Moderator, Senior Ambassador, Experienced player (907)
Joined: 9/14/2008
Posts: 1014
MUGG wrote:
Maybe you can find inspiration here http://tasvideos.org/GameResources/NES/Rockman.html
I had looked through that list a couple of weeks ago. Is there anything on there that particularly stands out to you? I'd love to find a way to live TAS one of the level-ending glitches but I don't know if I can be that precise in the short window I have. I'll keep experimenting...
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
I don't know how difficult it is to execute the game ending bug. I only know stage clear bug found by finalfighter can take days to brute force by script. I was thinking if you show off basic TASing to a crowd in 5 mins, maybe you should keep it simple. Show that jumping across a ledge is faster than walking off it, and that walking is faster than jumping (and show the speed address to explain it). That wouldn't really show off what makes TAS so special though, but it shows that you can achieve optimal play and how TASes are made (by rewinding over and over).
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
I put a sample of the ACE in Gutsman Stage. This movie uses 2P input. http://dehacked.2y.net/microstorage.php/info/184346851/Rockman_Gutsman_ACE_test.fm2 The input of 2P is necessary to appoint an object and a position generated with DoubleObjectFFGlitch in GutsmanStage.
Moderator, Senior Ambassador, Experienced player (907)
Joined: 9/14/2008
Posts: 1014
pirohiko wrote:
I put a sample of the ACE in Gutsman Stage. This movie uses 2P input. http://dehacked.2y.net/microstorage.php/info/184346851/Rockman_Gutsman_ACE_test.fm2
Huh, that's interesting! Is this true ACE, as in would it be possible to execute input from the controller ports, or is it just a credits glitch? I'm amused that the sound keeps repeating forever. :)
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: added a picture
Experienced player (544)
Joined: 5/12/2005
Posts: 707
I like where this is going. It seems we're getting some extra graphical stuff in the screen this time (see the greenish area).
Torturer4246
He/Him
Joined: 2/18/2016
Posts: 2
Location: Georgia
If i'm doing a TAS of Mega Man, can I do one where it's just the robot masters?
Post subject: Re: Mega Man
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Torturer4246 wrote:
If i'm doing a TAS of Mega Man, can I do one where it's just the robot masters?
Is there any good reason to do only the Robot Masters?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: Mega Man
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Torturer4246 wrote:
Location: Georgia
Hmm, which one?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Robots masters or not?
Joined: 10/23/2009
Posts: 545
Location: Where?
Torturer4246 wrote:
If i'm doing a TAS of Mega Man, can I do one where it's just the robot masters?
If you want to. :) However, it might be not suitable for TASVideos. It might be better on youtube only or on the forum only. Have fun doing the TAS. :)
fcxiaopengyou
He/Him
Experienced player (558)
Joined: 7/25/2015
Posts: 123
Location: Republic of China
Link to video I accidentally in a Chinese video web site to see this video, I put this video on YouTube, this player is playing on the game platform, so there is no fm2 file. I hope it is useful.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
This was brought up on the last page, I don't know if is mentioned on prior pages or earlier... 'cause I cannot bother going through 30 pages. My Post, Leading to a video by Scykoh. Baka94's investigation.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (544)
Joined: 5/12/2005
Posts: 707
I did some tests in real time and interestingly enough I was able to make game to reset and make Mega Man's speed to speed up for the rest of the screen, so that video is not a fake one. I'm just curious to know what's so different in that place because you can do things like that in real time, still not easily though. It's known you need a place where screens are connected and it seems that's exactly a place for that. This might help speedrunners quite a bit if they succeed well in that place :) In our current run and in this stage we acquire magnet beam and perform DelayStageClear in the beginning so this won't help there. EDIT1. Okay, after fiddling for a while I triggered something I've never seen with this game before. Mega Man zips like crazy in the air and in the end game just resets itself. Here's my .fm2 file, http://dehacked.2y.net/microstorage.php/info/1714594882/rmtest.fm2 EDIT2. Oh right, this was already used back in 2014 or so among the speedrunners, so this wasn't anything new. I must've hit my head somewhere because I was unable to remember anything about this. Here are couple of players who used it in the past but soon credits glitch based runs beat these off the map. http://www.twitch.tv/nudua/v/49043770 http://www.twitch.tv/cartinacow/v/7787944
fcxiaopengyou
He/Him
Experienced player (558)
Joined: 7/25/2015
Posts: 123
Location: Republic of China
