Q-Bird (Compute's Gazette)

This delightful and colorful arcade-style game for the Commodore 64 challenges your character, a defenseless (but nimble) baby bluebird, to survive among a crew of nasty, hungry enemies.
Other birds say you're paranoid, but you're not--everyone really is out to get you. You often ask yourself how long a defenseless baby bluebird can hope to survive when a host of voracious predators are looking for a meal. If only you could leave this place to find a new home. But alas--you're too young to fly. The best you can manage is a flapping long jump. But you'd better be careful not to jump too far: You could fall a long way down.
The article for this game can be found on page 46 of Compute's Gazette Issue 42 (December 1986)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 32nd TAS from this series.
I remember getting this magazine in the store and was anxious to get home and type it in. I wasn't disappointed, as it provided many hours of game play and fun. The only thing was...this game was difficult.
Previous Compute's Gazette submissions include (In order of submission):
1Astro-Panic!2Royal Rescue
3Miami Ice4Chopper 1
5Spike6Heat Seeker
7Omicron8Alien Armada
9Star Dragon10White Water
11Space Gallery12Bagdad
13Race Ace14Quolerus
15Trap16Maze-Mania
17Balloon Blitz18Bowling Champ
19Circuits20Going Up?
21Space Dock22Saloon Shootout
23Sno-Cat24Queens' Quarrel
25Stronghold26Lincoln Green
27Disc Blitz28SuperSprite
29Dunk30Basketball Sam & Ed
31Bee Zone

Game Difficulty and Ending

As described in the magazine article, the highest difficulty is Level 15. I choose to play the game on this level, which basically means you have to hop on all squares 15 different times to complete the goal. Playing it on Level 1 will show the same enemies, to be followed up by the next level upon completion.
Because the difficulty is "selectable", I choose to play one round...since it is a looping game.
I invoke the judgement made also on the following games, which follows similar goal choice:
  • Chopper 1: a looping game where the hardest level of difficulty shows the same response as with levels 1 through 8...only playing at its fastest drop rate.
  • Circuits: a looping game where the hardest level of difficulty is played across 5 unique screens, where the most electrical pulses are displayed.
  • Space Dock: a looping game where the hardest level of difficulty shows the same response as with Levels 1 and 2...yet the enemy movement is at its fastest.

Effort In TASing

This was actually an easy TAS, since I have a ton of experience manipulating C64 games. In this version, RNG is not exactly controllable. Some enemies respond to a simple AI algorithm, but the random movement of some enemies was never adjustable by any means that I had.

Human Comparison

Couldn't fine one. :(

Special Thanks.

  • DrD2k9 for talking with me about a concern with submitting.

feos: Claiming for judging.
feos: Accepting.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15594
Location: 127.0.0.1
This topic is for the purpose of discussing #8583: nymx's C64 Q-Bird in 04:06.03
Joined: 7/7/2017
Posts: 28
any insight into what allows the power-up to spawn?
nymx
He/Him
Editor, Judge, Expert player (2236)
Joined: 11/14/2014
Posts: 932
Location: South Pole, True Land Down Under
jeff_town wrote:
any insight into what allows the power-up to spawn?
Oh! I forgot about that. I think it is on a timer, but I was going to go back and count the frames in-between each occurrence. I'll report back later on that. As for controlling when that happens, it would be nice to force that...it certainly would make the game much much faster.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Judge, Expert player (2236)
Joined: 11/14/2014
Posts: 932
Location: South Pole, True Land Down Under
Ok...so it is a timer. They show up every 1180 frames.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 305
Location: Stafford, NY
That maximum difficulty level is what I imagine Q-bert's nightmares look like! Poor birdie...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15594
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5584] C64 Q-Bird by nymx in 04:06.03