Evan0512
He/Him
Joined: 10/18/2017
Posts: 171
Location: San Francisco
Please hurry! because I need Tompa, RAT926, and GlitchMan to end the TAS at 1:10:00. I will do that four times.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1560
We could do a TAS of SMB3 BINGO.
Post subject: Re: I don't know how
Evan0512
He/Him
Joined: 10/18/2017
Posts: 171
Location: San Francisco
Creatus wrote:
Evan0512 wrote:
I don't know how to wall jump.
You can find that and many more useful tricks from SMB3 Resource page
It is possible with the P run, I made the first wall jump.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Post subject: Needed a video
Evan0512
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Joined: 10/18/2017
Posts: 171
Location: San Francisco
I will pardon Tompa to make a movie http://tasvideos.org/forum/viewtopic.php?t=6632 because it was good. You will do Super Mario Advance 4. Due to the NES version, the SMB3 was an European version, taking 10 frames out than the USA version.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1560
We could do a "Max Possible Coins" TAS. Any: Carry a Koopa shell to the exit 1-1 There's a P switch in the only group of bricks. 1-2 There's a P switch next to the the only brick. 1-3 59 coins in coin heaven. 1-4 We can only get 45 coins out of 48 outside from NG+. 1-5 LOL 69 1-6 Flying is required 2-1 ? blocks, bricks, P switches and hidden P switch coins regenerate but not regular coins. 2-2 get all 31 coins 2-3 1 P switch, 1 chance. 2-4 Go counter-clockwise once to get all coins. 2-5 A brick needs to be broken to reach the P switch. 2-Pyramid Leaving coins uncollected from the same row of where you collected some of the coins will disappear when you re-enter the area where they're from. 3-2 1 P switch 3-3 Watch out for Boss Bass as you collect coins by using 2 P switches. 3-4 Hidden P switch coins 3-5 A frog suit is required to enter bonus area. 3-6 Autoscroller with 1 P Switch 3-7 1 P Switch, exit via coin heaven. 4-3 Secret area in level 4-4 Frog Suit required 4-5 Enter pipe, hit P switch, exit, get all P switch coins, rinse and repeat. 4-6 Fly to get all coins. 4-Fortress 2 Hit P switch, collect P switch coins, enter hidden door, exit, collect, re-enter, re-exit, collect, if P switch runs out, hit it again to collect more, but be sure to get all the bonus area coins, and defeat Boom-Boom before time runs out! 4-Airship collect all coins 5-1 Infinitely regenerating coins. 5-2 Use a P wing, take lower path for coins, fly back up to the upper path for extra coins, clip into the lower path area. 5-3 Get the shoe from the Shoe Goomba. 5-Fortress secret area 5-Tower get 44 coins from the multi-coin blocks. 5-9 has no coins, skip with a cloud. 6-4 has a religious reference (notice a cross formation using 6 bricks) 6-7 Requires fire, melt all ice blocks to get coins 6-Fortress 2 Skip with cloud. 6-8 Fly to get a bunch of coins. 6-9 Frog Suit required for bonus area. P switch and munchers regenerate. 6-10 Melt ice blocks covering coins, thaw out munchers over pipe. P switch turns all bricks and munchers into coins. Ignore the hammer suit until the last visit. 7-2 Can be possible without Frog Suit? 7-Fortress bottomless amounts of coins, bonus area must be visited 7-9 Get all the coins in the maze 8-1 Abracadabra! P switch coins galore! Unfortunately the leftmost column of coins can't be collected. Fixed in the GBA port. Note: You must get a coin ship and collect all its coins. The card game must also be played and completed every time. I recommend 2 players for the sake of the inventory. Deaths and backwarps are not allowed. Missing a regular coin is considered a failure.