>Shinryuu Hello, I also found something interesting: http://tasvideos.org/userfiles/download/29294725210509557 Link to video Bingo! I try many times, I found it also produces other enemy gibberish, I found the same as your test, reset the number of times the game is the most. Thank you for your stay twitch url, I imitate the video test. I'm surprised I succeeded! And there are two kinds of results. EDIT1. The map is good: http://tasvideos.org/userfiles/download/29298931173734691 EDIT2. The map is wrong (in this video's 1:57): http://tasvideos.org/userfiles/download/29298944779686570
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Player (51)
Joined: 2/7/2012
Posts: 70
I think TASers already know about this since I made a video about this 2 years ago but I wanted to make this more known since it's an interesting technique. If you press B+Up or Down for 1 frame on a ladder you grab the ladder but you keep your vertical momentum. So when you pause/unpause (or bring up the menu) you let go of the ladder but keep moving upwards if you were moving up before grabbing the ladder. This can be used through screentransitions to save some ladderclimbing. The unfortunate thing about it later in the run is that it wastes a magnet beam since you have to shoot, but it might still be worth it to do in certain places such as Wily 1 first screen after the zip. A video I made just now to showcase what you could do for a zipless run in Cut Man. Link to video The old video https://www.youtube.com/watch?v=03RVVaVhNWo
Expert player (2567)
Joined: 12/23/2007
Posts: 830
I know this must be a silly question, but I couldn't find the answer elsewhere: Why do TASes all begin at Elecman instead of Cutman like Coolkid (biggyboy)'s RTA runs? I looked up the current TAS and no special weapon is used in Cutman stage except for the boss fight, and I find beating Cutman with regular shots much faster than Elecman. Edit: Thanks, AngerFist. How stupid of me. I thought Mega Man was born with the blue tape thing (Magnet Beam).
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
We start of with Elecman to get Magnet beam. As you know, it let's you do crazy stuff like zipping left and/or right.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/2/2015
Posts: 132
Not sure if this is known or not but I found it on accident tonight. I was able to get Wily to spawn before the refights in Wily 4. Sometimes it resets when he spawns, sometimes hardlocks, or it keeps you stuck in the ceiling like the clip. It would be a big save RTA if you were somehow able to actually fight him from before the refights. https://www.youtube.com/watch?v=Rn2h4S8OT78
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Flash or original cart?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 5/2/2015
Posts: 132
That was on Powerpak, I can try it on cart but it was consistent on Powerpak and Everdrive, not a weird one off flash cart glitch like I've seen before
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Is it as consistent when you record it in something like NESHawk, which is known to be super accurate? If you succeed, others will be able to fully debug it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 9/9/2015
Posts: 5
As a small note, I can confirm spawning the wily like this works on both JP and US versions of the cart.
Post subject: Not even drunk and typos confirmed.
Experienced player (544)
Joined: 5/12/2005
Posts: 707
WhiteHat94 wrote:
Not sure if this is known or not but I found it on accident tonight. I was able to get Wily to spawn before the refights in Wily 4. Sometimes it resets when he spawns, sometimes hardlocks, or it keeps you stuck in the ceiling like the clip. It would be a big save RTA if you were somehow able to actually fight him from before the refights. https://www.youtube.com/watch?v=Rn2h4S8OT78
It's known. I do remember seeing something similar on FinalFighter's page which haven't been updated for ages. I also refreshed my memory and tried that out because I was curious. At least I have no idea how do you get out of the ceiling. It seems to freeze or reset quite often. I can confirm this is legit. Here's the video I'm talking about http://yuko2ch.net/rockman/rockmanw4.mpg I think this is recorded back in famtasia days. This video demonstrates what happens when you kill Bombman though. Bombman appears normally when you enter a teleportation machine as well.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
http://tasvideos.org/userfiles/info/44988607938034213 Here is a partial re-sync of the TAS in BizHawk. I ran into some trouble towards the end of Ice man stage as a bird spawned that wasn't there in the original and I oculdn't get a good zip. Maybe someone who actually knows how to TAS mega man can do better. The good news is that Both BizHawk and Mesen agree that this is exactly what happens, which means they agree to a single instruction. This gives me high confidence that a console verification will work.
Baddap1
He/Him
Experienced player (748)
Joined: 3/7/2015
Posts: 56
Description says this is about 47 seconds faster than the published run: Link to video
Experienced player (544)
Joined: 5/12/2005
Posts: 707
Baddap1 wrote:
Description says this is about 47 seconds faster than the published run: Link to video
I'm aware of this. Our attempt we performed years ago is still 47,3 seconds, 2838 frames faster.