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Joined: 2/11/2018
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From a Discord discussion of this idea there seem to be a few games with this idea. Rabbit Wants Cake: jmtb02 Flash game where you record your inputs without seeing how they affect the character, then play them back. In normal mode, you can then tweak your inputs until you complete the level. Otherwise you can record your inputs again from the start. Bots Are Stupid: Steam game where you can program inputs in a basic coding language. Has a level editor and leaderboards. T.A.S.Q.U.A.R.E: Frame advance to perform precise jumps. Has a published TAS.
Patashu
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Joined: 10/2/2005
Posts: 4045
I remember long ago seeing a game like 'rocket car' but it was turned into a shortened word like rkcr or something, and it had built in tas tools and path prediction. You had a physics enabled rectangle of a car with rocket thrusters, basically. I didn't write it down (or didn't tag it properly) and can't find it again.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Dimon12321
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Joined: 4/5/2014
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- DSDA-Doom, XDRE (sourceports for Doom) - frame-by-frame building and editing, an input brute-forcer to achieve specific conditions. - Half-Life and other GoldSrc games. Here's the thread about the software which provides full spectre of TAS tools. - TASQuake (sourceport for Quake 1) - similar tool set to Half-Life. - Trackmania - Call of Duty 4: Modern Warfare - contains slow motion, replay recording. MW2 (2009) seems to have the same tools.
TASing is like making a film: only the best takes are shown in the final movie.
Editor, Active player (459)
Joined: 2/11/2018
Posts: 240
Dimon12321 wrote:
DSDA-Doom, XDRE (sourceports for Doom) - frame-by-frame building and editing, an input brute-forcer to achieve specific conditions. Half-Life and other GoldSrc games. Here's the thread about the software which provides full spectre of TAS tools. TASQuake (sourceport for Quake 1) - similar tool set to Half-Life. Trackmania Call of Duty 4: Modern Warfare - slow motion, replay recording. MW2 (2009) seems to have the same tools.
These are more specialized TAS tools. I was thinking of instances where it's built in to the base game. The Quake and MW tools might be suitable to add to that page.
Dimon12321
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Location: Romania
Randomno wrote:
These are more specialized TAS tools. I was thinking of instances where it's built in to the base game. The Quake and MW tools might be suitable to add to that page.
Wow, it's an interesting page! What I mean is, CoD 4: MW has respective console commands to set a timescale, record a demo and play it back in normal time.
TASing is like making a film: only the best takes are shown in the final movie.