This is what it sounds like when there's lots of Sligs making the same sounds whilst the DDG is on - Sligs (Flamingos) in the pub!
Main Comments
Oddworld: Abe's Oddysee is a 2D side scrolling platform game released in 1997 for the PS1 and PC. This movie beats the previous movie by 203 frames thanks to a new route for Zulag 4 which removes a death at The Boardroom and a few extra improvements in earlier levels.
Technical Stuff
- Emulator Used: Bizhawk v2.4
ROMS used:
- Oddworld: Abe's Oddysee (USA)
Game objectives:
- Bad Ending
- Heavy Glitch Abuse
- Major Skip Glitch
Here is a list of glitches that we used:
Death Delay Glitch
Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:
Auto Turn Delay Glitch
This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.
Stop Turn and Backwards Jump
By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works:
http://www.youtube.com/watch?v=DIo1TJUBGlo
Multiple Backwards Jump
Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.
Diagonal fall
This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.
Bird Portal Closure Glitch
This run contains a glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.
Jumping from a Roll
A new thing discovered by Himmdwag, in some parts of the game Abe will jump from a roll!
Faster Slig Dodge
Improvements
Monsaic Lines
I managed to save a few frames at the third Slinger by sitting down waiting for the slingshots to close. This saved a few frames!
Zulag 1
In Namesoom's WR run, he goes into a roll then greets the Mudokon a few frames later as it's quicker to greet him sat down than it is standing up so I added this strat to this run.
Zulag 4
In this Zulag, I found it was quicker not to do the timer bomb DDG here but I was able to take advantage of the greande glitch like in the other TASses.
The Boardoom
There is NO death at the start of this stage to end the DDG which saved most of the time loss from the old run.
Thanks
I need to thank the OddSpeed people again for discovering the new route for Zulag 4 which actually does not invovle the DDG this time. It saves a few seconds faster than doing the timebomb DDG.
nymx: Claiming for judging.
nymx: Updating submission with an improvement by the author.
nymx: Its nice to see you keeping this run up to date with the new discoveries found in the speed-running community. Everything checks out.
Accepting.