In an effort to avoid the status quo, Capcom decided to experiment, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X Zero game.
This is the first game in the series to allow character choice before each stage. Zero is chosen as often as possible, leaving X behind to gather dust. The abusable sword physics highlight Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health.
This TAS by HappyLee completes the training mode of the game in record time.