[The input file ends early because after exiting the score screen, there's nothing special going on the level select screen after completing all 6 levels available from the main game (not kaizo dono)]
It was been intended for submission on april fools 2023 how ever Super Item Studios said the full-game will release on early 2023 so i had to submit before new year 2023 anyways.
The time is finally arrived, i've optimized enough but if you find any improvements, i can co-author you after posting your ltm file in this TAS's forum.
This is user-ported from windows version to linux version, you just need to replace the file Dono's Tale.exe
to the runner
from a dummy linux game made with 2022.6 gamemaker, rename data.win
to game.unx
, make assets
folder then finally move audiogroup1.dat
, game.unx
, audiogroup2.dat
, options.ini
to assets
folder.
Windows before user-port to linux
file |
---|
audiogroup1.dat |
audiogroup2.dat |
data.win |
Dono's Tale.exe |
options.ini |
READ ME.txt (not needed) |
Hashs (user-ported to linux)
md5 hash | file |
---|
73d4a977ebd1d3c862586b909d1933ad | ./donotalelinux_1/runner |
3fc4125110b0f612af754675ba27e42e | ./donotalelinux_1/assets/audiogroup1.dat |
e18ede29a9201a27de9d8a27435be4a4 | ./donotalelinux_1/assets/game.unx |
2b27e43cedf8dae773dc6d07089f9ad7 | ./donotalelinux_1/assets/audiogroup2.dat
|
c01db7a37ac83de2c39e56bff7eca7aa | ./donotalelinux_1/assets/options.ini |
Thanks to:
chickennugget for figuring out on how to user-port Dono's Tale from windows to linux and his original TAS
Yoshipuff for IL TASes (1-1 and 1-2)
feos: Claiming for judging.
feos: To avoid installing the extra libs I launched libTAS like this
~/.steam/bin/steam-runtime/run.sh libTAS
and also set Video -> Virtual screen resolution to 640x360 (native res of the game) to make it run without windowed fullscreen.
feos: We're having problems generating the Linux launcher from official Game Maker, delaying until there's progress.
feos: fsvgm777 with the help from Info Teddy created a syncing launcher using the official GM installation, judging again.
feos: I tried syncing this movie on 3 versions of the game:
-
Dono's Tale Sage Demo.zip
from https://super-item-studios.itch.io/donostale
-
Dono's Tale Sage Demo v1.1.zip
from https://super-item-studios.itch.io/donostale
-
Dono's Tale Demo
from https://store.steampowered.com/app/1812250/Donos_Tale/
and it only synced on the first one, and only with Fast-forward disabled.
The game itself looks incredible, overall and in a speedrun, so we really want the full version to be released and TASed. Unfortunately, the author has been having
some issues with getting this game funded. So hopefully publishing a TAS of this demo will draw some helpful attention to it.
Rules wise, while we do want to make the rules on accepted material more relaxed, we also want movies to be easier to sync for all parties involved. That is not the case when an arbitrary extra file is a sync dependency, especially when its source is unknown and there's no way to reproduce that file in the same form.
fsvgm777 had to buy the Creator subscription for Game Maker to even check if it's possible to sync this run on a 2022.6 Ubuntu runner, and even then we needed Info Teddy's Linux experience to be able to actually build that runner. If this movie didn't sync on that runner, it would have been rejected, per Judges' consensus.
If some files have to be added to the game to make it TASable, there should be a free legal way to get or create those files, or there should be a different game they could be taken from (that game does not have to be free).
Having to buy random software to see if it's sync compatible with the arbitrary extra files initially used for movie creation, is not sustainable.
Having said all that, we now have a way to sync this movie reliably, it should be finally safe to accept this run, because it's actually well done and faster than
existing records.