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Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
nitsuja, can you upload the source again? The link is broken for it. Edit: Thanks laughing_gas, maybe I'll look more carefully next time >_<
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
DeHackEd wrote:
http://dehacked.2y.net/mupen64_src-rerecording-v8.7z Yet Another (tm) reason to have your own hosting.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
emu
Active player (386)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
I recently tried tasing a N64 game with a gampad, but met the problem that I couldn’t find hotkeys the change the savestates. As long as it is not of too much work, it would be nice, if that could be implemented, if there will be a new version. Thanks in advance. Speaking of advance, I had a problem with the framadvance hotkey (wow, how funny^^). Holding the key on the keyboard, the emulator plays the game at normal speed, as needed. However, when I assign the key via JoyToKey to the gamapad, holding down the button, does not work (in contrast to gens). In case, that does not happen to me, it could be helpful to fix that.
Former player
Joined: 12/1/2007
Posts: 425
I can't find TAS input plugin 0.6. googled it, couldn't find. help? I'm sorry if you get this question every day, but I really need help =(
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Joined: 12/10/2007
Posts: 260
Location: Oregon
Does anyone know how you could fix the video problems in paper mario or how to fix the menu problems in zelda? Just wondering if a new input was devloped if it would fix both of these problems.
Joined: 10/5/2007
Posts: 18
Location: Hiding in your closet
Um, this emulator doesn't work. Every time I load a ROM it gives me some window with a circle with a dot in the middle and a bunch of checks for buttons (I'm guessing that's the gamepad), and then the emulator crashes.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
What video card do you have? What video drivers do you have? What video plug-in is it using?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 10/5/2007
Posts: 18
Location: Hiding in your closet
I tried all of the video plugins and they all crashed the emulator (giving an error message "mupen64 has encountered a problem and needs to close"). I don't know what video card I have, but one of the plugins said something about my video card not supporting something. EDIT: I re-downloaded the emulator, and it seems to be working fine now. :)
Joined: 6/9/2006
Posts: 614
Location: Mettmann
i cant run the new mupen versions i dont know why when i load any game rom i get this message
AppName: mupen64-rerecording.exe	 AppVer: 0.0.0.0	 ModName: ntdll.dll
ModVer: 5.1.2600.2180	 Offset: 00001010
and ive changed thru all available plugins none of them work for me? can anyone help me out? the older mupen versions worked fine
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I also encounter a crash problem when I load a rom. szAppName : mupen64-rerecording.exe szAppVer : 0.0.0.0 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000 Tried different compabilities such as Win2K. Right now I'm running this program with Windows XP Pro including SP3. The hardware is: Nvidia Geforce Go 7600. Intel Core 2 Duo T5600 1.83Ghz 1GB DDR2 Ram Funny enough THPS 3 works without crashing the emulator. However the graphics are totaly bung. One thing I noticed is that Mupen takes well over 150Mb of Ram when it crashes. Not sure how normal this.
Joined: 8/2/2009
Posts: 1
Location: Forever floating in a secret world
why is it that when i try to tas, for example perfect dark, mupen won't even let me get to the title screen before it closes itself yet pj64 plays it with no problems? do i just need a new video card and/or more ram? i know i need those anyway, i'm just curious if that's what's causing the problem sorry if the answer is already found elsewhere, i don't have internet of my own and don't have time to look through everything
Djya hear that my dad thinks i'm a genus! A group of organisms that share a common characteristic WHAT'S UP!!!
Active player (302)
Joined: 9/2/2006
Posts: 504
I'm not sure what your specific problem is but i'd just like to say that Perfect Dark has alot of emulating problems with Mupen. So really not a good choice to start off TAS'ing n64.
Player (36)
Joined: 9/11/2004
Posts: 2630
For everyone attempting to compile this under linux. It's still not working, but at least I have some of the syntactic bugs out of there. It still remains to actually include the options in the GTK frontend. Apply this diff: http://engelsish.org/mupen64linuxpartialfix.diff to this source: http://dehacked.2y.net/mupen64_src-rerecording-v8.7z (Still doesn't compile, but it doesn't compile more!)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 5/17/2007
Posts: 393
Location: Sweden
EDIT: I'm a moron, it´s on the front page under emulators. Forgot they added that a few years ago.
"No love for the game gear"
Joined: 4/7/2008
Posts: 117
Wockes wrote:
Sorry for the bump put I thought I post a mirror here since the only mirror I can find in this thread is to the source. http://www.fileden.com/files/2009/3/6/2351771/Mupen64.zip Is this the latest version btw? It says v8
Everything you need is here.
Post subject: Mupen - Broken to another level
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I'm just going to leave this here. All relevant information is in the description. Link to video
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Maybe we could help us from that to manipulate bytes to get first bowser warping makes wrong warp and makes warp us to 3rd bowser
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
It wouldn't be a legitimate TAS if it exploited emulator bugs though. A wrong warping bug would have to be in the game itself, not Mupen64.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
No, I was talking about this to find if this is possible to manipulate data without finding values ^^
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 1/23/2012
Posts: 82
Why is this emulator pending deprecation? What would be used in its place for N64 TAS videos?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
the_randomizer wrote:
Why is this emulator pending deprecation? What would be used in its place for N64 TAS videos?
Bizhawk, using the mupenplus core for N64. (In the future, CEN64 as an N64 core would be even better, because it's cycle-accurate, but it's not done yet.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 1/23/2012
Posts: 82
Patashu wrote:
the_randomizer wrote:
Why is this emulator pending deprecation? What would be used in its place for N64 TAS videos?
Bizhawk, using the mupenplus core for N64. (In the future, CEN64 as an N64 core would be even better, because it's cycle-accurate, but it's not done yet.)
Ah, makes sense, thanks for clearing that up. Now, to find a good tutorial on actually making a TAS for Mupen64 plus...Luckily the requirements for CEN64 are super demanding :P
Joined: 11/1/2007
Posts: 100
the_randomizer wrote:
Patashu wrote:
the_randomizer wrote:
Why is this emulator pending deprecation? What would be used in its place for N64 TAS videos?
Bizhawk, using the mupenplus core for N64. (In the future, CEN64 as an N64 core would be even better, because it's cycle-accurate, but it's not done yet.)
Ah, makes sense, thanks for clearing that up. Now, to find a good tutorial on actually making a TAS for Mupen64 plus...Luckily the requirements for CEN64 are super demanding :P
Demanding indeed; apparently, based on the last revision in the repo, the RSP and RDP are set to require SSSE3 support.
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