I tested DelayMagnetBeamAdapter with BombManStage.
DelayMagnetBeamAdapter moves under the left. :)
Because the object appeared forward
when I used DelayMagnetBeamAdapter in sniper Joe's location,
I was possible to acquire it.
It is only at this place that appears from the front side.
However, coming here is slow. (And, it is also difficult to collect objects for DelayObjectGlitch)
http://www.yuko2ch.net/rockman/delaymagnetbeamadapter-forward.avi
I cannot acquire it when appearing backward the DelayMagnetBeamAdapter.
http://www.yuko2ch.net/rockman/delaymagnetbeamadapterbackward.avi
I want to acquire MagnetBeamAdapter in front of ElecMan.
I think about the following possibilities.
DelayMagnetBeamAdapter(Forward)
1:We goto to sniper Joe's place very quickly
using DelayTransform(Object4D) or DelayWarpDeath(Object5D) or DelayBKeyHoldingAI_E(Object5E).
DelayMagnetBeamAdapter(Backward)
2:We acquire the magnet beam that appeared backward using DelayBKeyHoldingAI_E(Object5E).
(Object5E greatly drives X coordinates and Y coordinates mad.
In a word, we might be able to acquire the magnet beam that appears backward. )
However, these are very difficult :P
I used two LuaScript to investigate.
*rm1delayobject_rev2_number.lua
http://www.yuko2ch.net/rockman/rm1delayobject_rev2_number.lua
You understand the behavior when the object actually appears in the place.
This script regularly rewrites the bank number.
And, when the object of set number appears, script is pause.
When the select is pushed, the pause becomes effective.
select button:ON,OFF(pause)
P:Inc ObjectNumber
O:Dec ObjectNumber
S:Save
L:Load
*rm1delaytestnumber.lua
http://www.yuko2ch.net/rockman/rm1delaytestnumber.lua
I use it to know the behavior of the object of the number.
This script makes the object of an arbitrary number appear.
The function for the appearance of the object turns on when you push the selection twice.
select button:ON,OFF(apparance of object)
P:Inc ObjectNumber
O:Dec ObjectNumber