XkyRauh
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Joined: 6/9/2005
Posts: 171
Location: Southern California
You're giving me flashbacks of playing this game with my aunt. She'd go down the pipe loop at the end of 2-1 over and over to collect those 8 coins until the level timer was almost up. Took forever, but it made her happy! Hahaha
Lord_Tom
He/Him
Expert player (3144)
Joined: 5/25/2007
Posts: 399
Location: New England
Mitch showed a way to kill BoomBoom that causes a glitch that skips the death animation and goes straight to the world map. For posterity, here's a demo and explanation; the linked video has closed captioning, sorry couldn't get it to embed. Youtube video fm2 demo Mitch originally did this with hammers, which do 1 hp damage for each hammer every frame. Obviously fireballs are way slower, but clearer for demo purposes. Even with hammers, saving time is very doubtful as you need to wait for the proper moment as described below; not sure if there are any BoomBooms where this can save time. BoomBoom's HP are stored at $7cfa; the value starts at 37 and he normally dies when it hits 32. However, if the 5th and 6th hits are delivered on the same frame, the hp jumps from 33 down to 31 with BB still alive. Once HP are at 31, you then have to bring them to 0 to kill BB again. If you deliver the killing blow when BB is pausing to swoop ($51c > 0) then when the $51c timer hits zero, you'll exit to the world map. This is because the timer at $51c is used by the game in multiple places, and the game isn't expecting BB to be killed by HP reaching zero anyway. Achieving simultaneous fatal fireball hits on the W1 mini-boss while $51c is non-zero causes a glitch kill, but the boss just falls offscreen and Mario is stuck on the empty boss screen forever. It's probably the same with other mini's, but might be worth checking. Bowser uses the timer as well, but seems to die normally regardless of this effect.
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1560
I'm having trouble getting the max coin concept to work. I'm using TAStudio to input frames. When it comes to copying and pasting, it doesn't give out the same results every time. I tried the remakes, same thing. NES: Does not have the left+right movement glitch despite being on primitive hardware. Refilling the P meter every time to fly can be such a pain. SNES: Prone to desync, has the left+right movement glitch, refilling the P meter is less problematic, better copying and pasting. GBA: Slim chance of desyncing due to better hardware, flight time resets (almost) every time you land, there are exploits that let you keep P speed, also has the left+right movement glitch. Wii: Virtual Console port of NES game, All-Stars port 3DS: Virtual Console port of NES game Wii U: Virtual Console port of NES and GBA games They all have slightly different refresh rates; NES > SNES > GBA > Wii I don't know why I can't get it to loop properly, considering there's a submitted (but rejected) TAS of Super Mario Bros.: The Lost Levels in infinity.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Might as well... Link to video Using a cheat code to always have the Kuribo's Shoe. This is a terribly made TAS, both optimisation and entertainment wise. I just wanted to give this fake category a more serious attempt than I did with just doing 1-1 awhile back. Probably won't continue, we'll see.
Post subject: WIP TAS for Mini Kaizo Bros. 3
Asumeh
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Active player (256)
Joined: 7/18/2018
Posts: 84
Here is a WIP TAS for a Super Mario Bros. 3 Hack known as Mini Kaizo Bros. 3. I have currently stopped near the end of World 8 because I can't figure out how to get the lock to the final castle to disappear.
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube. - Pretty busy at the moment... Check out my other links here. (Mostly WIP hehe)
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
It is possible to hit the second munchers the same way as the first ones, to keep the shell quicker. Here's an example of that: http://tasvideos.org/userfiles/info/56396850888812396 Other than that, doesn't look bad. I don't know the game that well however.
Post subject: Reply to Tompa
Asumeh
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Active player (256)
Joined: 7/18/2018
Posts: 84
Tompa wrote:
It is possible to hit the second munchers the same way as the first ones, to keep the shell quicker. Here's an example of that: http://tasvideos.org/userfiles/info/56396850888812396 Other than that, doesn't look bad.
Thanks for your opinion, Tompa. :) I was struggling to get the second munchers to be hit like the first, being transforming into two used blocks when hit (although I found it later to be impossible to perform).
Tompa wrote:
I don't know the game that well however.
