulous. Also the boss battles were "things of beauty", quoting IdeaMagnate again. Also the bonus stages between levels were very entertaining. Voting YES of course! I'm quite sure that this will get published.
Which run should I encode next? :)
Player (206)
Joined: 2/18/2005
Posts: 1451
Very well done, Genisto! Zone F was great. Very good strategy to get up there with the ballons. In Zone H you could be a little faster by Killing one character at the point where you have to jump many platforms up and go through the wall with the Ballon (like in Bisqwits run). In Zone I you saved the most time of the entire run (about 10-15 sec) by flying with the ballons through the ventilators, great Idea! You can't compare a 2-player run with a 1-player run because of the many advantages here (it's a different category IMO) however if Bisqwit thinks we don't need a 1-player run, its OK. I'm still sure you can't be faster than 10:01 there. Anyway, this one deserves a clear YES of course!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Despite the fact that I won Genisto by 140 frames in Zone H, he was still 290 ahead me at the beginning of Zone I, having accumulated about 100 frames of winning in each stage before that. My movie was unfinished in Zone I, and I have to acknowledge that Genisto's solution to that particular zone was something I wouldn't have thought of. I can't help it but vote "yes" for this movie. If someone wants to see what my WIP would have been, it's here: https://files.tasvideos.org/bisqwit/bisqwit-chipdale-pending.fcm What disappointed me most in Genisto's movie was that he didn't utilize the overlapping phenomenon at all. When Chip or Dale get inside each others or inside an apple or a rubber ball, they gain some frames of extra movement by facing the opposite direction they want to go. Also, some lag could have been avoided, as I did. (And, I think I played funnier. ;) )
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I thought this was a great run, definitely better than any of the previous runs. Although I'm sure the day will come when the techniques Bisqwit mentioned will be combined with the tricks from this run, I'm voting yes for this.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
A clear yes! But as stated above. This is not the last run of this game we see. :)
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
why isn't this published yet?! YES!
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Great movie, enough said. I'm definitely voting YES.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [433] NES Chip 'n Dale: Rescue Rangers "2 players" by Genisto in 09:38.03
Joined: 11/14/2005
Posts: 13
A Perfect Play!!! Good Job!!!
Joined: 5/1/2007
Posts: 294
Location: MD
At least this is much better than those from Speed Demos Archive. Heck, those people probably don't even know that this Game can be beaten in less than 10 Minutes.
I like Doraemon
Former player
Joined: 2/2/2005
Posts: 198
Way not to understand the difference between this site and SDA.
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
I have re-encoded this movie to fix subtitle issues. The archive.org link is now updated. The new youtube link is: http://www.youtube.com/watch?v=6Od6w65udzo