Submission Text Full Submission Page
Browser: IA32 build here.
Game: Sourced from Chromium 127.0.6491.0. Visit chrome://network-error/-106 and save the page. Comment out line 6684. Add the 3 audio sources (these are visible with inspect element on the page, but don't get saved). Resulting HTML file.
VB Script to make shortcut: here.
Take the basilisk folder and the other two files to make the ISO. MD5: 7cb998e8a82cb51d9963486cc740571f
After running the verification movie:
windowsxp.img - f83e79d593a6552d807f2aadcdd642be
windowsxp.ga686bx.nvr - 8ad827a30f924dad3146b2bfac70ed7b
Keep the CD in for the movie.

About the movie

As you probably know, this game is hidden on the no internet screen on Chrome browsers. It was hard to find a browser that would run it in PCem. The latest supported Chrome version would freeze completely, and the latest supported Firefox version wouldn't run the game properly (since it was never designed for non-Chrome browsers). I eventually found this fork of Basilisk that's being maintained for processors without SSE instructions.
The movie ends when the dino reaches the maximum of 13 speed. This can be checked with Runner.instance_.currentSpeed in the browser console. It's also fairly easy to find in memory: it's a double with a value of 6 at the start of the game.
I think the speed only increases on draw frames, so the bad lag makes it take longer. I had to deal with desyncs from loading savestates which meant redoing the movie several times.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15078
Location: 127.0.0.1
This topic is for the purpose of discussing #9120: Randomno's Windows Chrome Dino in 02:37.63
Spikestuff
They/Them
Editor, Publisher, Expert player (2376)
Joined: 10/12/2011
Posts: 6373
Location: The land down under.
It's a showcase rather than a max score. Meh vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Active player (405)
Joined: 2/11/2018
Posts: 231
The max score in this version takes about 17 million years
Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11330
Location: RU
Is the speed maxed out in this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Active player (405)
Joined: 2/11/2018
Posts: 231
Yes, it reaches the max speed of 13
eien86
He/Him
Judge, Skilled player (1791)
Joined: 3/21/2021
Posts: 193
Location: Switzerland
Randomno wrote:
The max score in this version takes about 17 million years
I assume score is stored as a 32-bit unsigned int? how about just reaching 99999? I assume that's the max the GUI can output?
Editor, Active player (405)
Joined: 2/11/2018
Posts: 231
distanceRan is a double. It's divided by 40 to give the score shown on screen. I haven't actually done the maths on when this would reach max value of 1.79*10^308, the 17 million years comes from here. I had already checked that the counter doesn't stop at 99999, but I looked more closely.
Language: js

distance = this.getActualDistance(distance); // Score has gone beyond the initial digit count. if (distance > this.maxScore && this.maxScoreUnits == this.config.MAX_DISTANCE_UNITS) { this.maxScoreUnits++; this.maxScore = parseInt(this.maxScore + '9', 10); } else { this.distance = 0; }
MAX_DISTANCE_UNITS is always 5 (the number of digits in the distance meter). So this runs once when you reach 99999, but after that maxScoreUnits is 6, so it never runs again. I don't know why they did this, possibly because at 7+ digits it gets cut off the screen, because the X position of the distance meter isn't recalculated. Therefore once you pass 999999, the score only displays the last 6 digits. I looked at the code history and this behaviour was added in Feb 2015. Before then, passing 99999 just reset the score to 0. In the current version, once your distance passes 4*10^22, JS starts representing the score in scientific notation, which breaks the display somewhat. Once you reach the max of 1.79*10^308 JS represents it as "Infinity" which fully breaks the score display (it's just blank). All this being said, reaching 999999 takes a bit under 12 hours. It would be quite impressive to bot this with RAM values, considering how many layers you have to go through. And the severe lag probably makes it infeasible through recognising shapes on the screen.
Editor, Skilled player (1946)
Joined: 6/15/2005
Posts: 3254
Hm, I didn't even know Chrome had a hidden minigame in its browser. It's kind of funny seeing the video continuously saying "No Internet", while I'm watching the video on my internet.

1719299753