That's okay, it was a recently released hack (released in June 2019). I have also seen videos with Mitchflowerpower on World 8 (at the final castle area), both times at which he was able to remove the lock to the final castle. I tried to copy his input, but to no avail. This is the current fastest any% RTA run (which doesn't skip to World 8): Link to video I seem to be unsure about the trigger, though, and it later raises questions: Is this the wrong route that I'm taking? Did I do anything wrong? Could it be a mistake in the hack itself? I'd suggest that you (or any other professional SMB3 TAS'ers) might need to do some research on this hack to find out for yourself, as I'm not too much of an expert on this game myself.
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube. - Pretty busy at the moment... Check out my other links here. (Mostly WIP hehe)
Active player (492)
Joined: 7/22/2018
Posts: 15
https://pastebin.com/NkA9NZWt SMB3 warpless has a couple of routing improvements that I have decided to share here. I have also successfully created a TAS route for the "All Forts" category that GDQ events have popularized.
Mitjitsu
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Banned User
Joined: 4/24/2006
Posts: 2997
Posted this because I realised the wiki for the TASing history of this game needs to be updated. I've added the last two movies, but a description also needs to be included. http://tasvideos.org/SMB3TASHistory.html
Post subject: A 1-1 playaround
TeleKiwi
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Joined: 5/5/2020
Posts: 6
Location: Somewhere not over the rainbow
https://www.youtube.com/watch?v=vHWK58Qq-5s Here's a playaround I did in 1-1 a few days ago. I didn't use the TAS feature of BizHawk, I went into 50% speed and used rewind; that's why there are a few slip ups here and there. Includes: Shell manipulation Wall jumps Wall clips What do you think of it?
Can I get a hello?
Post subject: Re: WIP TAS for Mini Kaizo Bros. 3
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
Αsumeh wrote:
Here is a WIP TAS for a Super Mario Bros. 3 Hack known as Mini Kaizo Bros. 3. I have currently stopped near the end of World 8 because I can't figure out how to get the lock to the final castle to disappear.
Hello Asumeh, I recently finished an Any% TAS for the ROM hack and published it on YouTube. You can view it on Mitch's discord, and I encourage you to contact me there. For those interested, the relevant video can be found here: Link to video
Post subject: WIP Warpless TAS for Mini Kaizo Bros. 3
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
Here is a WIP TAS for Mini Kaizo Bros. 3 Warpless run, any comments are appreciated! Link to video
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Here's my current 100% WIP for comparision: http://tasvideos.org/userfiles/info/63712194783716935 Old WIP which goes up to Bowser, though I'm redoing to get more coins + optimising a couple of areas: http://tasvideos.org/userfiles/info/63712217901929888 You can spot a couple of improvements from there. Also, one note about the music boxes: As the HB there will only take one movement each time, using the box saves no time at all. As the waiting time after a level still equals the time of one movement.
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
Hey Tompa, Thanks for the tips. I got a couple nice improvements from your WIPs. However, your files seem to desync on my emulator shortly into 2-2. I'm not sure what to do about this, nor how to fix it. UPDATE: I re-installed the ROM and it fixed nothing... I'm not sure how to fix this best.
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
Maybe you could encode it for me or something... I'm not sure. Our ROM checksums don't match but I'm not sure that's important, seeing as I've run plenty of other non-matching ROM movies just fine. Furthermore, I believe that I am using a PRG0 version, not that I know enough about the difference to know if it would impact anything.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
I noticed some minor differences between the game versions as well. Like in 2-Castle, there are fewer coins in your version than in mine. This shouldn't have been the affect of using the PRG0/1 version I believem as that is a change in the hack itself. Though I noticed that Haxor seems to be using the same version in his WR run as you. Hm hmm, I'll look into it later on. I could get make an encode, but it would be easier for you to check the input file to compare stuff. I'll get to it.
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
What exactly do you mean by checking the input file for comparison? How can I get the same ROM or environment as you? I saw that you are using FCEUX 2.2.20, but I doubt that would be the issue...
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
For reference, I downloaded my patch from here recently
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
And I got mine from here: https://www.romhacking.net/hacks/4562/ Here's the old WIP. Some of the laters will have some improvements to them later: Link to video
Riolku
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Joined: 5/24/2020
Posts: 15
Location: Canada
Thanks, I'll check it out later.

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