This submission is for Cyberball, an NES robot football game with 6 periods instead of 4, more downs, only one "first down" per drive in the manner of defusing an ever increasingly hot football, which blows up at "critical" if you don't defuse it or score. It sounds good in concept but it's not a great game.
So Cyberball has 2 overarching "difficulty" modes, Rookie and Advanced. Rookie is barebones. You don't pick your team, you can burn less time pre-snap (22s) and you get very little in the way of play choice.
Advanced lets you pick one of 4 teams and one of 4 difficulties. We choose the most difficult opponent for this run. Also, you can burn WAY more time pre-snap (up to 1:30 in some situations) so maintaining possession is key.
This game is pretty long usually (around 15-16 minutes) but through the magic of early input ending, we finish input in under 50 seconds, letting the rest of the game play out and watch the AI do nothing to beat us.
We score a TD on the opening kickoff, and run for the 2pt conversion which is the final input. Even though we hold the AI to 2 points (one safety) scoring the 2 pointer is imperative for RNG purposes, and to keep our QB alive which pays dividends later on in the run in terms of getting an extra time wasting menu and staying alive long enough to get safetied instead of blown up (which is an instant turnover.) If the QB dies on the 2pt conversion he's replaced with a crappier version who isn't durable enough to take the hits we need him to take for the run to work.
When on offense, not doing anything burns the clock down by 30s, twice. Once for play type and once for play. Occasionally 3 times (the aforementioned time wasting menu) and if the period ends while we have possession it burns another cycle. Luckily we don't need to hit buttons to advance any menus, and we end input in absurdly fast time.
Enjoy!

ViGadeomes: Replacing the movie file with a version that fixes the input file and Judging !
ViGadeomes: Signing off on the first part of ViGadeomes's review (That's me!).
I also think that this kind of obsoletion for a movie shouldn't be decided when judging the movie as the movie ending is up to the author. This discussion will happen if needed when a movie aims to obsolete it. Shortenning inputs is totally fine here.
Everything fits with this movie, accepting !

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7976: ShesChardcore's NES Cyberball in 00:49.67
LoganTheTASer
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i’m loving the early input end tases, chard. i remember when ending input ridiculously early was a tasvideos sin. now it’s becoming normal lol yes vote on this and all your others like this for very clever strategies.
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
ViGadeomes
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First of all, here is the movie with a fix of the inputs as the input file is broken and crash the emulator at the first input if played back: User movie #638118251803231235 This movie is funny by how the game can be completed with only one touchdown ! This movies seems well optimized, the mode is good and I see no problem that prevent it from beeing accepted BUT... Now the main part:
Movie Rules wrote:
The final input should always automatically lead to the game's completion, though you can make a stylistic choice as to where it ends: * You can end input as early as possible, letting the game play itself out to completion no matter how long it takes * Or you can end input when it's not possible to complete the game any faster with additional input
The game is completed here as the match is the game and is won. The movie aims here for the first possibility: "ending input as early as possible". We already encountered a movie obsoletion that could also happen here. Here is how feos dealt with it : Post #506461. A clear endpoint that we have here is the match's winning screen. This game has an in-game time and so we can eazily compare a run to another with both endpoint and IGT: - The strat menu delays the IGT to advance and so the endpoint. This is why I think that a movie wich is even longer than this one in term of inputs but doesn't have (or less) events like the ones above that delays the end of the match should obsolete this movie in the future.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5119] NES Cyberball by ShesChardcore in 00:49.67