Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
nice find! too bad you cant skip the others this way too
Joined: 2/9/2006
Posts: 124
nice trick!
Experienced player (604)
Joined: 2/8/2009
Posts: 656
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
that was amazing! It's a shame that the croocked cartdrige trick can't be done on an emulator.
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Beaver: That was perfect. You bet your beaver skin that was perfect. :P
Joined: 7/16/2006
Posts: 635
More cutscene skips! http://www.youtube.com/watch?v=u7A5Dd7BOYk Hopefully Grunz will be near a skippable cutscene when dawn of the second day arrives. This would be so much more useful with the Sun's Song.
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
that was amazing especially because i hate that cutscene lol
Joined: 12/6/2008
Posts: 1193
Hmm it's 4:45am at the entrance of pinnacle rock. I think it looks quite good for skipping the turtle cutscene, doesn't it? At least I hope pinaccle doesn't take too long...
Joined: 7/16/2006
Posts: 635
Ah...about that. The daybreak cutscene skip only partially works on the turtle cutscene. What happens if you do the skip is that the cutscene doesn't play, but the turtle also doesn't appear. However, if you play the NWBN again, it will use the shortened cutscene that it uses after you've seen the cutscene once. I have no idea whether it would be better to SoDT to daybreak and SoDT to night to skip the cutscene, use the daybreak skip, or possibly just wait it out depending on what time it is. BTW, by my timing, the SoDT takes ~16 seconds, the day change scene takes ~3 seconds, and the "Dawn of the Xth day" title card also takes ~3 seconds. EDIT: OK, the above isn't correct. Dawn of the Xth Day takes 7 seconds, not 3.
Joined: 12/6/2008
Posts: 1193
So yeah. New method and old method take about the same time and old method isn't as hard to time. Bummer.
Joined: 8/14/2007
Posts: 21
So..... how goes the speed run progress? I'm curious what sort of mind blowing stuff is in there =)
Joined: 7/16/2006
Posts: 635
GlitchesAndStuff found this. http://www.youtube.com/watch?v=RysbwbT6JAo Unfortunately, uses are not forthcoming.
Joined: 7/9/2006
Posts: 20
Location: Texas
petrie911 wrote:
Unfortunately, uses are not forthcoming.
watch what you say, petrie. i'm sure you remember just as well as i do a time when people thought the infinite sword glitch was useless and had no use in a speed run.
Joined: 8/14/2007
Posts: 21
This has probably been asked in here already, but I'm being lazy and don't feel like searching XD I'm also in the process of watching the 100% speed run (all 29 segments of it). But I don't expect to finish it for several days (it's over 5 hours in total). For the 100% TAS of MM.... would it be possible to complete the game in 3 cycles (9 days total)? I'm trying to figure out how to avoid a fourth cycle.... but can't seem to get around the need for 4 cycles because of the first cycle, and the heart pieces relating to the All Night and Couples Masks. I haven't done thorough planning, but off the top of my head, the route would look something like: Cycle 1: -Magic Bar -Deku Jumping Game, Dude in toilet, & Clock Tower Pieces of heart -Adult's Wallet from Deku Jumping Game winnings and other rupies in town Cycle 2: -Woodfall, Great Bay, and Snowhead Temples, and post completion masks and heart pieces -Sequence Break to get the Giant's Wallet -Gilded Sword -Don Gero Quest -Anju & Kafei Quest, clone letter to complete both forks (doubt this is possible)... maybe with something similar to the bottle dupe technique? -Acquire All Night Mask (after doing some more poking around.... this is not possible, and shoots the route idea...) Cycle 3: -Stone Tower -Cleanup -Majora getting pwned by Fierce Diety mask To quickly gain enough rupees to get the bank heart piece (which might also dictate if this is possible), the Zora pot breaking game should be used to supplement rupies picked up along the way. Edit: After doing some more poking around on this..... I think there's enough holes in the route to make swiss cheese look like cheddar.....
Joined: 8/14/2007
Posts: 21
After dragging the N64 out of the closet (and hooking it up to the computer - hooray for TV in cards).... I was screwing around lower Ikana canyon with Deku Link in the first cycle.... and noticed that I would be thrown if I backflipped and a bombchu detonated near me. Realizing the purely chaotic nature of this.... I'm not sure if something akin to a Goron bomb jump can be achieved with Deku Link and the Bombchus in the area... So, for those that are far more skilled than I am, any chance this could be used to get into Ikana in the first cycle? If so.... anything useful that could possibly come of this?
Experienced player (520)
Joined: 4/14/2009
Posts: 116
If you could get past the fences in Ikana, that would be one of the two barriers to getting a bottle in the first cycle (which isn't obviously useful for anything but game time). It would also, without any additional tricks discovered, allow you to get bottle before learning Song of Healing (but not first cycle...pretty useless but an interesting thing nonetheless).
Joined: 8/14/2007
Posts: 21
The only downside to getting anything past Termina Field in the first cycle is the long transit time to and fro.... if it is possible to cross the two fences, it might be possible to get into the graveyard... As far as Ikana proper... I would doubt that it would be doable. Hopefully someone with a TASing set up can look into it...
Joined: 6/12/2008
Posts: 84
Sorry for my post, but Grunz, are you still active with the project and anywhere close to finishing? Just curious if you'd actually finish this tas after what that japanese guy did (to you)...(Haven't watched his tas, that's why I'm asking)
Joined: 2/15/2009
Posts: 329
I just watched the new single segment any% SDA run which is 20 minutes faster than the current published tas run. Anyone still working on this?
Working on: Legend of Legaia, Vagrant Story
Post subject: We've got work to do...
Joined: 11/15/2009
Posts: 12
Ack, someone beat me to the post.....
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
exileut wrote:
I just watched the new single segment any% SDA run which is 20 minutes faster than the current published tas run. Anyone still working on this?
Keep in mind that TAS timing is from power on, SDA timing is from the first frame you gain control over the character.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 12/6/2008
Posts: 1193
and that Jiano so stole our route. XD And yeah there is still somebody working on it. Just slowly as ever. :D
Joined: 2/15/2009
Posts: 329
I look forward to seeing updates!
Working on: Legend of Legaia, Vagrant Story
Joined: 12/6/2008
Posts: 1193
Sorry, you won't see any till it's done.
Joined: 12/6/2008
Posts: 1193
I watched abeshis run again and I began to doubt that he could have gotten sub 1:30 with that play quality, even on the japanese version. So I retimed it and it turns out, he timed till the last hit to Majora, not the end of the movie file. His TAS is more like 1:33:12 (maybe even a few seconds longer, there seem to be a few black frames missing in the beginning and where he switches videos). Just fyi.