This aims to max out the score counter in Pokemon Puzzle Challenge as quickly as possible.
There are 2 key differences from other Puzzle League games, namely that the score counter is 6 digits, and PPC has a Scroll option (later named "Exploding Lift" in Planet Puzzle League) which, when turned on, allows using the B button to spawn new panels even while a chain is exploding, meaning the length of chains are no longer limited by the size of the playfield.

Tags

  • Aims for maximum score
  • Uses hardest difficulty

Emulator Configuration

  • Emulator: BizHawk v2.8
  • Core: Gambatte
  • Sync Settings:
    • Use official Nintendo BootROM: True
    • Console Mode: GBA
    • All other settings default

Comments

The movie starts by going into the Options menu, and setting the score counter to 6 digits and turning on Scroll, which allows manually raising the stack with the B button even while panels are popping.
Unlike score attack runs on most other Puzzle League games, Scroll On means the number of panels I can use is no longer limited by the size of the playfield, so I don't have to try and conserve ammo by starting the initial chain with minimal clears.
Like other Puzzle League games, while a chain is popping, creating another unchained match scores the same as the previous hit in the chain, and if that match results in a chain before the first chain ends, they count as one big chain. I use the latter to reach x14 chain as quickly as I can, then the former to rack up tons of points since the per-hit value is capped at 2100 points per hit from x14 onwards. But for extra entertainment value, whenever it doesn't cost any time, I try to get chained hits anyway to drive up the chain counter.
However, wven with Scroll On, you can't keep raising the stack if any panel is already at the top of the screen, so I also have to manage the stack to avoid single tall columns. These not only waste screen space, they also waste time to flatten out, since pulling a panel out of a stack causes all panels above the empty cell to hover in mid-air a la Wile E. Coyote for a few frames, and panels can't be swapped or moved during coyote time. This means trying to get a lot of vertical clears in the leftmost and rightmost columns.
Also, certain things cause the stack to briefly stop rising for a couple frames even while holding B, including making a swap and any tile entering coyote time, so sometimes making a swap on the first possible frame isn't the quickest.
For comparison, by community timing standards for RTA runs, the timer would start on frame 793 and stop on frame 11437, for a time of 2m57s400ms. As of this writing, the RTA WR for Hard difficulty is 1h39m55s and the overall RTA WR on any difficulty is 26m32s.

ThunderAxe31: Claiming for judging.
ThunderAxe31: Branch label changed to "maximum score", as for Tetris.
All right, this movie achieves the maximum score and it also triggers the ending credits. Accepting as full completion.

Spikestuff: Processing...
Spikestuff: Added CycleCount and ClockRate values.


TASVideoAgent
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Patashu
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A very funny viewer experience. The computer god wills a constantly panicing and stressed out colourful chaos into order until suddenly after 3 minutes it walks away explaining nothing.
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I had started TASing Tetris Attack yesterday, which is basically the same exact game without the Pokemon license. I ended up stopping because the RNG for this sort of thing has millions of possibilities, both with the initial screen, and then everything else it adds on. I always have this potential scenario in my head in any game like this where you get a dream-like RNG result, but it's like 200 frames in where you'd never find it, yet still allows you to get a better time. Or it's 113 frames and two blocks later. I don't know if a perfect result for these sorts of games is ever very concrete, again, there's billions of possibilities (in some games). I love the TAS though. Games that don't buffer the frames much and just let you go berzerk on the controls are something I really enjoy. But I'm guessing if you delayed a frame now and then you may get a better result. It always bothers my perfectionist mind that games like this basically "submit it and see if somebody else finds a better RNG combo months later because it's impossible to know" than a version that makes you sleep good at night. Either way, I'm rambling. Voting yes because I liked it.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
PoochyEXE
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OtakuTAS wrote:
But I'm guessing if you delayed a frame now and then you may get a better result.
As far as I could tell, the RNG only picks up entropy in menus. I delayed pressing A to pick Chikorita by a couple frames to get a starting board that was more conducive to getting 2 simultaneous chains going quickly, but after that, the panels that spawn seemed to remain the same no matter what I did differently.
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PoochyEXE wrote:
OtakuTAS wrote:
But I'm guessing if you delayed a frame now and then you may get a better result.
As far as I could tell, the RNG only picks up entropy in menus. I delayed pressing A to pick Chikorita by a couple frames to get a starting board that was more conducive to getting 2 simultaneous chains going quickly, but after that, the panels that spawn seemed to remain the same no matter what I did differently.
Yeah I think it was the screen before starting I manipulated. It likely cycles the entire RNG though (or at least sets it up in a way that is different), so the next screen, etc., would obviously be different as well. As that point though the losses and gains are probably so close.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5228] GBC Pokémon Puzzle Challenge "maximum score" by PoochyEXE in 03:10.84