I watched this after
#9372: KusogeMan's GC Capcom vs. SNK 2: EO "playaround" in 21:05.85 to better understand the difference and the goal of this run. Unfortunately it doesn't make the actual goal clearer.
#9372: KusogeMan's GC Capcom vs. SNK 2: EO "playaround" in 21:05.85 has variety and looks
good, because it has a lot of fighters represented and different things are happening all the time. This submission obviously doesn't look as bland as simply spamming the same move, it looks
okay, but still it doesn't feel like one fighter has enough arsenal of moves to make half an hour varied enough for a "playaround". And even with all the variety, the goal is still speed, so in the end the run is still less exciting as the proper "playaround". A "playaround" isn't meant to limit itself, but due to limitations this goal had, the action didn't remain fresh, it just felt a bit more random than in a pure speedrun.
If 30-50% of the movie is for entertainment, it would need to be due to a goal that's entertaining even in a speedrun, or it'd need to be unlimited in terms of speed to actually look good. I can't consider variety of this run a
speed/entertainment tradeoff that's just added to make the actual speed goal more smooth. It's an extra goal in itself, so this run is technically "Survival, maximum score, playaround". But the "playaround" part of it is too limited by other sub-goals. In my opinion they don't quite work in a combination.
Since this movie doesn't look bad, just the combination of goals taken makes its entertainment questionable, I'm voting Meh.