Thought it might be interesting to TAS one of those point&click escape games, since they're so fast. I feel like this turned out kind of funny, although it does have some animations it is fairly short. I couldn't figure out how to get save states to work until I finished the project (the -g gl command seems to do it), so I had to do some planning (which didn't always work because the animations' scroll speed is inconsistent, requiring me to wait for the whole 200-frame intro to play out over and over). But that's at least exciting for any of my future projects, whatever those might be.
For whatever reason, I couldn't encode the run even though I was able to encode my last project without issue. Here's part of the log from when I tried to start the encoder, in case it's helpful:
I might try and reboot just in case that fixes it, but otherwise I'm done with libTAS for a while now. Anyway, in order that this movie will be actually HD when encoded, I used the command options "--width 1440 --height 1080". And as you may be aware, this means that if they aren't used or don't work properly, the mouse positions will be scaled out of place. The game is available on the flashpoint database, at https://flashpointproject.github.io/flashpoint-database/
Joined: 10/12/2011
Posts: 6451
Location: The land down under.
This title runs at 32fps, the submitted file is 24fps.
Even with the info on how to grab the TAS of this game does not sync.
Please for future reference don't resize the game for the submission, do that as an alternative file please.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
That seems like a pretty unusual framerate. From my understanding, the standards are 60, 50, 30 and 24. Not exactly 32. No wonder the scrolling is inconsistent then!
Also, with out mouse scaling as an explicitly coded feature yet I don't know how else I would make this TAS hd (other than re-doing the entire thing in HD, or multiplying all the key frames with HD.