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-The World's Hardest Game is a puzzle-slash-skill game that was released in March 2008. It was developed by Stephen Critoph. The game has 30 levels that are incredibly hard to complete. The goal of the game is to maneuver your red square through level after level of blue dots and red zones. -This is the TAS that helped me "tie" it, but actually for some reason, they use space in the TAS mod instead of clicking ok, which adds an additional frame to the animation duration between the levels: https://youtu.be/Xrx1HoWpIOk?si=JPFoAqXpaBc1x7jV -The game doesn't have any RNG, the movie should be sync-able to any unmodified swf you find online, because even in speedrun mod, after tweaking coordinates of the first click, everything syncs. Here is the MD5 of the used sfw: 3fa5f2c572ca81b0b3356b018f7521e0


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This topic is for the purpose of discussing #9590: Dado's Flash The World's Hardest Game "any%" in 05:10.63
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hi, world's hardest game series taser here, giving some further context and/or explanation for several years now, the whg community has used their own dedicated tas mods to make tases for these games in order to accurately replicate certain hitbox behavior that ruffle cant so this guy comes in and is like "ok but what about a REAL tas" so we link him our video of the tas we made by running the tas mod in ruffle (which he in turn linked in the submission notes) seeing as that tas already had multiple revisions and turned out fairly optimized, there wasn't really any time left to save, so he kinda just used that tas as a reference to tie it in libtas and put together this run in a few days he did save a total of six frames on the level transitions simply by clicking GO, because the whg community mainly uses a later version of the game where you can hold space to advance past the GO, which turns out to lose a frame each time. This is something we've been overlooking and as such clicking wasn't implemented in any tas mod now, we did ask GGG502 (author of the ruffle tas) if he was okay with this being submitted to tasvideos. He did give permission, but I get the impression he doesnt really care much about tasvideos, even though I kiiinda do. In the past I tried to bring up submitting a whg1 ruffle tas to tasvideos, but nothing really came of it cause I guess no one was interested in basically copying inputs to libtas. I even had a draft for submission notes to go into detail about all the small timesaves in this game, and the differences between flash and ruffle so while GGG is fine with this, I'm very conflicted, to me it feels like someone from outside the community taking credit for "our" work (it's not even my own work idk why I'm all worked up), even though he does give credit in the submission notes. With how quickly this run was put together and submitted, I find myself too indecisive and/or polite to say or do much about this, but I guess it was a push to finally make a tasvideos account. This is also kind of a weird situation that I haven't really seen in other submissions, so I'm kinda wondering what you people think, how would credit/attribution be handled here in a somewhat similar case, there's a whg2 tas on this site by automanager, who is also not part of the whg community. The difference there is that no one in the community had even attempted to make a whg2 tas on ruffle, only flash. Automanager's routes and inputs are almost entirely his own also, if this were accepted I'd suggest the obvious: make the branch name "no enemy clipping" just like that whg2 tas

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