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adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Dwedit wrote:
adelikat wrote:
One thing I was thinking about. The game uses flags in memory to determine if events have occured. For instance, I found the erdrick flag in order to more easily do solo quests. Would it be possible for these corruption glitches to alter those? Like if the flag for deciding to put in the ortega - king hydra fight could be manipulated, it could save a lot of time in a TAS.
Find the flags with a cheat finder. If they're in the 71C-7FF,000-01B range, then they are manipulable with the swamp glitch, depending on if the complimenting high byte is greater than zero.
IIRC, they were in the 6xxx range, but I could be wrong. I've since lost those addresses. I'd say it is worth looking into though. Maybe there are some nice flags in that range.
It's hard to look this good. My TAS projects
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Would the "bee-numb" route be any faster than the dream ruby route? Let the killer bees paralyze you, then manipulate luck long enough to remove party members before the numbness wears off. Only issue then is getting a 07 byte in the zeropage to use the overworld to manipulate stats.
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
Would the "bee-numb" route be any faster than the dream ruby route? Let the killer bees paralyze you, then manipulate luck long enough to remove party members before the numbness wears off. Only issue then is getting a 07 byte in the zeropage to use the overworld to manipulate stats.
In the (U) version, I think the bee-numb is much faster, since the dream ruby cave is fairly sizable and enemies must be "healed" away. It also isn't difficult to manipulate a good fight around Kanave (1 masked moth and 1 killer bee is the best). For my purposes, I had to kill 2 characters right away, though I suppose you could get by with killing just one (and then giving him to Louisa). Pirohiko's (J) version video is well thought out, since the fighter can level up much quicker with getting MP or spells (and of course gain tremendous hit power). The Ring of Life was also a great idea. I would say that he could possibly start glitching sooner with killer bees - but otherwise, it's a great TAS. Unfortunately, his fighter method won't work for the (U) version. I'm not sure about others' opinions, but due to such a difference in game mechanics, I would actually be in favor of publishing a (U) and a(J) TAS of this game. I am going to keep working on (U) and hopefully improve my published movie soon.
Post subject: Dragon Warrior 3 RNG
Joined: 5/13/2013
Posts: 180
Hey everyone. Sorry I haven't been on in a while. Life is kicking me while I'm down. Anyway, I'm speedrunning Dragon Warrior 3 and while looking through RAM addresses, obviously as I suck at finding specific memory addresses, I needed to find the one for RNG but couldn't. Could somebody help me out? I'd very much appreciate it. I know I sound like a noob but I just want this to go by quicker, time is not my friend at the moment. Thanks!
A wise man once said "Damn, that's one hell of a steak."
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
I was able to re-create a situation I mentioned earlier in discussions about this game. Please see the recent WIP list. I have uploaded a movie in which Zoma protects himself in the first round, thus not doing his horrible blizzard breath + snowstorm attack.
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
I've been playing this game a lot lately, doing some limited party concept runs. I'll post a quick bit here in case anyone is interested. So far, I have won the game with: Solo Hero (no other character has any EXP, only merchant joined for new town quest) Solo Sage (started as a fighter, all other chars have zero EXP, dead hero along for the ride) Solo Fighter (yes, this was tough, but it worked) Duo of Soldier and Merchant Duo of Pilgrim and Wizard Trio of Merchants Currently working on (by far the hardest), a trio with Merchant, Goof-off, Goof-off
Active player (253)
Joined: 7/30/2006
Posts: 208
Location: Alefgard, USA
Seed farming: Only the last enemy killed can drop an item. Thus, in a mixed-enemy fight, kill the seed-dropping enemy last. Strength Seed: Fierce Bear (1/32 chance) Near Jipang on the mainland, find the shrine. There are 5 horizontal tiles south of the shrine that border the ocean and the only enemies that will appear are Fierce Bears and King Froggores. Note that an Inn is useful in the shrine. Agility Seed: Avenger Raven (1/8 chance) Fight near Muor. This location is also good for Metal Slimes which is useful for leveling certain party combinations. Incidentally, Metal Slimes drop agility seeds as well, with a 1/16 chance. You can buy poison moth powder to confuse the slimes. Acorns of Life: Kong (1/32 chance) Fight outside of Samanao, use the Inn right inside the town as needed. Make sure you kill the Kong last, as they often call Elysium Birds for help. Two ways to farm. 1. Grind away while leveling. Get happy when you see the occasional drop. 2. Manipulate the drop. How to manipulate: In short, you have to change how the fight ends to try and get the drop to happen. Example of manipulation with a solo character and one enemy remaining. Savestate Fight and kill enemy (no drop) reload, parry, then kill enemy (no drop) reload, use herb, then kill enemy (no drop) reload, use poison moth powder, kill enemy (Kong has a treasure chest) With spell users, many combinations are available to try. If nothing works, do a Parry, get a new savestate, and start again.
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