Submission Text Full Submission Page
B Mode.
139 frames faster - mostly because of the new level 3 strategy.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #706: Arc's NES Donkey Kong in 01:18.23
Former player
Joined: 10/27/2004
Posts: 518
*reads author's info* :) considering this mode is suppose to be harder and its much faster (well... for a small movie to begin with) YES vote. ...would this be in a separate category as Omni's or will this obsolete it?
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Vote Yes. Reason faster then the other version which looks great and when its harder (what I don't know, not sure what Mode B means by this game) I think it should obsolete it Omni's movie. Why 2 movies, an easy and a hard version. I think the hard version is enough then.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Former player
Joined: 10/27/2004
Posts: 518
from a GameFAQs faq:
Game B is exactly the same as Game A, except it gets a bit more difficult. DK will throw barrels down at angles, enemies will run faster, etc.
Joined: 8/1/2004
Posts: 91
It's entertaining despite missing the two really close jumps that are in the current submission. The third level is more entertaining without climbing as many ladders, so a YES vote from me.
Joined: 12/12/2004
Posts: 158
You know, I have to say that it's very suspicous about how levels 1 and 2 are done. The randomness of both levels were exactly the same as my earlier run, which isn't too huge of a surprise, though it's slightly unlikely that they'd both have the same frames to affect the randomness. But also the way that Jumpman waits as the elevator goes up is exactly what I did, with the turn around and waiting until the last possible moment then running and jumping. But it could just be a strange coincidence.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
no coincidence, you both found the magic framenumber where you start your run for the optimal randomness.