Photosensitivity Warning. Rapid enough flashing in the first 10 seconds.
Ok... one more just to showcase a different-- cut-down version of Dragon's Lair. The Game Boy Color version.
In this version, many inputs and sequences are missing compared to other home ports and the arcade release.
That's probably the major significant thing to point out. Still a great port overall.
I should probably collect the marbles I've lost now.
Screenshot suggestion. You know what's up. Same frame as the DS Publication.

nymx: Claiming for judging.
nymx: I know that Spikestuff probably already did this, but I'm re-uploading to ensure the correct cycle count. (I've been burned before on this before).
nymx: Run looks good. It has always been a mystery on how you would optimize a game like this...but the range of input can be played with to take advantage of completing each room quickly; however, holding an input seems to work...so I guess a human could match this??? Doesn't seem so though. Human runs that I have watched still make mistakes and slightly falls behind in a slow manner. Speaking of...my comparison with other's plaything this, I saw different routes...which confused me (apparently an RNG factor). Well, I don't see any issues with the way these rooms progressed. The optimization is very tight, compared to humans and satisfies my review.
Accepting to standard as a baseline.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9236: Spikestuff's GBC Dragon's Lair in 07:56.53
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The graphical animations seem to pause a lot. Is that how the game behaves on hardware or just something with the encode/YouTube/my computer? It's very annoying.
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Spikestuff
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Consider the hardware it's being ran on. This is standard.
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Darkman425
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There were a few developers making the Game Boy Color do lots of bespoke things with the hardware, so it wouldn't surprise me that this would have technical hiccups on original hardware as well.
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Going to have to vote No on this one due to the graphical issues.
Current Projects: TAS: Wizards & Warriors III.
nymx
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I'm voting Yes, for the same reason as I did the Arcade mode. I thought this was a fascinating game, for its time. With this version, is just still gives me a warm feeling.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6134] GBC Dragon's Lair by Spikestuff in 07:56.53