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A simple & short TAS. The goal is to complete Training Area from the title screen.
This is a 4-frame improvement over my TAS 3 years ago. 2 frames come from this new Air Dash technique I found during my X4 Zero TAS. There's another 4 frames difference due to newer emulator version, but that doesn't count as an improvement.
Difficulty is untouched, because it won't affect the Training Area.
Zero is chosen, because Zero can kill the boss much faster than X.
Boss is Alia Magma Dragoon, but a much weaker version than Mega Man X4, with limited moves.
Turnaround SDC (Slash Dash Cancel) is used in the boss fight, as it's faster than the regular SDC. Taking damage beforehand is necessary.

Suggested screenshot (frame #3781)



TASVideoAgent
They/Them
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This topic is for the purpose of discussing #9561: HappyLee's PSX Mega Man X5 "Training" in 01:43.19
Reviewer, Skilled player (1216)
Joined: 11/18/2011
Posts: 347
Location: Morocco
Refreshing feels good always! Yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
M3
Player (34)
Joined: 7/7/2022
Posts: 10
Just as good quality TAS as HappyLee would make. Yes Vote.
Editor, Expert player (2123)
Joined: 6/15/2005
Posts: 3294
Hi HappyLee. Regarding the topic https://tasvideos.org/Forum/Topics/26020 , you mentioned that there was a one-frame input delay of some kind. According to the submission notes, you used BizHawk 2.10. Did the one-frame input delay have any effect on the TAS?
Expert player (2778)
Joined: 12/23/2007
Posts: 845
FractalFusion wrote:
Regarding the topic https://tasvideos.org/Forum/Topics/26020 , you mentioned that there was a one-frame input delay of some kind. According to the submission notes, you used BizHawk 2.10. Did the one-frame input delay have any effect on the TAS?
Good question. I actually did this TAS with BizHawk 2.8 Octoshock (no delay), and then resynced it with 2.10. The actual game play should be the same. Difference is with lag frames. Unfortunately my issue in that topic hasn't been solved, so I have no choice but to do X5 TAS this way. Hopefully there'll be better ways in the future, because resyncing a TAS takes extra efforts.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Editor, Expert player (2123)
Joined: 6/15/2005
Posts: 3294
HappyLee wrote:
FractalFusion wrote:
Regarding the topic https://tasvideos.org/Forum/Topics/26020 , you mentioned that there was a one-frame input delay of some kind. According to the submission notes, you used BizHawk 2.10. Did the one-frame input delay have any effect on the TAS?
I actually did this TAS with BizHawk 2.8 Octoshock (no delay), and then resynced it with 2.10.
Can you upload your BizHawk 2.8 Octoshock (no delay) TAS, for comparison purposes? I would like to understand what you mean by "no delay", because I tested Mega Man X5 on both cores in 2.8, and I was unable to find a difference so far.

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