It's finally complete! With a time of 23:22, no less! That is faster than the RTA record of 25:43 by two minutes and twenty one seconds! enderpal7 has written this description btw.
This TAS is of New Adventure Island for the PC Engine/TurboGrafx-16, released in 1992. The plot of the game is that Master Higgins' wife, Tina, along with six children, are stolen from their wedding by this purple monkey known as Baron Bronsky. This means Higgins has to traverse 25 levels to get ll of them back.
The mechanics are largely the same as Adventure Island on the NES. Fruit can be picked up to increase your energy bar, and running out of notches on that bar kills you. However, at the end of each level, it takes each notch off for points individually, which takes a while if you end with full notches. Therefore, it is most beneficial to end a level with one notch remaining, which is easier said than done usually. Many levels end with fruit in places you can't get past and the -4 levels always end before we have the chance to lose most of the bar.
Sometimes in stages you will come across eggs, which when broken reveal gifts. They can either contain a fairy that grants invincibility for a short time (can be helpful in certain places), milk which fully restores your energy bar (BAD BAD BAD BAD), a flower which does nothing (?), and, best of all, a skateboard which increases your movement speed. The skateboard is the best, but taking a hit with it will make it disappear and slowing down will just slow your movement and won't put you to a complete stop, so it can be hard to manage at times.
One thing we did was we avoided collecting any other weapon. This is because although they are powerful, they replace some of the skateboard drops from eggs with axes, which wastes a lot of time on the whole
One strategy we aimed to employ was the use of corner boosts. If you get Master Higgins in just the right positioning, he will clip into the corner of a platform and get boosted forwards slightly, saving a few frames every time. However, it doesn't work on every corner if you are trying not to slow down, so many corners are passed without boosting.
In order to throw an axe, the 2 button must be pressed. However, the 2 button must be held to run at all times. This means attacking can temporarily end our run, so it must be considered what enemies to kill and which can be bypassed
Many obstacles cannot be passed without waiting, such as the fiery whomp things in the -4 levels, the lightning clouds in 5-1 and the floating skulls in 6-3. You can see enderpal7 (me) ranting about these in the user files for New Adventure Island.
I think that's all I need to cover really, so I hope you like the TAS!

feos: Claiming for judging.
feos: Nice job, accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7951: enderpal7 & EZGames69's PCE New Adventure Island in 23:22.63
EZGames69
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Thank you so much for taking over from my WIP. This is about as much optimization as I hoped there would be. I just wish I could better understand how those ledge boosts worked.
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enderpal7
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EZGames69 wrote:
Thank you so much for taking over from my WIP. This is about as much optimization as I hoped there would be. I just wish I could better understand how those ledge boosts worked.
Thanks man! Put a bunch of hard work into this TAS, so I'm glad it shows and meets your expectations!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5077] PCE New Adventure Island by enderpal7 & EZGames69 in 23:22.63
Joined: 3/17/2023
Posts: 1
Location: NJ
Amazing, congratulations on finishing this! New Adventure Island is one of my favorite games. You certainly brought the RTA down by quite a bit; will be interesting to see which of the TAS strats will be possible.